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Steve, are you sure that the knightly orders cause this mistake? I had only problems as listed before.2. hunters:
If I choose an unit of archers to be hunters (and I just take 1 for sure) the program says, that I have a mistake in my roster, because I have too many units of hunters. I don't know how to correct this.
As far as I know, archers are a core unit. And that doesn't change if you upgrade them to hunters.
This error message appears only, if you want to have a unit of hunters with a marksman in it. But there's no rule which says, that a unit of hunters cannot have a champion (marksman) in it.
Icepack said:3. greatswords
If Karl Franz or a general is the leader of your army, you have the opportunity to give a magic banner (max. 50 points) to one of your state troops.
Greatswords are (empire book) state troops, but there appears no check box to give them a magic banner. Only Core-units as e.g. the swordsmen have this opportunity.
But this is a very important rule, I guess.
<unit id="emGreatswd" name="Greatswords" cost="10." textcost="10/#+50" squadname="Greatswords" statset="Normal" minsize="5" startsize="5">
<statval stat="At" value="1"/>
<statval stat="BS" value="3"/>
<statval stat="In" value="3"/>
<statval stat="ItemPts" value="50"/>
<statval stat="Ld" value="8"/>
<statval stat="Mv" value="4"/>
<statval stat="Save" value="4"/>
<statval stat="St" value="3" tag="3slash5"/>
<statval stat="To" value="3"/>
<statval stat="US" value="1"/>
<statval stat="WS" value="4"/>
<statval stat="Wo" value="1"/>
<linkref id="VetUnit"/>
<linkref id="WarVetUnit"/>
<link option="GreatWep" nature="base" index="0"></link>
<link option="HandWeapon" nature="auto" index="1"></link>
<link option="Musician" cost="6." index="2">
<live><![CDATA[!ruleset.GTWar? | (val:runtime.effect? >= 10)]]></live>
</link>
<link option="Standard" cost="12." index="3">
<live><![CDATA[!ruleset.GTWar? | (val:runtime.effect? >= 10)]]></live>
</link>
<link option="Stubborn" index="4"></link>
<link option="emCountChm" index="5">
<live><![CDATA[!ruleset.GTWar? | (val:runtime.effect? >= 10)]]></live>
</link>
<link option="emDetach" index="6">
<exclref id="Detachment"/>
</link>
<link option="emFullPlat" nature="base" index="7"></link>
<link option="emMagicBan" index="8">
<live><![CDATA[!runtime.child & (!ruleset.GTWar? | (val:runtime.effect? >= 10))]]></live>
</link>
<tagref id="emSpecial"/>
<tag group="Helper" tag="BPInfantry"/>
<tag group="Helper" tag="StandardOK"/>
<tag group="Helper" tag="WarMin3"/>
<tag group="MaxChoice" tag="1"/>
<tag group="Special" tag="Stubborn"/>
<tag group="race" tag="Empire"/>
<tag group="EmpStuff" tag="GreatSword"/>
<tag group="Comp" tag="Special"/>
<tag group="EmpStuff" tag="Infantry"/>
<postlinks><![CDATA[~ If we've taken a magic banner, give ourselves a tag
if (tagis[Helper.MagicStd] > 0) then
var result as number
result = assign[EmpStuff.StateStd]
endif]]></postlinks>
</unit>
<option id="emSTHMainC" name="(Coque) Canon" abbrev="HMC" description="-2 Points de Chaudière (PC). Tire comme un Canon. Portée 18ps, Force 8, D3 touches, aucune Svg d'armure. Si vous obtenez un incident de tir sur le dé d'artillerie, le Tank perd D3 PdV et le tir échoue. Toute unité en contact socle-à-socle avec l'avant du Tank subie D3 touches F2 sans Svg d'armure lorsque le canon tire. Résolvez ensuite le tir normal." category="Equip" priority="10" cost="0"></option>
<option id="emSTTSteam" name="(Tourelle) Lance-Vapeur" abbrev="TST" description="-1 Point de Chaudière. Gabarit de souffle. F2, aucune Svg d'armure." category="Equip" priority="20" cost="0"></option>
<unit id="emSteamCon" name="Tank à Vapeur" description="Le commandant est armé d'un Pistolet à Répétition. Cf. p.51 du Codex Empire pour les règles de {i}Faire monter la pression{/i}, les phases de mouvement et de magie." cost="300." squadname="Machines de Guerre" statset="Chariot" maxsize="1" startsize="1">
<statval stat="Save" value="1"/>
<statval stat="St" value="6"/>
<statval stat="To" value="6"/>
<statval stat="US" value="10"/>
<statval stat="Wo" value="10"/>
<link option="Large" index="0"></link>
<link option="Terror" index="1"></link>
<link option="Unbreak" index="2"></link>
<link option="emEngCom" index="8"></link>
<link option="emSTHMainC" nature="auto" index="3"></link>
<link option="emSTTSteam" nature="auto" index="7"></link>
<tag group="race" tag="Empire"/>
<tag group="Comp" tag="Rare"/>
<tag group="Helper" tag="BPWar"/>
<tag group="Special" tag="Large"/>
<tag group="Special" tag="Terror"/>
<tag group="Special" tag="Unbreak"/>
<member>!ruleset.emMidden</member>
</unit>
Hello,
I am new to army builder and finding it amazing,
But I have found 1 problem with Warhammer 8th Edition, Empire, with a Warrior priest (or Grand Theogonist) you can have Flagellants as a core choice, but army builder is not moving the Flagellants points from rare to core.
Fairly important Empire BSB bug: Capt. of the Empire as BSB is now allowed in 8th edition to take magical armor of any type including magical SHIELDS.
There is still a conflict between the BSB and magical shields registering through the newest build of AB.
Seems like an easy fix.