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(Drop Dead Studios) Spheres of Power: Official Support Thread

Hi, I just purchased and installed the version 14 files off DriveThruRPG (SpheresOfPower_1_14.hl).

Now when I start Hero Lab I get an error:
Syntax error in script for Procedure 'SoPValEF' on line 37
-> Tag 'HasAbility.cSoPThndrc' not defined

And then Hero Lab loads in recovery mode.

Any ideas on what's up?

Thanks
 
In all likelihood, the base package has a reference to another package (Expanded Options or handbook) which you are missing thanks just using the base package. That's something TheIronGolem needs to fix. Until then the sole workaround I can think of would be to buy the other packages as well, as I do not encounter this error myself.
 
Hi, I just purchased and installed the version 14 files off DriveThruRPG (SpheresOfPower_1_14.hl).

Now when I start Hero Lab I get an error:
Syntax error in script for Procedure 'SoPValEF' on line 37
-> Tag 'HasAbility.cSoPThndrc' not defined

And then Hero Lab loads in recovery mode.

Any ideas on what's up?

Thanks

Hi there,

I thought I had fixed that bug before giving the file to DDS, but I guess not. I'll have to give them an updated version so this doesn't happen in the future.

In the meantime, I have made double-sure that the file on the update server is correct and doesn't contain this bug. If you haven't already, open up the readme file that came with your installer, and follow the instructions to set up Hero Lab to detect updates to the SoP package. Then, go to "View Updates" in the upper-right corner of Hero Lab, select Spheres of Power in the menu, and press Download. This will download a fresh copy of 1.14 for you. When it's done, do a CTL-R to make HL recompile the data. That ought to fix it, but let me know if you still have problems afterwards.
 
Spheres of Might looks good.

Not sure what 20 different spheres of combat styles would be... but just going on Spheres of Power, I'm sure they're different enough from each other that they're all interesting.

A given build may want to focus on three of them or whatever.

And then the same system of talents, within a sphere, to be better at that style of combat (instead of that style of magic). Along with Path of War, that's going to make melee really interesting. A ton more options beyond, I full attack or charge or use the three feats I have for this combat maneuver.

Looking forward to it.

And also appreciate that you'll be doing the coding; I love your Spheres of Power implementation.
 
Problem with Divine Petitioner drawback

When I select divine petitioner as a drawback it does not give me either aligned protection or aligned combatant as a drawback. It does not allow me to select them manually either.
 
Spell Point Issue

According to Adam in an email I received, if I have a mid or low caster they should get 1 Spell Point if their CAM is 0 (say a 10 intelligence although I don't know why you'd actually do that) but (for example) 3 Spell points if their CAM was 3 (with say a 16 INT). The program calculates it at 4. The mid caster would not receive 4 until 2nd level and the Low Caster would not receive 4 until 4th level.
 
The book says you get one spell point per Sphere Casting Level, plus additional spell points equal to your casting ability modifier.

So whether you're a High, Medium or Low caster, if you have four sphere casting levels, that is worth 4 spell points.
If your casting mod is +0, then it stays at 4.
If your casting mod is +2, then that jumps from 4 to 6.

Some classes get bonus spell points, like the (Sphere archetype) Sorcerer.
You can also get bonus spell points per level, from general drawbacks.
 
When I select divine petitioner as a drawback it does not give me either aligned protection or aligned combatant as a drawback. It does not allow me to select them manually either.

Thanks, I will look into this.

According to Adam in an email I received, if I have a mid or low caster they should get 1 Spell Point if their CAM is 0 (say a 10 intelligence although I don't know why you'd actually do that) but (for example) 3 Spell points if their CAM was 3 (with say a 16 INT). The program calculates it at 4. The mid caster would not receive 4 until 2nd level and the Low Caster would not receive 4 until 4th level.

This I do not understand. Like Ualaa says, SoP is pretty clear that the base spell-point calculation is [CAM + levels in spherecasting classes], feats and class features notwithstanding. Caster level has no direct impact on the size of your spell pool as far as I know. Could you forward that email conversation to "dropdeadstudios dot herolab at gmail dot com" please? I suspect there's a confusion between "caster level" and "levels in spherecasting classes" happening somewhere.
 
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Thanks, I will look into this.



This I do not understand. Like Ualaa says, SoP is pretty clear that the base spell-point calculation is [CAM + levels in spherecasting classes], feats and class features notwithstanding. Caster level has no direct impact on the size of your spell pool as far as I know. Could you forward that email conversation to dropdeadstudios.herolab@gmail.com please? I suspect there's a confusion between "caster level" and "levels in spherecasting classes" happening somewhere.

Here's the question I posed to Adam:


If I have a Level 1 Mid caster (say a Hedgewitch) with a 16 INT for their CAM which gives them a +3. How many spell points do they start with. My reading of the rules says they only start with 3 as the table shows that at 1st level a mid caster has a caster level of 0, but, the book does say class level rather than caster level. My player was arguing that he started with 4. Here is Adam's reply: Your reading is right; they would get 4 at 2nd level, but at 1st level would only have 3.
 
Thanks, I will look into this.



This I do not understand. Like Ualaa says, SoP is pretty clear that the base spell-point calculation is [CAM + levels in spherecasting classes], feats and class features notwithstanding. Caster level has no direct impact on the size of your spell pool as far as I know. Could you forward that email conversation to dropdeadstudios.herolab@gmail.com please? I suspect there's a confusion between "caster level" and "levels in spherecasting classes" happening somewhere.

Here's the question I posed to Adam:


If I have a Level 1 Mid caster (say a Hedgewitch) with a 16 INT for their CAM which gives them a +3. How many spell points do they start with. My reading of the rules says they only start with 3 as the table shows that at 1st level a mid caster has a caster level of 0, but, the book does say class level rather than caster level. My player was arguing that he started with 4. Here is Adam's reply: Your reading is right; they would get 4 at 2nd level, but at 1st level would only have 3.

So, from this reply, I think his intention was for this to follow caster level rather than class level.
 
OK, I have put this question on DDS' AMA thread on the Playground so we'll hopefully get this cleared up soon. If Adam comes down on the "caster level" side, I will create a houserule to support class-level SP calculation like we have now, because I suspect a lot of people like it the way it is.
 
Works for me. If I were playing a caster I'd want all the Spell Points I could get. :-D

Ok, I saw Adam's correction in the AMA thread and he emailed me directly to tell me of his mistake. My players will be happy it worked out this way.

It is class level +CAM for spell points at 1st level.
 
When I create a Hedgewitch and select Covenant as my tradition it doesn't add the class skills for that covenant. Also, it doesn't do the 1d6 minimum healing tradition power. It shows 0d6.

And just as a question, when it says 3 + 1/2 Hedgewitch level, at 1st level is that 3 or 4 times I can heal?

Also when I choose the combat tradition for Hedgewitch it is not counting the arcane pool correctly. Arcane pool specifically says 1/2 magus level (minimum 1) + Int Modifier. As Int is my CAM whether you are using Int or CAM for the ability it should still be 4 with a 16 INT rather than 3.
 
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When I add the enhancement bonus from the enhancement sphere to my armor, it does not increase my Armor class even if I have no other bonuses activated.
 
Per the book, the class skills listed for the Hedgewitch are incorrect. Heal is listed as a class skill in the book but it is not listed as a class skill in Hero Lab.
 
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