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(Drop Dead Studios) Spheres of Power: Official Support Thread

I think I've found a bug with the Conscript from Spheres of Might. When choosing a 2nd sphere specialization, it gives an error that you've chosen too many options even though marking it as a 2nd specialization should change it's point cost to zero.

https://imgur.com/a/vZbljtg

link shows what I mean.
 
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Companions for the Conjuration Sphere, do not appear to be getting their free Form talent

EDIT: Also Ruin Delver Martial Tradition seems to be giving a Gladiator talent instead of an Equipment talent for it's variable option
 
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I think I've found a bug with the Conscript from Spheres of Might. When choosing a 2nd sphere specialization, it gives an error that you've chosen too many options even though marking it as a 2nd specialization should change it's point cost to zero.

Companions for the Conjuration Sphere, do not appear to be getting their free Form talent

EDIT: Also Ruin Delver Martial Tradition seems to be giving a Gladiator talent instead of an Equipment talent for it's variable option

Noted, thanks! I am going to try to get an update out this weekend.
 
You guys have been doing great work.

even though I only seem to pop up here when something breaks, I really do appreciate the effort you guys have put in.


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The Transformation Feat is broken. Kicks up a whole bunch of error messages now when you go to the Alteration Tab.
 
For a minor bug report, the Blacksmith class' Skilled Craftsman ability is benefiting Craft (blacksmith), when instead it should benefiting Profession (blacksmith), and probably also then substituting for Craft (armor) and Craft (weapons) the sort of way that Versatile Performance works.
 
I have a question regarding Ultimate Spheres of Power and how it is going to interact with the existing files?
Is it going to be an update for the existing files, a replacement or it's own thing?
 
IronGolem mentioned that he plans to have USoP be separate from SoP, but if that means you can actually use them in the same portfolio without problems, I don't know.
 
One more small bug report: Power Attack is applying to the shove 'weapon' from Brute sphere, even if you don't have Greater Shove.
 
@IronGolem: Please be aware that the wiki contains additional errata and clarifications beyond what is in the latest USoP PDF. So it's better to use the wiki as base, but be mindful of the various talents, which got an update in another book after USoP. I think those updates should be left out.
 
Potentially small bug report: The Gunfighter Archetype for Gunslinger doesn't calculate Grit off a different ability score when your practitioner modifer isn't Wisdom.
 
When I attempt to use the armorist and set the bound equipment, I get the following:

Code:
Attempt to access the field 'iprice' does not exist for thing 'eMithral'
Location: Procedure 'SoPSetBEq3' near line 32
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Attempt to access the field 'iprice' does not exist for thing 'eMithral'
Location: Procedure 'SoPSetBEq3' near line 20

If I delete it and create a new, non-mithral item that's otherwise identical, it's fine, but as soon as I apply a material it starts throwing errors, but not the "you can't have this" warning type.
 
Potential Bug

Alchemy Sphere Talent (somTlAlche) has a condition on the craft(alchemy) skill bootstrap, that requires the character to be a "Hero". Meaning it doesn't work on NPCs. This causes the craft (alchemy) skill to just not show up when using spheres on an NPC character, and also removes it from the list of craft skills to manually add. The other skill adding spheres (trap, scout, scoundrel) don't seem to have this condition.
 
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