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errata

Athas

New member
First off, great program.

now down to business.
Trip power has gives you the choice of 'selective' power feat rather than 'Selective Attack' Extra [gives validation error] which it should be since it requires a Str or Dex check (and is what is in Ultimate Power book).

Thanx
 
Thanks, this slipped through the cracks because it doesn't really have a saving throw like other powers. I'll get it corrected in the next version.
 
Afraid I've found another one that has slipped through the cracks. :-( Vehicles and Headquarters are showing up on the PDF & regular printout with the words "Power Points Spent" when it should be "Equipment Points Spent"

My GM & fellow players love the product. Even got some to sign on to the idea of using Hero Lab for our 3.5 D&D game. When are you going to make a module for SAGA Edition Star Wars? ;-)
 
Thanks, I'll try to get the "Power Points Spent" thing fixed. :)

Unfortunately, data files for Star Wars are probably not feasible; to do them, we'd need to get a license from LucasArts, which would not be easy to do unless we put 5 figures down on the table...
 
Some other things

I love this program. My Gaming group loves this program. Well all love this program. Know that I have gotten that out of the system, some issues that we have found.

1) When changing character sheets into PDF format output, the pictures that we have imported to the sheet goes gray and pixulated.

2) The Density power adds super-strength, but does not let you attach extra like shockwave or thunderclap like the actual power.

3) If you make equipment and want to store it temporally in your HQ there is no way to bring it back out to your character. It incorporates it into the HQ powers.

4) This is just a suggestion. The main sheet has a slot of your super power characters name, but no place for a Secret ID. Our group would like to see a section just for Secret ID's. (Name, Race, Occupation, Contact Names and Occupation, Proffession, etc...). Yes I know there is a background notes section, we would just like to see something more professionally done.

Keep the support up. Thanks

Gaming Monkey Qzap
 
Features for Headquarters - Book of Magic

Since Qzap just mentioned HQs, ;) , I thought I'd ask if you intend to add the features mentioned in the M&M Book of Magic (Dual-Sized, Sealed, Self-Repairing, etc.) to the list one chooses from.

Right now I'm listing the "additional" features under Equipment but it sure would be nice to have them right there with the HQ. Mine has several levels of Temporal Limbo (time flows 25x faster on the inside...so one can spend a full day researching in the library inside while only an hour passes for the outside world) and it is Dual-Sized.
 
I love this program. My Gaming group loves this program. Well all love this program. Know that I have gotten that out of the system, some issues that we have found.

1) When changing character sheets into PDF format output, the pictures that we have imported to the sheet goes gray and pixulated.

2) The Density power adds super-strength, but does not let you attach extra like shockwave or thunderclap like the actual power.

I'll put these on the to-do list.


3) If you make equipment and want to store it temporally in your HQ there is no way to bring it back out to your character. It incorporates it into the HQ powers.

Whoops, this is a really obvious thing to do, but it hadn't occurred to me at all! I'll get this resolved for the next version.


4) This is just a suggestion. The main sheet has a slot of your super power characters name, but no place for a Secret ID. Our group would like to see a section just for Secret ID's. (Name, Race, Occupation, Contact Names and Occupation, Proffession, etc...). Yes I know there is a background notes section, we would just like to see something more professionally done.

This is probably one of our most-requested features, but everybody wants something different from it - your group wants somewhere to put your secret identity, someone else wants a place to put a quote, someone else wants somewhere to put their superhero team name, etc. The problem is, if I add all of them, there'll be no space for anything else on the Background tab.

I think what I'll do is add a new table on the Personal tab that lets you add as many of these "facets" as you like, and then display them under the hero portrait. That way everyone can use them for whatever they feel like - you can put your secret identity in there, someone else can put a quote, etc. They'll display under the portrait on the character sheet. Does that sound good?


Glad to hear you're enjoying Hero Lab! :)
 
Since Qzap just mentioned HQs, ;) , I thought I'd ask if you intend to add the features mentioned in the M&M Book of Magic (Dual-Sized, Sealed, Self-Repairing, etc.) to the list one chooses from.

Right now I'm listing the "additional" features under Equipment but it sure would be nice to have them right there with the HQ. Mine has several levels of Temporal Limbo (time flows 25x faster on the inside...so one can spend a full day researching in the library inside while only an hour passes for the outside world) and it is Dual-Sized.

You should be able to add these using the "Custom Feature" at the top of the list for vehicles and HQs. :)
 
Hero Lab is an amazing program that is a terrific aid. However, the variable powers seem to incorrectly calculate the number of PP available for alternate powers. They use the PP cost of the Array power, for instance, instead of providing 2pp per rank of Array. This means that if the Array has a flaw, the program gives you 1pp per rank instead of 2pp.
 
I believe this is correct behaviour - you're applying the flaw to the Array, not to the powers within the array. If you want to apply it to the powers within the array, apply it to each of them and everything should behave as you expect.
 
Penetration and Book of Magic

Hello again :)

Just wondering if the HQ features (and maybe some of the other things) in Book of Magic might make it into HL. :)

Keep up the good work. :)
 
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Two glitches - specialization and equipment

Hello all. :-)

After making up some characters for this past Saturday's game I noticed two problems. One with just the printout and one with both the onscreen computation and the printout.

Printout only: Even though one can select what Attack one is specializing in via the drop-down it doesn't print that out on the sheet so the person I made the character for asked "Umm, what does this Attack Specialization" apply to? Granted the higher 'To Hit Bonus' should've given it away but she had a point that it should've been reflected in the Feats area of the printout using the "name" of the power, if one was provided, or somehow identifying which "blast" for example of an Array of blasts that it applied to. Perhaps putting a Slot One, Slot Two, etc. tag on Arrays?

Speaking of Arrays, all the slots say (Alternate) next to them. It would help if the base/default power in an Array was identified with the word (Base or Default) instead. :-)

Onscreen & Printout. Bought an Undercover Vest as Equipment for a character. Checked the box to have it "in play" and neither on-screen nor in the printout did it include the +3 to Toughness one is supposed to get. I didn't check the Undercover Shirt to see if the + 2 is also being ignored but I suspect it is. :-(

Speaking of Protection, is it possible to have a on/off selector box for Protection? I have a character that has Protection (general) and Protection (only vs. magic) and I would prefer that the (only vs magic) NOT be automatically included in the Toughness displayed since it only counts when hit by an attack/effect with descriptor of magic.

Hopefully these are getting to you guys in time for the fix to make it into the next update. Keep up the good work. :-)
 
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Allowed me to make an illegal build

Hi again,

:eek: I had a feeling something was not "right" about a character HL (with UP supplement) was letting me build.

It allowed me to pile on Power Drawbacks (Power not Character) and reduce the FINAL cost of some powers to - and some even gave me points back!

That's a no-no per UP, page 108. The minimum cost for a Power is 1 point no matter how it is constructed. It is true that you can get more bang for your buck due to "fractional costs" BUT the point remains, you have to spend at least one point for that Power.

Sorry to be the bearer of bad news. :( Hope this is in time for the next update to the software.

Keep up the good work,
Nigel Fogg, The Wayfarer
:)
 
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Points spent

Hello again,

Hope this is in time for the next update. Would it be very difficult to have the points spent on a power be printed out. Perhaps along with the action/duration?

This would be helpful for those who have the mimic power and wonder if what they are trying to mimic (be it of a friend or foe) is within their power point limit, per U.P. page 173.

Thanks in advance. Keep up the good work.
:)
 
Hello again :)

Just wondering if the HQ features (and maybe some of the other things) in Book of Magic might make it into HL. :)

Keep up the good work. :)


The next update to the M&M data files will probably just be a bug fix release - there are a number of outstanding issues that have been reported since the last release, and we're in the middle of Gen Con preparation (including releasing new versions of 2 separate products) right now.

After Gen Con, I want to do another update including new material from one of the books, either Warriors & Warlocks or Book of Magic.


Onscreen & Printout. Bought an Undercover Vest as Equipment for a character. Checked the box to have it "in play" and neither on-screen nor in the printout did it include the +3 to Toughness one is supposed to get. I didn't check the Undercover Shirt to see if the + 2 is also being ignored but I suspect it is. :-(

Equipment like armor doesn't stack with any other bonuses to Toughness. So if I have Protection 5 and then wear an Undercover Vest, the vest has no effect. If you start a new character and equip a vest, it should give him the bonus.

Thanks for all your other suggestions / bug reports - I'll try to get them implemented. :)
 
Error with Saving Throw Protection

The next update to the M&M data files will probably just be a bug fix release - there are a number of outstanding issues that have been reported since the last release, and we're in the middle of Gen Con preparation (including releasing new versions of 2 separate products) right now.

After Gen Con, I want to do another update including new material from one of the books, either Warriors & Warlocks or Book of Magic.




Equipment like armor doesn't stack with any other bonuses to Toughness. So if I have Protection 5 and then wear an Undercover Vest, the vest has no effect. If you start a new character and equip a vest, it should give him the bonus.

Thanks for all your other suggestions / bug reports - I'll try to get them implemented. :)

Okay, I'm not sure why armor doesn't stack but the bonus from the Undercover Vest DOES show up IF it is more than the bonus from Protection AND/OR if you put "force field" on the Protection to represent Toughness that isn't always there.

Have a new problem though :eek:

If you put the "limited - narrow" Power Flaw (in this case magic) on the (Saving Throw) Protection you buy under the Powers Tab some math takes place that I believe is in error. I'm going to try and attach the screenshot but if that fails to come through..... the -3/r of the PF makes the cost become -.3333333/r and thus you can buy (Saving Throw) Protection 2 on WILL and GET BACK 6 points. It does not matter if those 2 are less than/equal to/greater than your WILL. :o

Have fun at GEN Con....still deciding if I want to go to it. lol
 

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Okay, I'm not sure why armor doesn't stack but the bonus from the Undercover Vest DOES show up IF it is more than the bonus from Protection AND/OR if you put "force field" on the Protection to represent Toughness that isn't always there.

Can you give me a specific example that isn't working the way you expect? The vest bonus showing up if it's more than your innate protection is correct - it just doesn't add to your innate protection.


If you put the "limited - narrow" Power Flaw (in this case magic) on the (Saving Throw) Protection you buy under the Powers Tab some math takes place that I believe is in error. I'm going to try and attach the screenshot but if that fails to come through..... the -3/r of the PF makes the cost become -.3333333/r and thus you can buy (Saving Throw) Protection 2 on WILL and GET BACK 6 points. It does not matter if those 2 are less than/equal to/greater than your WILL. :o

Thanks, I'll see if I can fix this.
 
I had a further thought about this:

If you put the "limited - narrow" Power Flaw (in this case magic) on the (Saving Throw) Protection you buy under the Powers Tab some math takes place that I believe is in error. I'm going to try and attach the screenshot but if that fails to come through..... the -3/r of the PF makes the cost become -.3333333/r and thus you can buy (Saving Throw) Protection 2 on WILL and GET BACK 6 points. It does not matter if those 2 are less than/equal to/greater than your WILL. :o

Is it really appropriate to put flaws on your base saving throws? If you wanted to limit your saving throws in some way, isn't it a better idea to add a Weakness or Vulnerability to the condition, instead of meddling with the saving throw itself?
 
Not to base saving throw

I had a further thought about this:



Is it really appropriate to put flaws on your base saving throws? If you wanted to limit your saving throws in some way, isn't it a better idea to add a Weakness or Vulnerability to the condition, instead of meddling with the saving throw itself?

I would agree that it should be a weakness or vulnerability if it was to the BASE saving throw. In this case I'm putting a limitation on the ENHANCED portion of the Toughness saving throw & please note, this is a specific error to (Saving Throw) Protection. If the incoming attack doesn't have that descriptor then the plus-up to the saving throw doesn't kick in. :)
 
So the effect you want is that the "Impervious" extra on your Toughness save is limited to only during the day, or something similar?

That seems a little "meta" to me - it's like wanting to apply an extra to Protection only under certain circumstances. You're wanting to apply something like the "Limited" power flaw, but you want to apply it to the Extra, not the power itself. As I understand it, that's not something the rules support.

I think the best solution here is to create a new extra, maybe with a cost of 0.5, that acts like the Impervious extra but only works half the time. That way you can apply your new extra to the "(Saving Throw) Protection" power, or a regular Protection power, and have it work appropriately.
 
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