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(Drop Dead Studios) Spheres of Power: Official Support Thread

Updates posted:

Ultimate SoP: 1.3
Legacy SoP: 1.53
SoM: 1.19

Legacy SoP users should also make sure to get the updates I posted earlier for the War, Illusion, and Life handbooks. USoP users, again, should not update those handbooks (and are advised to remove the update URL's for legacy SoP sources).

Hmm made the cleric again, it worked. Had to swap talents a little, but yay. I had tried updating the 3 files in the separate books, and then I had run into a different error. So, I went ahead and imported the whole file into the gaming pc. Perhaps I shouldn't have so I could give you the other error, but I was playing and in a rush.

No worries, your game comes first!
 
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Updates posted:

Ultimate SoP: 1.3
Legacy SoP: 1.53
SoM: 1.19

Legacy SoP users should also make sure to get the updates I posted earlier for the War, Illusion, and Life handbooks. USoP users, again, should not update those handbooks (and are advised to remove the update URL's for legacy SoP sources).


Thank you very much, back in business!
 
Updates posted:

Ultimate SoP: 1.3
Legacy SoP: 1.53
SoM: 1.19

Legacy SoP users should also make sure to get the updates I posted earlier for the War, Illusion, and Life handbooks. USoP users, again, should not update those handbooks (and are advised to remove the update URL's for legacy SoP sources).


Ugh, that DB problem and no post delete button ... sigh!
 
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In HL how do I get a combat sphere (SoM) onto a Mageknight (USoP)? I had thought Extra Combat Talent would work, but it does not.

That should work just fine, and I just now tested it successfully on a fresh Mageknight. When you add the Extra Combat Talent feat, a new tab called "Combat Sphere Abilities" should appear. If that's not the case for you, I'd like you to post your .por file so I can see if there's something else in your character that's messing things up.

EDIT: Also, you can try the adjustment "Martial Traditions Allowed", and leave the number at 0 (unless of course you want to add a MT). That should also make the tab appear.
 
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That should work just fine, and I just now tested it successfully on a fresh Mageknight. When you add the Extra Combat Talent feat, a new tab called "Combat Sphere Abilities" should appear. If that's not the case for you, I'd like you to post your .por file so I can see if there's something else in your character that's messing things up.

EDIT: Also, you can try the adjustment "Martial Traditions Allowed", and leave the number at 0 (unless of course you want to add a MT). That should also make the tab appear.

After I restarted HL, and tried again, it did show up. Thank you very much!
 
Would you tell me how to get Destructive Blade to show up under weapons so that its unique damage is shown?

From Doomblade: "Rather than having its power determined by the doomblade’s caster level, the destructive blade always treats the doomblade’s level as its caster level. [p. 159, bottom of the first paragraph]"
 
Would you tell me how to get Destructive Blade to show up under weapons so that its unique damage is shown?

From Doomblade: "Rather than having its power determined by the doomblade’s caster level, the destructive blade always treats the doomblade’s level as its caster level. [p. 159, bottom of the first paragraph]"

Destructive Blade is an activated ability, so you have to check "Activated" on the In-Play tab to get it to appear on the weapons tab.
 
Reach Blade is a feat, not a Mystic Combat power.



I am not seeing this; can you post a .por so I can look at your character?

I'll be working on another update this weekend.

I figured out the issue. When I selected Arcane Engineer (Nature) or another race's trait that gives them the Basic Magic Training feat, it overwrites the class' Spell Points with the 1 point the feat gives you. I wasn't looking for that because the Legacy Spheres correctly removes the Basic Magic Training and gives you Extra Magic Talent like it's supposed to.

A workaround I found is to add the Other Adjustment 'Feat/Trait Disable' and disable the Basic Magic Training, and then add Extra Magic Talent and set it as bonus.
 
Destructive Blade is an activated ability, so you have to check "Activated" on the In-Play tab to get it to appear on the weapons tab.

Thank you very, very much!

Is there a way to get the destructive blade to show damage correctly? I ask since the tooltip (and book) say that the ability is supposed to have its caster level based on class level, and it is not currently doing that.
 
I want to make sure I have things configured correctly. If I own everything, the only update sources I should have (in terms of SoP/SoM) are:
- USoP
- SoM
- Bear
- Wild Magic

Is this correct?
 
Code:
Attempt to access 'focus' pick or thing from script when no focus exists
Location: 'pre-requisite rule' script for Thing 'fSoPLitTac' near line 3

Getting that error when selecting an incanter's bonus feat while having Sphere Specialization (Creation).

Code:
Error: Ignore requirements uses "agent" source, but no agent pick is present!
- - -
Error: Ignore requirements uses "agent" source, but no agent pick is present!

And get that one when I unfocus the view for the feat's tooltip (Wall Master).

Edit: Also, the Extra Magic Talent feat is not showing up in the list of bonus feats.

Edit2: Adding too many magic talents causes boons and drawbacks to be pushed off the screen and disappear.
 
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USoP (I suppose I should label where these errors are from, huh?):

Creation Sphere's Magma Mastery advanced talent is incorrectly looking for Nature Sphere's fire geomancing package, when it was removed as a prereq in USoP.
 
I want to make sure I have things configured correctly. If I own everything, the only update sources I should have (in terms of SoP/SoM) are:
- USoP
- SoM
- Bear
- Wild Magic

Is this correct?

Add Champions of the Spheres to that list if you have it, but otherwise correct as of this writing.
 
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Thank you very, very much!

Is there a way to get the destructive blade to show damage correctly? I ask since the tooltip (and book) say that the ability is supposed to have its caster level based on class level, and it is not currently doing that.
Can you post your .por file, please? The damage is scaling correctly for me so I'd like to see if there's something else on your character that's interacting with Destructive Blade.

I figured out the issue. When I selected Arcane Engineer (Nature) or another race's trait that gives them the Basic Magic Training feat, it overwrites the class' Spell Points with the 1 point the feat gives you. I wasn't looking for that because the Legacy Spheres correctly removes the Basic Magic Training and gives you Extra Magic Talent like it's supposed to.

A workaround I found is to add the Other Adjustment 'Feat/Trait Disable' and disable the Basic Magic Training, and then add Extra Magic Talent and set it as bonus.


Code:
Attempt to access 'focus' pick or thing from script when no focus exists
Location: 'pre-requisite rule' script for Thing 'fSoPLitTac' near line 3

Getting that error when selecting an incanter's bonus feat while having Sphere Specialization (Creation).

Code:
Error: Ignore requirements uses "agent" source, but no agent pick is present!
- - -
Error: Ignore requirements uses "agent" source, but no agent pick is present!

And get that one when I unfocus the view for the feat's tooltip (Wall Master).

Edit: Also, the Extra Magic Talent feat is not showing up in the list of bonus feats.

Edit2: Adding too many magic talents causes boons and drawbacks to be pushed off the screen and disappear.

USoP (I suppose I should label where these errors are from, huh?):

Creation Sphere's Magma Mastery advanced talent is incorrectly looking for Nature Sphere's fire geomancing package, when it was removed as a prereq in USoP.

Adding these to the to-do list for USoP 1.4
 
Can you post your .por file, please? The damage is scaling correctly for me so I'd like to see if there's something else on your character that's interacting with Destructive Blade.

Oddly, today it's working well with the scaling. The other odd things are still odd though. I've made a .por that provides examples.

Author's note from the Wiki: While the destructive blade is in most ways a unique (blast shape), once the destructive blade is formed, it is treated as either a light or one-handed weapon (and may be finessed normally or used as a light weapon for two-weapon fighting). You may select Weapon Focus (destructive blade) and other similar feats for the destructive blade.

List of things that aren't working or seem odd to me.
- Weapon Finesse (feat) doesn't work with Destructive Blade.
- Weapon Focus (feat) doesn't have an option for Destructive Blade.
- Imbue Strike (feat) doesn't work with Destructive Blade but does work with physical weapons.
- Arcane Strike (feat) requires Imbue Strike as a prerequisite but is not listed as nor is a prerequisite.
- Arcane Strike (feat) works with Destructive Blast but not Destructive Blade and doesn't work with physical weapons.
- Power Attack (feat) removes the appropriate amount of attack bonus but does not add any damage.
- Deadly Targeting (feat) works on Destructive Blast but not Destructive Blade.
- Greater Blast (magic talent) does not exist in USoP.
- Focused Blast (magic talent) works on Destructive Blast but not Destructive Blade, which while a blast shape via the archetype is not a blast shape talent as excluded in the text.
- Mystic Might (mystic combat) overwrites Alteration: Size Change (sphere talent) rather than overlapping it.
- Quickened Reflexes (mystic combat) overlaps rather than stacks with Dodge (feat). Quickened Reflexes does stack with Alteration: Agile: Dodge (sphere talent; shapeshift)
- Enchanted Touch (mystic combat) works on Destructive Blast but not Destructive Blade
- Light: Encompassing Light (sphere talent) does not work well with Mystic Might (mystic combat) for its +1 bonus, but works properly with Alteration: Size Change (sphere talent).
- Light: Encompassing Light (sphere talent) is not activatable from In-Play tab, but rather has to be added from Adjust tab.
- Mageknight (class) starts with 2 Magic Talents +1 bonus Magic Talent, but when adding Kinetic Scourge (archetype) the bonus magic talent is removed.
- Pilgrim (trait) does not add distance to any teleports.
- Mageknight archetypes cannot stack with any other Mageknight archetype since they all modify at least 1 class feature of any other Mageknight gets as a class feature. The 2 bonus talents are not qualified to be replaced by any archetype. This was cited as how archetypes normally work: https://paizo.com/paizo/faq/v5748nruor1fn#v5748eaic9thg
 
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