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Doing a Bonus Feat with a choice and not needing the prerequisites

charlieluce

Well-known member
I know about bootstrapping the "skipprereq" thing for a Bonus Feat that is gained regardless of whether the character has the normal prerequisites. On the other hand, that doesn't seem to work if the Feat has a choice (drop down menu) involved; we still get the validation error.

What are we missing? How do we make this validate properly?
 
If the feat as a drop down selection (ie Weapon Focus) you need to tell the feat what to "auto-select". You do this with the "Target.?" tag group.

So if we wanted Weapon Focus - Bite we would use "Target.wBite". Then when Weapon Focus was added to the hero it would auto-select Bite as its Weapon Focus.
 
So you would add the Target tag type to the bonus feat's tags and then specify the tag for the default choice? What if the character is allowed to choose? Is there a "None" target?
 
So you would add the Target tag type to the bonus feat's tags and then specify the tag for the default choice? What if the character is allowed to choose? Is there a "None" target?
Need a specific example because using testing with Weapon Focus the warning message goes away as soon as I select a weapon.

So which "feat" is this? A custom one or a standard feat?
 
We're implementing the Meditant Archetype for Psychic Warrior. At 8th level they get their "choice of proficiency with all monk weapons or the Feral Combat Training feat as a bonus feat. If the meditant selects monk weapon proficiency, he can use flurry of strikes with monk weapons, making any or all of the attacks with the monk weapon in place of an unarmed strike. If the meditant selects the Feral Combat Training feat, he does not need to meet the prerequisites and can use the selected natural attack with his flurry of strikes".

Feral Combat Training is also from Ultimate Psionics.

It all seems to be working except that we can't figure out how to keep it from throwing a validation error about not having the prerequisites for Feral Combat Training.

It may just be that we're not putting the correct Tag in the correct place. There's an awful lot of clicky boxes. :p
 
Feral Combat Training is also from Ultimate Psionics.

It all seems to be working except that we can't figure out how to keep it from throwing a validation error about not having the prerequisites for Feral Combat Training.

It may just be that we're not putting the correct Tag in the correct place. There's an awful lot of clicky boxes. :p
Post the user file and I can take a look. Could be the tag is on the wrong thing.
 
Post the user file and I can take a look. Could be the tag is on the wrong thing.

Please and thank you.

The test character is a catfolk, with the "Cat's Claws" alternate racial trait selected, so it does indeed have a natural weapon.

Hero Lab reports the error "Feral Combat Training: Weapon Focus with selected natural weapon required.", and the Feral Combat Training feat remains red even after "Claw" is selected.

In the bootstrap, the "No Pre-reqs" box on fFeralComb is checked. We tried adding the following bootstrap tags to fFeralComb:
Group ID: Broadcast Tag Id: WepFocus
Group ID: HasFeat Tag Id: fWepFoc
Group ID: wGroup Tag Id: Natural
to no avail - HL continues to report the same error as noted above.

So we tried adding an Eval Script - but the behavior remains the same. We tried changing the Phase & Priority of the eval script, but the error remains. It's possible that no Eval Script would be necessary if we could set up the bootstrap properties correctly on fFeralComb.

We've been told to add a Target tag to the fFeralComb bootstrap, but we can't figure out *what* to Target.

(It occurs to me that all the "we" might look odd. My wife and I are working on this together.)
 

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So turns out nothing you did is wrong. The feat is coded to use an Eval Rule instead of Pre-Reqs so it still executes the code that checks for Weapon Focus.

So the bug is in the feat itself (thingid.fFeralComb). :(

I put in a bug report because I will have the same issue when we add this Archetype. So for now simply ignore the warning and hopefully a future version makes it go away. :)
 
Thank you! That's a load off our minds.

Given that that's the last part of the Archetype, once we clean it up we'd be happy to submit it to add to the Community Pack along with the Fighter's Blade Feat that we did. There's some more bits the other players are asking for that we plan on working on next that we'd love to pass along once we get working as well.
 
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