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Sargova, The Lost Colony.What expansions does the current Monk FoB fix need?
A new version of the Flurry of Blows add-on is available. This one is designed to work with just the CORE data set of HL for those without the extra data sets. So if you get errors with the normal one then remove it and use the below version instead.
Thanks stragen for helping test this change.
Download PFRPG_Monk_FoB_CORE.user from d20pfsrd in the zMisc folder.
You don't have "Piranha Strike" feat from "Sargava, the Lost Colony" so you will need to use the CORE version of the addon.I downloaded the normal (non-core) one, since I have additional data sets installed. After adding the file to the C:\Hero Lab\Data\Pathfinder folder and restarting HL, I got the following error:
The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors.
The following errors occurred:
Syntax error in 'eval' script for Thing 'cMnkFlur' (Eval Script '#5') on line 37
-> Non-existent thing 'fPiranStr' referenced by script
The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors.
The following errors occurred:
Syntax error in 'eval' script for Thing 'cMnkFlur' (Eval Script '#3') on line 19
-> Non-existent thing 'fCripCrit' referenced by script
Unfortunately the way the scripts work it can only be on a single weapon. I have "ideas" for a rebuild of this mod that should fix this issue. Its just that my current real life client is a Flower company and I am still trying to recover from "Mothers Day".Okay, now that I've got it working, I have a question about how to use it. I added the adjustment "FoB Weapon", but it only allows me to add it once and only to one weapon. Is there a way to use this with two different weapons (for example, a +2 Kama and a +1 Kama, or even a +1 flaming Sai and a +2 keen Kama)?
Sorry as I am not near HL right now I am not 100% understanding this. There is a option to activate FoB on the "In-Play" tab which changes the BAB. Is that what you mean?Also, the attack bonus (not the one in the name) keeps showing up as if it were a single main hand attack (rather than the FoB adjusted BAB with the -2 penalty). Is there a way to get the attack bonus stat to calculate properly?
Duh I get what your saying now. From what I know no I can't correctly affect the "Melee: +3" value which is why we fell back to changing the "livename" of the weapon.At level 4 with no attributes, the Flurry of Blows attack modifier would be +2, which is what shows up in the new weapon name ("Kama FoB +2/+2"). However, the attack modifier displayed under the weapon still reads, "Melee: +3".
Actually one of my own players tried doing this just recently and it turns out the script is hard-coded to only allow Melee weapons.Now, last question (hopefully). Is the script compatable with the Zen Archer archetype's Flurry of Blows with the bow? I'm having trouble getting it to treat the bow as a Flurry of Blows weapon the way the normal monk build treats one of its melee weapons (that is, I can't get it to change the livename of the bow to "Longbow FoB +x/+x".
FoB is a Full-Round action so you can only flurry if you don't move. So you have really two sets of attack values. The one you make as a Standard Action +3H and the full-round attack -1/-1. So both values are attempting to being shown to you.I take one lvl of monk and thus recieve the flurry of blows special ability. Now under weapon I see unarmed strike 1d6 and Melee+0. If I look at the abilities tab and then attack bonus I can see a Attack (Melee): +0 stat. Which indicates that my character can do one attack at +0 attack bonus.
This seems wrong to me..shouldn't it show as Attack (Melee): -1/-1 (Bab =1 monk lvl -2 on both attacks). I noticed it shows that on the Flurry of Blows special ability. However I would indeed like to see this under the weapon/abilities tab as well.
Same problem here. You only get the two attacks on a full-round action. So to show this equip one weapon as a main weapon and the other as the off-hand. HL will correctly calc your attack values for you.Now over to the TWF feat... I created a character with 10 in all abilities then I have him lvling up 1 lvl in monk, 3 lvls in fighter and 1 lvl in cleric. Now I have choose the Two weapon fighting feat. I now have 3 BAB and weapon and abilities show +3 and one attack. And this time I can't find the relevant info on neiter feats (where twf is listed) or special abilities. I know for sure that it should be at least 2 attacks.