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Gaining Racial Spell-Likes

How do I bootstrap spell-like abilities based on how many hit dice (not class levels) the creature has? I tried using:

count:Hero.HitDice >= 2

But when I added on an additional hit dice the creature didnt gain the ability. I couldnt think of a race that gained racial spell-likes based on HD but I did take a look at the Half-Celestial template and copied everything word-for-word but that didnt work either. Do they have to be psychic spells?
 
phase & priority of your bootstrap condition?

Looking at examples of bootstraps like this on the Fey Creature template, they're at First/750.
 
First 750 worked like a charm. Thanks yet again Mathias! You wouldnt happen to know why First 500 wouldnt work and 750 did would you?
 
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