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How to get Flurry/Power Attack to show up on pdf?

Error with FoB addon

Hey guys. I've been using the PFRPG_Monk_FoB_CORE.user datafile and it's been working great. All of a sudden tonight I started getting errors when I load my monk's portfolio. These are the errors:

Pick 'cMnkFlur' has been orphaned due to missing thing in batch '401'
Pick 'pFlurryWea' has been orphaned due to missing thing in batch '417'

I found those picks ('cMnkFlur' and 'pFlurryWea') in the datafile, but can't figure out what the batch '401' and batch '417' refers to. Do I need to update the datafile or something?

Weird. Just started working again.
 
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Can't get flurry of blows to come up on Fantasy Grounds 2

Hello. I see here that you've fixed the issue with Flurry of Blows, but I don't know how to make that work with my Hero Lab. I need it to work in Fantasy Grounds 2, and I can't get Flurry of Blows to be an attack option for my monk. Since it's basically my bread and butter during combat, this troubles me greatly. Is there some way for me to download the fix you've created? Would that make it work for me?

(P.S., Sorry for being so ignorant of how this works. It's all completely new to me.)
 
Sorry to bring this thread from the beyond. But the file for the Monk showing the full BAB on the FOB, is no longer there. Just a FYI notice.

If you are talking about the user file to modify the weapon, that is no longer needed. They modify the weapon in the core data files now. So remove the user file and it should show on the actual weapon now.
 
The core data file still doesn't seem to account for FoB's BAB for Power Attack? Or am I missing something?
 
There is a stickied thread in this forum with a link to our bug tracking system. Please report bugs there, and not in individual threads.
 
The core data file still doesn't seem to account for FoB's BAB for Power Attack? Or am I missing something?

It's certainly working for me. If you enable PA on the in-play tab, it shows the regular melee and FoB values for all of my 'Monk' attacks.

That said, what I'm seeing is that if it's selected in the In-Play tab, it's part of the calculations for the PDF of the character... so you're looking at either needing to have two PDFs (one with PA on, one with PA off) or always needing to remember to either add PA, or subtract PA based off of the PDF.
 
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It's certainly working for me. If you enable PA on the in-play tab, it shows the regular melee and FoB values for all of my 'Monk' attacks.

That said, what I'm seeing is that if it's selected in the In-Play tab, it's part of the calculations for the PDF of the character... so you're looking at either needing to have two PDFs (one with PA on, one with PA off) or always needing to remember to either add PA, or subtract PA based off of the PDF.

Well, it shows the FoB minus PA but based on Monks normal BAB. eg A 4th level monks BAB is 4 when flurrying so power attack should be -2/+4 but it only subtracts 1 from FoB.

I filed a bug report already. My original post was more of "is this a bug?" as i wasn't originally sure.
 
Well, it shows the FoB minus PA but based on Monks normal BAB. eg A 4th level monks BAB is 4 when flurrying so power attack should be -2/+4 but it only subtracts 1 from FoB.

I filed a bug report already. My original post was more of "is this a bug?" as i wasn't originally sure.

Ah, I see... looking at a Monk I just made, the problem doesn't seem to have anything to do with Power Attack at all. This level 5 Monk (with no STR bonus) has a BAB of +3, and a Flurry of +3/+3.

EDIT: Nevermind, I missed the TWF adjustment on the flurry. My guess is that they're not advancing the Power Attack for BAB +4 then.
 
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MEGA frustration.
Could someone please help me make this work for good and not have HeroLab updates screw this up?
I had this working after six hours of editing last week. However, with game tonight I find that this morning's Pathfinder Update destroyed the ability to use Flurry of Blows in a campaign full of monks.

Some corrections to this thread which is in an awful state of misinformation and disorganization.
1) First ALL links and references to there being a
"PFRPG_Monk_FoB_CORE.user from d20pfsrd in the zMisc folder."
are false. The file is non-existent.

2) The available attachment from this forum requires add-ons, I understand.
However, I downloaded ALL of the community content available and still get the
Piranha Strike error. (Though, I can use Piranha strike in a character.) If someone can make sense of this to me I would appreciate it.

3) There is a post claiming that this is all now included in the updated HeroLab.
The newest HeroLab version does NOT fix this issue and seems to break the previous fixes.


I have read this thread in full. I have been able to fix it on my own. However, EVERY HeroLab update seems to break all fixes. Again, this all works if you leave Herolab un-updated. What's the deal?
 
1) First ALL links and references to there being a
"PFRPG_Monk_FoB_CORE.user from d20pfsrd in the zMisc folder."
are false. The file is non-existent.
The file was deprecated once HL started to officially support FoB so I retired the addon. I saw no reason to continue to support it.

2) The available attachment from this forum requires add-ons, I understand.
However, I downloaded ALL of the community content available and still get the
Piranha Strike error. (Though, I can use Piranha strike in a character.) If someone can make sense of this to me I would appreciate it.
Part of the original addon required an official package that contains Piranha Strike. Without the official package or removing of that part of the script the user file will force HL into safe mode.

3) There is a post claiming that this is all now included in the updated HeroLab.
The newest HeroLab version does NOT fix this issue and seems to break the previous fixes.
FoB is now officially supported in HL but if you have this old user file actually running you of course will NOT see the the officially supported FoB values. That would be my "guess" as to you why you don't see it.

I have read this thread in full. I have been able to fix it on my own. However, EVERY HeroLab update seems to break all fixes. Again, this all works if you leave Herolab un-updated. What's the deal?
Remove the .user file and use the stuff that is built into HL. Yes maintaining the scripts and packages for the community is a full time job. Which is why as soon as something is officially added I stop supporting it. :(

Just so everyone is on the same page here is the FoB values shown currently in HL for a level 1 monk with all 10 ability scores:
Noname.jpg
 
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Just so everyone is on the same page here is the FoB values shown currently in HL for a level 1 monk with all 10 ability scores:
View attachment 2514

I just noticed that Haste doesn't seem to add to FoB, but it does add to the Unarmed Strike. FoB 1Ki does add to Fob and not to Unarmed Strike like it should, but Haste doesn't touch FoB.

Also as per the PF FAQ FoB 1Ki and Haste stack. Thats how I noticed this, I was testing to see if that was implemented.

At least thats what's happening on a 9th level Monk I was making. I may be missing something? Usually when I think HL is wrong its really just me! :)
 
I just noticed that Haste doesn't seem to add to FoB, but it does add to the Unarmed Strike. FoB 1Ki does add to Fob and not to Unarmed Strike like it should, but Haste doesn't touch FoB.

Also as per the PF FAQ FoB 1Ki and Haste stack. Thats how I noticed this, I was testing to see if that was implemented.

At least thats what's happening on a 9th level Monk I was making. I may be missing something? Usually when I think HL is wrong its really just me! :)
That does appear to not be working correctly. So at the top of this forum is a POST for submitting bug reports. If you just post in a thread it will get lost and not fixed. :(
 
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