ShadowChemosh
Well-known member
Defiantly not going to say that is not COOL and of course I would love to use such a system. And maybe one day we will even get it. But until then I tend to stay within the confines of what I now works!That would of course, work - its just a matter of what is the optimal solution. I suggested many years ago the ability to have a portfolio reference a character from another file - this would be, frankly, and awesome setup, if it was implemented - it would allow each player to have a portfolio set up that includes just their own character (plus companions/minions/etc), and then also allow the GM to have a portfolio that contains everything. It would require dirty file detection and auto-saving to actually work - but imagine the possibilities.
All files are accessed from a shared source.
GM has a portfolio with all characters, good or bad, plus loot characters, etc.
Each player's portfolio only shows their own characters.
When a state/pick is changed on a character, no matter while user is looking at it, the change is saved out automatically, and the change detected by the others who have it open, and it is refreshed there.
This would allow near-simultaneous viewing by the GM if live stats, inventories, skills, etc. It would allow moving items between characters from locations the players cannot necessarily see (like a special store of unidentified items, for this particular use case).

@Portilis yea if it was that many then I honestly I would go with a simple situation where its really easy to identify magic items. They pick it up and boom they know what it is. Heck many DMs I know use that even when its only a few magic items to track.

Even if I made an adjustment to "hide" the item name etc you would end up with dozens and dozens of adjustments on a character it sounds like. You would really need some type of checkbox next to the magic item to mark it as Unidentified.