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Customising Unarmed Strike

sparky77

New member
Hi. I have a Monk using unarmed strike. In my current campaign he's been given hand wraps which enhance the strike progressively... +1, +2, frost weapon, frost burst, etc.

Hand wraps don't appear to be an item, and I can't work out how to adjust Unarmed Strike in Hero Lab to reflect these properties. Appreciate any suggestions.

Thanks in advance.
 
It sounds like your GM has created a variant of the amulet of mighty fists. Have you looked at that item, and seen how it alters unarmed strike?
 
Hi. I have a Monk using unarmed strike. In my current campaign he's been given hand wraps which enhance the strike progressively... +1, +2, frost weapon, frost burst, etc.

Hand wraps don't appear to be an item, and I can't work out how to adjust Unarmed Strike in Hero Lab to reflect these properties. Appreciate any suggestions.

Thanks in advance.
Also as an FYI my Adjustments Addon could do all the above for you and then you could just add a "Custom Gear Item" on the "Gear" tab to track this magic item.

Just another option.
 
The version of Tempest in Hero Lab is on a scimitar or a long sword, I think. The adventure lists all the weapon's powers, but says to make the weapon type something that would be appropriate for a chosen character.

I'm afraid it'd take a bit of re-working to turn it into an unarmed strike modifier.
 
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