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I love this program. My Gaming group loves this program. Well all love this program. Know that I have gotten that out of the system, some issues that we have found.
1) When changing character sheets into PDF format output, the pictures that we have imported to the sheet goes gray and pixulated.
2) The Density power adds super-strength, but does not let you attach extra like shockwave or thunderclap like the actual power.
3) If you make equipment and want to store it temporally in your HQ there is no way to bring it back out to your character. It incorporates it into the HQ powers.
4) This is just a suggestion. The main sheet has a slot of your super power characters name, but no place for a Secret ID. Our group would like to see a section just for Secret ID's. (Name, Race, Occupation, Contact Names and Occupation, Proffession, etc...). Yes I know there is a background notes section, we would just like to see something more professionally done.
Since Qzap just mentioned HQs,, I thought I'd ask if you intend to add the features mentioned in the M&M Book of Magic (Dual-Sized, Sealed, Self-Repairing, etc.) to the list one chooses from.
Right now I'm listing the "additional" features under Equipment but it sure would be nice to have them right there with the HQ. Mine has several levels of Temporal Limbo (time flows 25x faster on the inside...so one can spend a full day researching in the library inside while only an hour passes for the outside world) and it is Dual-Sized.
Hello again
Just wondering if the HQ features (and maybe some of the other things) in Book of Magic might make it into HL.
Keep up the good work.![]()
Onscreen & Printout. Bought an Undercover Vest as Equipment for a character. Checked the box to have it "in play" and neither on-screen nor in the printout did it include the +3 to Toughness one is supposed to get. I didn't check the Undercover Shirt to see if the + 2 is also being ignored but I suspect it is. :-(
The next update to the M&M data files will probably just be a bug fix release - there are a number of outstanding issues that have been reported since the last release, and we're in the middle of Gen Con preparation (including releasing new versions of 2 separate products) right now.
After Gen Con, I want to do another update including new material from one of the books, either Warriors & Warlocks or Book of Magic.
Equipment like armor doesn't stack with any other bonuses to Toughness. So if I have Protection 5 and then wear an Undercover Vest, the vest has no effect. If you start a new character and equip a vest, it should give him the bonus.
Thanks for all your other suggestions / bug reports - I'll try to get them implemented.![]()
Okay, I'm not sure why armor doesn't stack but the bonus from the Undercover Vest DOES show up IF it is more than the bonus from Protection AND/OR if you put "force field" on the Protection to represent Toughness that isn't always there.
If you put the "limited - narrow" Power Flaw (in this case magic) on the (Saving Throw) Protection you buy under the Powers Tab some math takes place that I believe is in error. I'm going to try and attach the screenshot but if that fails to come through..... the -3/r of the PF makes the cost become -.3333333/r and thus you can buy (Saving Throw) Protection 2 on WILL and GET BACK 6 points. It does not matter if those 2 are less than/equal to/greater than your WILL.![]()
If you put the "limited - narrow" Power Flaw (in this case magic) on the (Saving Throw) Protection you buy under the Powers Tab some math takes place that I believe is in error. I'm going to try and attach the screenshot but if that fails to come through..... the -3/r of the PF makes the cost become -.3333333/r and thus you can buy (Saving Throw) Protection 2 on WILL and GET BACK 6 points. It does not matter if those 2 are less than/equal to/greater than your WILL.![]()
I had a further thought about this:
Is it really appropriate to put flaws on your base saving throws? If you wanted to limit your saving throws in some way, isn't it a better idea to add a Weakness or Vulnerability to the condition, instead of meddling with the saving throw itself?