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Data File creation strategy (B5W-FA)

  • Thread starter Thread starter mgehl at home.com
  • Start date Start date
M

mgehl at home.com

Guest
I'm building data files for AOG's B5W Fleet Action game system, but
I'm having trouble figuring out how to go about modeling an important
mechanic for fleet design (which might be because it is after 3AM
local time).

A Fleet must have 1 flagship. It may have squadron leaders, with a
max equal to one of the flagship's stats. These rules I can model
easily.

Each squadron leader has a leadership stat, and must lead a squadron
whose leadership cost is somewhere between half and all of the
leadership stat. I figure I can do this by either making the
squadron
members children of the squad leader, or by creating a
leader-follower
relationship between the squadron leader(s) and members.
Additionally, a squadron must also include 2-14 models, including the
leader, but this shouldn't be hard to deal with.

The problem with the parent-child method is that there are (or at
least will be, after a few supplements) quite a number of ships to
choose from, any of which can be placed into the role of flagship,
squad leader, or squad member, so i don't really want to create a
list
of options (avalable ships), from which each squad commander picks
members, because the list would go on quite a number of pages.

The problem with the leader-follower method is that as far as I can
figure, there is no way to add leader status with an option, so I'll
have to have duplicate lists, for each ship as a squadron commander,
and as a squadron member (fortunately, the flagship is also a
squadron
commander, so i don't need three lists).

If anyone can help me figure out which of these options would be
best,
or maybe point out any tricks and subtelties I haven't noticed, I'd
appreciate it.

Thank You,
Mathias Gehl
mgehl@home.com


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have you looked at the Battlefleet Gothic file ?
'Not Colin' McAlister & The Skrills did a fantastic job on it and it
looks like it will solve your problems.

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I don't know if using leader characters is the answer - I would still
like to have the program know which ships are assigned to which
squadrons, so that it can total some values for each squadron.

Cal Hultman wrote:
>
> have you looked at the Battlefleet Gothic file ?
> 'Not Colin' McAlister & The Skrills did a fantastic job on it and it
> looks like it will solve your problems.
>

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I recommend using the leader/follower mechanism. You are correct that there
is no option to designate a unit as a leader. However, using inheritance in
V2.0, you can have two separate units - one a leader and one not - with
very little extra effort. You can also use "uldr" to manage the
relationships between leader and followers.

Hope this helps,
Rob


At 10:50 AM 8/28/00 +0000, you wrote:
>I'm building data files for AOG's B5W Fleet Action game system, but
>I'm having trouble figuring out how to go about modeling an important
>mechanic for fleet design (which might be because it is after 3AM
>local time).
>
>A Fleet must have 1 flagship. It may have squadron leaders, with a
>max equal to one of the flagship's stats. These rules I can model
>easily.
>
>Each squadron leader has a leadership stat, and must lead a squadron
>whose leadership cost is somewhere between half and all of the
>leadership stat. I figure I can do this by either making the
>squadron
>members children of the squad leader, or by creating a
>leader-follower
>relationship between the squadron leader(s) and members.
>Additionally, a squadron must also include 2-14 models, including the
>leader, but this shouldn't be hard to deal with.
>
>The problem with the parent-child method is that there are (or at
>least will be, after a few supplements) quite a number of ships to
>choose from, any of which can be placed into the role of flagship,
>squad leader, or squad member, so i don't really want to create a
>list
>of options (avalable ships), from which each squad commander picks
>members, because the list would go on quite a number of pages.
>
>The problem with the leader-follower method is that as far as I can
>figure, there is no way to add leader status with an option, so I'll
>have to have duplicate lists, for each ship as a squadron commander,
>and as a squadron member (fortunately, the flagship is also a
>squadron
>commander, so i don't need three lists).
>
>If anyone can help me figure out which of these options would be
>best,
>or maybe point out any tricks and subtelties I haven't noticed, I'd
>appreciate it.
>
>Thank You,
>Mathias Gehl
>mgehl@home.com


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Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com

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Go have a look at how the "monstrous mount" (monsmoun) option is done in
the Warhammer Fantasy Battle files. It may not turn out to be what you
want, but its one option...

(Characters in WFB have a single option called "monstrous mount" which,
when ticked, pops up a list of all the different monsters they can ride.
This is done through the "list" attribute. There should be - though I
didn't check - some method in there for controlling who gets to ride what,
but the basic list is of a class of unit, not a huge list of individual
units.)

- rob.

Mathias Gehl quoth:
> I'm building data files for AOG's B5W Fleet Action game system, but
> I'm having trouble figuring out how to go about modeling an important
> mechanic for fleet design (which might be because it is after 3AM
> local time).
>
> A Fleet must have 1 flagship. It may have squadron leaders, with a
> max equal to one of the flagship's stats. These rules I can model
> easily.
>
> Each squadron leader has a leadership stat, and must lead a squadron
> whose leadership cost is somewhere between half and all of the
> leadership stat. I figure I can do this by either making the
> squadron
> members children of the squad leader, or by creating a
> leader-follower
> relationship between the squadron leader(s) and members.
> Additionally, a squadron must also include 2-14 models, including the
> leader, but this shouldn't be hard to deal with.
>
> The problem with the parent-child method is that there are (or at
> least will be, after a few supplements) quite a number of ships to
> choose from, any of which can be placed into the role of flagship,
> squad leader, or squad member, so i don't really want to create a
> list
> of options (avalable ships), from which each squad commander picks
> members, because the list would go on quite a number of pages.
>
> The problem with the leader-follower method is that as far as I can
> figure, there is no way to add leader status with an option, so I'll
> have to have duplicate lists, for each ship as a squadron commander,
> and as a squadron member (fortunately, the flagship is also a
> squadron
> commander, so i don't need three lists).
>
> If anyone can help me figure out which of these options would be
> best,
> or maybe point out any tricks and subtelties I haven't noticed, I'd
> appreciate it.
>
> Thank You,
> Mathias Gehl
> mgehl@home.com
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com

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At 08:38 PM 8/28/00 -0700, you wrote:
>I would like to be able to accumulate more than one stat for each
>leader-follower set (using the -accum modifier). Is this possible?

Each leader/follower set can accumulate only one stat. What are you trying
to accomplish? I'm surprised that you need to accumulate more than one stat
within a single leader/follower set.

Thanks, Rob

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Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com

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Each leader has a command rating, each follower a command cost. The
total command costs for each leader must be between half and all of
the command rating.

BTW - for validating this, the lcmp & scmp attributes don't seem to
notice the accumulated stats, they just work on the leader's original
stats.

What I would also like to do is to total the morale stat for each
squadron. Each ship has a set morale stat, and a squadron of ships
has a chance to break when its morale is some fraction of its
starting
morale. Therefore, I would like to include the starting total morale
number in the reports. The only way I can figure to do this is with
another accumulation

--- In armybuilder@egroups.com, Rob Bowes <rob@w...> wrote:
> At 08:38 PM 8/28/00 -0700, you wrote:
> >I would like to be able to accumulate more than one stat for each
> >leader-follower set (using the -accum modifier). Is this possible?
>
> Each leader/follower set can accumulate only one stat. What are you
trying
> to accomplish? I'm surprised that you need to accumulate more than
one stat
> within a single leader/follower set.
>
> Thanks, Rob



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