TerminusWolf
Member
How do I bootstrap spell-like abilities based on how many hit dice (not class levels) the creature has? I tried using:
count:Hero.HitDice >= 2
But when I added on an additional hit dice the creature didnt gain the ability. I couldnt think of a race that gained racial spell-likes based on HD but I did take a look at the Half-Celestial template and copied everything word-for-word but that didnt work either. Do they have to be psychic spells?
				
			count:Hero.HitDice >= 2
But when I added on an additional hit dice the creature didnt gain the ability. I couldnt think of a race that gained racial spell-likes based on HD but I did take a look at the Half-Celestial template and copied everything word-for-word but that didnt work either. Do they have to be psychic spells?
 
	