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(Drop Dead Studios) Spheres of Power: Official Support Thread

I know I've been quiet lately, but I just wanted to let everyone know I'm still receiving and noting these bug reports, so keep it up!
 
Reporting a bug where Mercurial Flow being added causes the Power Attack multiplier to increase to 2x when using a two-handed weapon, as opposed to just increasing the multiplier to 1.5 when using an off-hand weapon.
 
Not sure which is causing the issue.

Battle Dragon's Stance (Thrashing Dragon, Level 3) in the Community Package reduces two-weapon fighting penalties by 2.

Balanced Blows (Dual Wielding) in the Spheres of Might package, reduces the penalties by half, when using Dual Attack.

Incidentally, with Weapon Groups on the Weapon Tab, Balanced Blows modifies the numbers for full-attacks which is probably the best we'll get since Hero Lab isn't going to display just two attacks.
It's up to the user to only use the first attack with each weapon.

However, with both Battle Dragon's Stance (enabled) and the Balanced Blows talent known, the penalty with the Two-Weapon Fighting feat and either 1H/Light or Light/Light weapons is reduced enough to grant a +1 bonus through the halving of the -2 penalty and removal of the -2 penalty.

It's the interaction of two different products; either works fine on it's own.
 
Not sure which is causing the issue.

Battle Dragon's Stance (Thrashing Dragon, Level 3) in the Community Package reduces two-weapon fighting penalties by 2.

Balanced Blows (Dual Wielding) in the Spheres of Might package, reduces the penalties by half, when using Dual Attack.

Incidentally, with Weapon Groups on the Weapon Tab, Balanced Blows modifies the numbers for full-attacks which is probably the best we'll get since Hero Lab isn't going to display just two attacks.
It's up to the user to only use the first attack with each weapon.

However, with both Battle Dragon's Stance (enabled) and the Balanced Blows talent known, the penalty with the Two-Weapon Fighting feat and either 1H/Light or Light/Light weapons is reduced enough to grant a +1 bonus through the halving of the -2 penalty and removal of the -2 penalty.

It's the interaction of two different products; either works fine on it's own.

It's probably because the two don't actually combine.
Normal Two weapon fighting, which Thrashing Dragon modifies, is a full round action

The Dual-Wielding sphere works by giving you a 2nd attack when you make a Attack Action (which is a Standard Action)

So the one is modifying a Full round action and the other is modifying a Standard Action.
 
I know they shouldn't stack.
It's how Hero Lab is displaying them though.

It is giving the bonuses from both options to the full attack action.
 
A relatively minor bug I thought I'd bring up. I just recently purchased Champions of the Spheres and was building an animal companion build. The Martial Beast archetype does properly apply the proficient practitioner progression, as expected, but it does not add Extra Combat Talent to the list of Animal Companion Feats. I can still add it, of course, but it does throw a validation error.
 
I guess I'll mention another validation problem I've encountered. The Canny Hunter Martial Tradition grants a bonus talent from either the Equipment or Scout sphere. It has a drop-down to choose which talent to gain, but when an equipment talent is then added (in my case, Expert Reloading), it flags for validation because I do not have the equipment sphere (which should not be required when granted by the martial tradition). Huntsman training, which is explicitly added by Canny Hunter, does not get flagged.
 
Painted Savage?

I'm playing a Barbarian with the Painted Savage archetype from the Highlander's Handbook in a new game, how can I get it in Hero Lab?
 
Purchased the Spheres of Might PDF and Hero Lab files off of Drive Thru, is there a way to create custom martial traditions? Or am I stuck with the provided ones?
 
I'm playing a Barbarian with the Painted Savage archetype from the Highlander's Handbook in a new game, how can I get it in Hero Lab?

The Highlander's Handbook is not currently on the development schedule, so your best bet for now is to use the editor to implement it yourself. I would recommend taking a look at how some existing SoM archetypes (such as the Berserker) work to get an idea of how to create an archetype that uses the spheres systems.

Purchased the Spheres of Might PDF and Hero Lab files off of Drive Thru, is there a way to create custom martial traditions? Or am I stuck with the provided ones?

Yes, creating your own martial traditions is supported in the editor (I try to make as much Spheres stuff editor-accessible as I can). There's a subtab for it under the Spheres of Might tab.
 
Is there any intention of coding in the Mythic Spheres books? I LOVE the spheres but I don't have the patience to manually write everything out once my group goes Mythic.
 
Is there any intention of coding in the Mythic Spheres books? I LOVE the spheres but I don't have the patience to manually write everything out once my group goes Mythic.

Right now we're focused on getting Ultimate SoP done. No plans beyond that have been made yet.
 
Our group is mythic, and I've given the players seven books (including the sphere options) to choose from.

I basically have the source book and page, then the power name.
So at least it's relatively easy to reference.

It would be awesome to have within HL at some point.
Really looking forward to USoP.
 
Purchased the Spheres of Might PDF and Hero Lab files off of Drive Thru, is there a way to create custom martial traditions? Or am I stuck with the provided ones?

You can also use the Adjust Tab.

Search for Spheres of Might, in the top box to get all the Might adjustments.
Change the Martial Traditions allowed (to zero) by adding that adjustment and giving it a -1 value.
Then add Talents known or Talents allowed, it's something like that, and set the value to +4.

A tradition is basically four preconfigured talents, usually one from Equipment and then following some kind of theme.
You could experiment with more or fewer talents.

This approach is manual, as you'd have to do it each time.
But you could easily make almost any type of tradition, without messing around with the editor.
 
So what exactly is the situation with SoP and USoP. if I buy the current files are they partially updated to USoP based on what I read in the 1st post or what?
 
So what exactly is the situation with SoP and USoP. if I buy the current files are they partially updated to USoP based on what I read in the 1st post or what?

SoP and USoP will be separate data packages/files. The second is not an update to the first. USoP is currently being worked on.
 
SoP and USoP will be separate data packages/files. The second is not an update to the first. USoP is currently being worked on.

This isn't quite accurate. USoP will effectively function as an update for anyone who installs it over an existing set of legacy (i.e "regular" SoP) files. I'm keeping the filenames and thingid's the same as much as possible, in order to minimize the amount of work a user has to do to update a legacy SoP character to USoP. I'm afraid I just don't have the resources to make a version of USoP that can peacefully coexist with legacy and let users pick and choose elements from each for their portfolios, much as I'd like that.
 
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