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Empire Bugs Post here!!!!!

I wrote already about the mistake of the huntsmen, but the fact with the knightly orders was new for me...
2. hunters:
If I choose an unit of archers to be hunters (and I just take 1 for sure) the program says, that I have a mistake in my roster, because I have too many units of hunters. I don't know how to correct this.
As far as I know, archers are a core unit. And that doesn't change if you upgrade them to hunters.
This error message appears only, if you want to have a unit of hunters with a marksman in it. But there's no rule which says, that a unit of hunters cannot have a champion (marksman) in it.
Steve, are you sure that the knightly orders cause this mistake? I had only problems as listed before.
Greets
Icepack
 
Hello all,

I have created a work around for the Archer issue. in this version when you select huntsmen a second Marksman option is created called "Marksman for Huntsmen" Select this and it will update with the proper points cost and abilities.

Pleaselet me know if you have any problems with it.

to install: copy the file into the Army builder data file for warhammer 6/7
this is normally C:\ArmyBuilerEX\data\wh6. overwrite the existing file. you might want to make a copy of the old file and save it to another location like the desktop. Make sure Army builder and/or ABC are closed while doing this. After this, open Army builder and have fun. :)

I am not sure the attachment will take...

If it errors out simply replace this file with the original.
 
Hi all,

First, such a great job !!! Congratulations guys !
I've found a minor bug : Warhorse has Ld=5 and not 6.
 
Re: Empire rules; Steam Tank, Hunters, Greatswords

Icepack said:
3. greatswords
If Karl Franz or a general is the leader of your army, you have the opportunity to give a magic banner (max. 50 points) to one of your state troops.
Greatswords are (empire book) state troops, but there appears no check box to give them a magic banner. Only Core-units as e.g. the swordsmen have this opportunity.
But this is a very important rule, I guess.

I've patched the last version of the empire file (posted by RugueGeneralHunter) in order to fix this bug above. It seems this version doesn't contains the fixes for the bugs submitted by Icepack... :shock:

- Open the empire.dat file with notepad
- Search emGreatswd in the file

- Replace the unit tag with this one :

Code:
  <unit id="emGreatswd" name="Greatswords" cost="10." textcost="10/#+50" squadname="Greatswords" statset="Normal" minsize="5" startsize="5">
    <statval stat="At" value="1"/>
    <statval stat="BS" value="3"/>
    <statval stat="In" value="3"/>
    <statval stat="ItemPts" value="50"/>
    <statval stat="Ld" value="8"/>
    <statval stat="Mv" value="4"/>
    <statval stat="Save" value="4"/>
    <statval stat="St" value="3" tag="3slash5"/>
    <statval stat="To" value="3"/>
    <statval stat="US" value="1"/>
    <statval stat="WS" value="4"/>
    <statval stat="Wo" value="1"/>
    <linkref id="VetUnit"/>
    <linkref id="WarVetUnit"/>
    <link option="GreatWep" nature="base" index="0"></link>
    <link option="HandWeapon" nature="auto" index="1"></link>
    <link option="Musician" cost="6." index="2">
      <live><![CDATA[!ruleset.GTWar? | (val:runtime.effect? >= 10)]]></live>
      </link>
    <link option="Standard" cost="12." index="3">
      <live><![CDATA[!ruleset.GTWar? | (val:runtime.effect? >= 10)]]></live>
      </link>
    <link option="Stubborn" index="4"></link>
    <link option="emCountChm" index="5">
      <live><![CDATA[!ruleset.GTWar? | (val:runtime.effect? >= 10)]]></live>
      </link>
    <link option="emDetach" index="6">
      <exclref id="Detachment"/>
      </link>
    <link option="emFullPlat" nature="base" index="7"></link>
    <link option="emMagicBan" index="8">
      <live><![CDATA[!runtime.child & (!ruleset.GTWar? | (val:runtime.effect? >= 10))]]></live>
      </link>
    <tagref id="emSpecial"/>
    <tag group="Helper" tag="BPInfantry"/>
    <tag group="Helper" tag="StandardOK"/>
    <tag group="Helper" tag="WarMin3"/>
    <tag group="MaxChoice" tag="1"/>
    <tag group="Special" tag="Stubborn"/>
    <tag group="race" tag="Empire"/>
    <tag group="EmpStuff" tag="GreatSword"/>
    <tag group="Comp" tag="Special"/>
    <tag group="EmpStuff" tag="Infantry"/>
    <postlinks><![CDATA[~ If we've taken a magic banner, give ourselves a tag
if (tagis[Helper.MagicStd] > 0) then
  var result as number
  result = assign[EmpStuff.StateStd]
  endif]]></postlinks>
    </unit>
 
Greatswords / Magic banner

Perfect Baru, seems it works. I just tested it shortly.
As far as I understood you, Baru, it is better not to take the File posted by RugueGeneralHunter, because the other mentioned problems (e.g. steam tank,..) are not correct in there?

To be sure, I took the older .dat file (from apollo0681), not the actual one from RugueGeneralHunter and I think everything went ok.

So there still is the problem with the hunters (marksman) and the treatment of the steamtank as a warmachine
(1. The steamtank is handled in all belongings like a war machine (that means incl. deployment) except it is exactly told in the rule book (Rule book empire 7th edition, german version page 50, after the chart with the attributes of the tank and its commander)
For example: it moves like a chariot (rule book Empire German page 51("Movementphase")).
Actual the description of the steam tank in the Armybuilder roster tells you, that it counts neither as a war machine nor as a chariot for deployment and that's not true (it's also handled as a war machine for deployment (and must be placed together with the other war machines))

Can anyone help?
 
Hi Icepack,

In fact, if you take the last file sent by RugueGeneralHunter, you will have the hunters (marksman) fix, but not the greatswords and not the steamtank.

Personnally I've took this last file. I've patched it as explained above to fix the greatswords bug.
For the steamtank, it's quite obvious to patch since it's just a text replacement in the empire.dat file according to the empire rule book.

For me everything is updated but in French since I've also translated the file for well known frenchies who don't speak any other language than French. ;)

You can find below the result (but in French), you can update to make it in english as well:

Code:
  <option id="emSTHMainC" name="(Coque) Canon" abbrev="HMC" description="-2 Points de Chaudière (PC). Tire comme un Canon. Portée 18ps, Force 8, D3 touches, aucune Svg d&apos;armure. Si vous obtenez un incident de tir sur le dé d&apos;artillerie, le Tank perd D3 PdV et le tir échoue. Toute unité en contact socle-à-socle avec l&apos;avant du Tank subie D3 touches F2 sans Svg d&apos;armure lorsque le canon tire. Résolvez ensuite le tir normal." category="Equip" priority="10" cost="0"></option>

  <option id="emSTTSteam" name="(Tourelle) Lance-Vapeur" abbrev="TST" description="-1 Point de Chaudière. Gabarit de souffle. F2, aucune Svg d&apos;armure." category="Equip" priority="20" cost="0"></option>

Code:
  <unit id="emSteamCon" name="Tank à Vapeur" description="Le commandant est armé d&apos;un Pistolet à Répétition. Cf. p.51 du Codex Empire pour les règles de {i}Faire monter la pression{/i}, les phases de mouvement et de magie." cost="300." squadname="Machines de Guerre" statset="Chariot" maxsize="1" startsize="1">
    <statval stat="Save" value="1"/>
    <statval stat="St" value="6"/>
    <statval stat="To" value="6"/>
    <statval stat="US" value="10"/>
    <statval stat="Wo" value="10"/>
    <link option="Large" index="0"></link>
    <link option="Terror" index="1"></link>
    <link option="Unbreak" index="2"></link>
    <link option="emEngCom" index="8"></link>
    <link option="emSTHMainC" nature="auto" index="3"></link>
    <link option="emSTTSteam" nature="auto" index="7"></link>
    <tag group="race" tag="Empire"/>
    <tag group="Comp" tag="Rare"/>
    <tag group="Helper" tag="BPWar"/>
    <tag group="Special" tag="Large"/>
    <tag group="Special" tag="Terror"/>
    <tag group="Special" tag="Unbreak"/>
    <member>!ruleset.emMidden</member>
    </unit>
 
Empire .dat-file

I see.

I'm not very good in writing in those .dat-files, so I better live with the marksman-bug and the little mistake in the steamtank descriptions...

I'm happy about my Army-builder (and that it works almost perfectly) and I don't want to mess it up with my incompetence ;-)

Nevertheless, thanks for the explanation!
 
Hi Icepack,

Don't give up so quickly ! :)
Open the .dat-file with your notepad. You will understand it's just a text file.
If you just search : <option id="emSTHMainC" you will find the steamtank Hull cannon description with the little mistake you have noticed. Just update something in the text (for instance the range replace 16" by 18") and save the .dat-file.
Then open again ArmyBuilder and create a new roster for the Empire and take steamtank. You will see the update you have done with the notepad.
Just try it, you will see, it's obvious !
 
Why can I not get any Common magic items? Also whenever I select a champion in Inner Circle Knights it takes 2 special slots instead of one. I have tried to download the .dat file form 8/9/07 as well as 30/3/07 and always get undefined errors. What is the exact procedure to update.
 
Curses, the file's missing. Do you know if it got imported into the latest "major" update? It doesn't seem to have because the Ludwig/Luthor bug is still there.

Thanks.
 
Hello,

I am new to army builder and finding it amazing,

But I have found 1 problem with Warhammer 8th Edition, Empire, with a Warrior priest (or Grand Theogonist) you can have Flagellants as a core choice, but army builder is not moving the Flagellants points from rare to core.
 
Hello,

I am new to army builder and finding it amazing,

But I have found 1 problem with Warhammer 8th Edition, Empire, with a Warrior priest (or Grand Theogonist) you can have Flagellants as a core choice, but army builder is not moving the Flagellants points from rare to core.

they will only appear as a core choice once you include a warrior priest. So to make them count as core, you must include a warrior priest then select them from the core list.
 
Fairly important Empire BSB bug: Capt. of the Empire as BSB is now allowed in 8th edition to take magical armor of any type including magical SHIELDS.

There is still a conflict between the BSB and magical shields registering through the newest build of AB.

Seems like an easy fix.
 
Fairly important Empire BSB bug: Capt. of the Empire as BSB is now allowed in 8th edition to take magical armor of any type including magical SHIELDS.

There is still a conflict between the BSB and magical shields registering through the newest build of AB.

Seems like an easy fix.

i have adressed this issue and it will be in the next update.
 
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