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Custom Vehicles?

  • Thread starter Thread starter doublenot7 at aol.com
  • Start date Start date
One fine day in the middle of the night, doublenot7@aol.com got up to
write:

> Any plans for having AB files for the new vehicle designs rules?
>Please say YES!

Which "new vehicle designs rules"?

--
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The ones coming out in the Next White Dwarf=) As advertised on the back of
the current issue
----- Original Message -----
From: "'Not Colin' McAlister & The Skrills" <demandred@skrill.org>
To: ab@support.wolflair.com
Sent: Sunday, November 19, 2000 7:25 PM
Subject: Re: [AB] Custom Vehicles?


> One fine day in the middle of the night, doublenot7@aol.com got up to
> write:
>
> > Any plans for having AB files for the new vehicle designs rules?
> >Please say YES!
>
> Which "new vehicle designs rules"?
>
> --
> 'Not Colin' McAlister - License to Skrill
> Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
> -----------------------------+------------------------------------
> "Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
>


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One fine day in the middle of the night, marc
<marc@marc.homechoice.co.uk> got up to write:

>The ones coming out in the Next White Dwarf=) As advertised on the back of
>the current issue

Yes, they will definitely included. I'll just activate my Time-Drive
5000, leap forward in time so I can see what they actually are, swiftly
write the AB files for them, then return to this time and release them.

If they're anything like the version I saw a few months ago, probably
not - they're too complex... but we shall see.

--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time

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If we are talking about the same version as I saw, then your right, those
are far too complex, but I think that Jervis is likely to have simplyfied it
a lot, otherwise it will be a waste of space in the magazine.
----- Original Message -----
From: "'Not Colin' McAlister & The Skrills" <demandred@skrill.org>
To: ab@support.wolflair.com
Sent: Sunday, November 19, 2000 7:35 PM
Subject: Re: [AB] Custom Vehicles?


> One fine day in the middle of the night, marc
> <marc@marc.homechoice.co.uk> got up to write:
>
> >The ones coming out in the Next White Dwarf=) As advertised on the back
of
> >the current issue
>
> Yes, they will definitely included. I'll just activate my Time-Drive
> 5000, leap forward in time so I can see what they actually are, swiftly
> write the AB files for them, then return to this time and release them.
>
> If they're anything like the version I saw a few months ago, probably
> not - they're too complex... but we shall see.
>
> --
> 'Not Colin' McAlister - License to Skrill
> Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
> -----------------------------+------------------------------------
> "Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
>


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LOL I have actually already gotten my issue with
these rules, they rock, and I hope you will be adding
them once you have them available.


--- 'Not Colin' McAlister & The Skrills
<demandred@skrill.org> wrote:
> One fine day in the middle of the night, marc
> <marc@marc.homechoice.co.uk> got up to write:
>
> >The ones coming out in the Next White Dwarf=) As
> advertised on the back of
> >the current issue
>
> Yes, they will definitely included. I'll just
> activate my Time-Drive
> 5000, leap forward in time so I can see what they
> actually are, swiftly
> write the AB files for them, then return to this
> time and release them.
>
> If they're anything like the version I saw a few
> months ago, probably
> not - they're too complex... but we shall see.
>
> --
> 'Not Colin' McAlister - License to Skrill
> Email: demandred@skrill.org | Visit
> http://www.skrill.org/ today!
>
-----------------------------+------------------------------------
> "Dovie'andi se tovya sagain" - Robert Jordan's Wheel
> Of Time
>


=====
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On my desk, I have a Work Station..."
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>If they're anything like the version I saw a few months ago, probably
>not - they're too complex... but we shall see.


Good call--and the main interest of the munchkins using them will be to
create monstrosities that are illegal, that a properly done set of AB data
for them wouldn't be useful to them anyway.


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I'm sure that the GW team have forseen that possibility, and it will be
difficult to make too much of a monstroity, something like for every plus
one point of armour you add, you reduse your movement by 1 inch, , or if you
carry more theh X amount of guns on your vehivcle, you can still only fire 3
per turn, or move and fire one, the simple way around it is just not to play
anyone that gets stupid with them. For example I'm going to use them to
construct a bridge Laywer for my Wolves, but it's gonna be a scenerio piece,
and all it's gonna have is a turret mounted storm bolter, it's not a war
machine, but burble, burblr,burble, burble, o.k, thats it, I've lost the
plot,
If I catch it again, I'll let you know.
Marc.
----- Original Message -----
From: "incrdbil" <incrdbil@flinthills.com>
To: ab@support.wolflair.com
Sent: Sunday, November 19, 2000 10:02 PM
Subject: Re: [AB] Custom Vehicles?


>
> >If they're anything like the version I saw a few months ago, probably
> >not - they're too complex... but we shall see.
>
>
> Good call--and the main interest of the munchkins using them will be to
> create monstrosities that are illegal, that a properly done set of AB data
> for them wouldn't be useful to them anyway.
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
>


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