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D&D 5e Community Pack

It's not something I plan on doing. Not sure about others though. We only really use the official content at our table these days.
 
Please use the link in daplunk's post above to log the error.

D&D 5e Community Pack - Log Fault

Just open a new bug issue so that we know to fix it. :)
 
I wanted to know if Xanathar's Lost Notes to Everything Else will be added.

Generally speaking, I'm reluctant to put anything into the community pack that doesn't have a clear understanding with the author/publisher for us to do so. I'm also shy and don't like trying to track down permission from authors and publishers. DMsGuild literally has hundreds of authors, with their own ideas of whether or not or how we can give away a free version of their hard work.

I don't mind showing other people how to enter new monsters and characters for their personal files though. If I didn't have a face made for radio and a voice made for silent movies I'd think about making a youtube series of how to do HL classic work.
 
When I follow the steps to add the source, it says Hero Lab is updated, but after I reload it, none of the data pack shows up.

Anyone else experience this?
 
When I follow the steps to add the source, it says Hero Lab is updated, but after I reload it, none of the data pack shows up.

Anyone else experience this?

Did you turn it all on in Hero Settings?
 

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Did you turn it all on in Hero Settings?

You know, I was wondering why it wasn't working for me either, and I'm glad I checked out the last page to see if there were any questions. Things for pointing out that it needed to be activated.
 
A lot of spells that were entered by HeroLabs itself need to be flagged as concentration. As it is, the only way to tell is that if the duration includes the words 'up to" then you know its a concentration spell. I keep hoping that HeroLab will get around to fixing this one day.
 
A lot of spells that were entered by HeroLabs itself need to be flagged as concentration. As it is, the only way to tell is that if the duration includes the words 'up to" then you know its a concentration spell. I keep hoping that HeroLab will get around to fixing this one day.
If Concentration is a "tag" then you can use the editors *Extend tab to add the tag yourself to the spells.
 
Also, The Duergar dwarven subrace in the community data is showing its innate spellcasting spells too soon on the spells tab. They should show at levels 3 and 5, not 1st level. See the tiefling in Hero Lab to see how this was implemented so you can get it working right. It should only show these spells at the level's they are granted. I'd flag this to look through other races that were added by the community to see if this is a consistent issue across the board.
 
Hey everyone, I'm wondering if there's a way to add a custom companion to the UA Ranger. When I add the companion via the UA Ranger, there doesn't seem to be a way to do it, and when I add an NPC, it doesn't give me the option to add my prof bonuses, let them roll hit dice for extra HP, or choose extra skill proficiencies for it.

Even if I had to edit some files or something of the sort, I'd love it if someone could point me at a tutorial. Thanks a bunch.
 
Just a throw out to all the Hero Lab Editor Warriors amongst us. Most of the usual suspects who work on the Community Pack are snowed down with real life. Apparently it's a thing that blocks gaming time. All attempts to convince my 2 year old that he needs to give me more time on this stuff has fallen on deaf ears so far this year.

So if there are any lurkers around who know how to enter monsters word on the street is there is a good 116 new ones that need doing.

Feel free to shoot me a pm if you would like to contribute.

If you would like to learn how to enter monsters you can watch my videos HERE and HERE. Monsters are great as they are generally just displaying information and don't require any fancy code to get them working.
 
To get the ball rolling I have just pushed the first monster to the Github. The file structure necessary is now in place.

Anyone new to the editor should be able to use this to learn how to create other monsters.

Issue 834 has been raised to assist with group organisation.

Many hands make light work ;)
 
Once I am done with the subraces and other parts of MToF, I'll do what I can with monsters.

Ever since my minor stroke back in Mat 2017 my HL scripting take far long than I'd like.
 
:( That sucks mate.

Personally my scripting has always taken forever. But that's all to do with my lack of skill.
 
Once I get the first of an item's frameworks done, the following ones usually go smoothly <cross fingers>

Usually this stuff doesn't take long whereas creatures are usually just a matter of grinding away. :)
 
I think I might be able to speed the monsters up by parsing the data in. I've done it before very successfully with spells. It wouldn't do the whole monster but get the basics in ready for the special abilities to be made and added. I just don't have time to play with the idea.
 
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