I'm sure that the GW team have forseen that possibility, and it will be
difficult to make too much of a monstroity, something like for every plus
one point of armour you add, you reduse your movement by 1 inch, , or if you
carry more theh X amount of guns on your vehivcle, you can still only fire 3
per turn, or move and fire one, the simple way around it is just not to play
anyone that gets stupid with them. For example I'm going to use them to
construct a bridge Laywer for my Wolves, but it's gonna be a scenerio piece,
and all it's gonna have is a turret mounted storm bolter, it's not a war
machine, but burble, burblr,burble, burble, o.k, thats it, I've lost the
plot,
If I catch it again, I'll let you know.
Marc.
----- Original Message -----
From: "incrdbil" <incrdbil@flinthills.com>
To:
ab@support.wolflair.com
Sent: Sunday, November 19, 2000 10:02 PM
Subject: Re: [AB] Custom Vehicles?
>
> >If they're anything like the version I saw a few months ago, probably
> >not - they're too complex... but we shall see.
>
>
> Good call--and the main interest of the munchkins using them will be to
> create monstrosities that are illegal, that a properly done set of AB data
> for them wouldn't be useful to them anyway.
>
>
>
> To unsubscribe from this group, email
>
>
armybuilder-unsubscribe@egroups.com
>
>
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