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I need a way for a class to ready spells from a long list once per rest, then cast them spontaneously.
I don't know jack about XML scripting
I could do it if I was just told what exactly to change.
You might need a little coding for that one, but you can look at eval scripts on similar adjustments that add or subtract spell slots.
I'm very sure that could be done with an adjustment.
It is a permanent thing? Like your character forever gives up 3 1st level to add a 2nd level spell slot?
1 ) Is there a House Rule setting for gaining extra spell slots from high modifier for spell levels you don't have yet?
2) Another small problem. How would I add extra spells 'known' for high modifier?
3) weapon with a certain ability is in the hero's possession to validate something.
Where would I go to find info on how to make that for loop? I don't know the IDs of the inventory slots and such. If I did I could probably write it. I've done for loops, if-then statements, and such in my programming class.
hero.childfound[cHelpDrd].field[cMemMax].arrayvalue[5] += 1
hero.childfound[cHelpDrd].field[cCastMax].arrayvalue[5] += 1
~ Bail if we are not ON
doneif (field[pIsOn].value = 0)
~ Bail if not chosen a class
doneif (field[pChosen].ischosen = 0)
var i as number
i = field[pAdjust].value
field[pChosen].chosen.field[cMemMax].arrayvalue[5] += i
field[pChosen].chosen.field[cCastMax].arrayvalue[5] += i