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<armor name="No Armor Equipped" ac="+0">You need to equip armor to have its bonus apply to your Armor Class. Check the box to the left of the armor's name to equip it.</armor>
<armor name="No Shield Equipped" ac="+0">You need to equip a shield to have its bonus apply to your Armor Class. Check the box to the left of the shield's name to equip it.</armor>
I would like to see the breakdown of the all the numbers and where they came from for all the skills, CMB, CMD, as well as the To hit numbers and AC breakdown too. It is kind of a good thing to see the breakdown in both the GUI and the character sheets
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I second Nanan00's weapon and spell dice breakdown.
Some things I think are helpful.
- Modifier breakdowns for skills, AC, in addition to the CMB/CMD request earlier in the thread.
- Attacks could be broken down as well - i.e. main-hand, off-hand, etc. HL already does this on the character sheets, just not statblocks.
- Full feat descriptions. I like what ShadowChemosh has already done.
Statblocks are harder for me to read for some reason, but I realize that a full sheet will be further down the line. I want to thank all of you who are working on new output for putting in the time and effort. Those of us who have no time to do this (or, like me, are looking at this in puzzlement in spite of knowing HTML and CSS) are grateful to all of you who do. So Thanks in advance.
<health hitdice="2d6+2" hitpoints="15" damage="0" nonlethal="0" currenthp="10" />
One of the features of my Adjustment addon is to do exactly this. Its currently still manually set but that was because so many different views on exactly what stacked with what.I would love it if it were possible to show the specific CMBs for weapons, especially for someone with both the appropriate feats and weapon property.
<spell name="Devolution" level="3" casterlevel="20" save="DC 28 Will negates" castsleft="1" descriptortext="" subschooltext="" schooltext="Transmutation" componenttext="Verbal, Somatic, Material" dc="28" resist="Yes" duration="1 round/level" effect="" area="" target="one eidolon" range="Close" casttime="1 action" class=""><description>This spell causes an eidolon to lose one evolution plus one additional evolution for every five caster levels. Evolutions with the highest total cost are lost first. If there is a tie, randomly determine which is lost. If this spell causes an eidolon to fail to meet the prerequisites for other evolutions or abilities, those evolutions or abilities are lost as long as this spell persists.</description><spellcomp>Verbal</spellcomp><spellcomp>Somatic</spellcomp><spellcomp>Material</spellcomp><spellschool>Transmutation</spellschool></spell>