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Custom output requests

Feature Request - Output sheet viewer choice

Didn't see another forum to post this in so I figured I'd post it here and someone can move it to the correct place if it needs moved.

Most custom output sheets are being done to work with a browser usually IE or Chrome since that's what most windows users have and I believe it's available on OSX as well.

I'm requesting an option within Hero Lab to specify what browser/viewer to use to view the Custom Portfolio Output. The final step of creating a character sheet as a user is to select the output sheet from the list and press the "Output" button. This will generate the sheet in the correct form and open it in the default browser (if it's an HTLM sheet).

I usually wind up using non-IE in windows. I'd like an option to select what browser will be used to view the sheet (in this case I'll select IE even though it's not my default browser). That way I can set print boundaries and so forth and not have to worry about again. It would be great to be able to set them on a per sheet basis that way if one sheet prints better out of a specific browser than another it can be pre-selected.

Kizan
 
Are you getting some errors with different browsers?

Most of the creators are creating with a few browsers in mind so when printing there can be some differences. In other PC managment software I could designate a path to a html browser/viewer even though it wasn't my system default. This way I could setup that browser with the printing setup that I wanted for printing character sheets.

Currently it auto-opens the sheet in whatever view/browser is set as the default. If I use sheets that aren't setup for my normal default browser/viewer or I have settings (like print background colors) that I want for character sheets that I don't want for everyday use I have to change those settings. Or since it auto-opens the viewer/browser I have to close the one I didn't want and go open the file again in the viewer/browser I do want.

It adds several steps to something that would be easy if there were a setting in HL for it.

Kizan
 
For experience I would love to see something for number of xp req for next level. Since there are 3 different leveling speeds there is no easy way to have the sheet do that. Also, something for listing the leveling speed would be cool too.

The leveling speed is listed in the middle of settings/@summary as "Advancement Speed: ...". I use this in v3.3 of my custom sheet to correctly display the number of xp req for next level.
 
My top requests for things not currently supported by HeroLab are:
* Add special attack types on weapons (previously requested here by Sebacore, so +1)
* Add source on feats/traits/spells/specials (previously requested here by Kizan, so +1)
* Armor list ("defenses/armor" node list) should include all items that grant AC bonus. Currently magic items like bracers and rings do not appear.

I'm not currently aware of any workaround available for any of the above.

Secondary requests (workarounds exist):
* Add the Bonus Spell Attribute to the "spellclasses/spellclass" nodes
* Add the Next Level XP value to the "xp" node
 
My top requests for things not currently supported by HeroLab are:
* Add special attack types on weapons (previously requested here by Sebacore, so +1)
* Add source on feats/traits/spells/specials (previously requested here by Kizan, so +1)
* Armor list ("defenses/armor" node list) should include all items that grant AC bonus. Currently magic items like bracers and rings do not appear.

I'm not currently aware of any workaround available for any of the above.

Secondary requests (workarounds exist):
* Add the Bonus Spell Attribute to the "spellclasses/spellclass" nodes
* Add the Next Level XP value to the "xp" node

I saw that you input all 3 XP advancement charts in your sheet. I didn't consider that to be "simple". I guess it was simple, just fairly time consuming :D. Thanks for finding that tag. :D
 
Other annoying issues with HeroLab, for which no workarounds exist:
* Abilities with "Append Spell Information" set in the editor result in the spell information showing up in the help text of the UI, but don't appear in the XML and hence cannot be used in custom output.
* Some spelllike abilities show up under trackedresources but have no node under "spelllike" in the XML, and so don't have a full description in the output. Example: Dhampir's "Detect Undead" racial ability.
* Bane items don't have the creature type in the XML. The built-in sheet shows it correctly, but custom sheets cannot.
* Ammo items don't show up in the weapons section of the XML, even when "Hide Ammo" is not checked. So they show up in the built-in sheet, but can't show up in custom sheets.
 
Hey guys,

Just wanted to say thanks for your requests here. We are keeping an eye on this thread, and are planning to add more custom output capabilities like this in future, probably in an update after the mac beta comes out.
 
Another request
* Add weapon class (light, 1-handed, 2-handed) to weapon nodes. This is needed to calculate bonuses when fighting 2-weapon or not, offhand or not, etc as the builtin sheet shows.

I can use a cumbersome heuristic to try to guess it, but it can't be guaranteed to be right.
 
In the weapons and attacks tab, please give the option to exclude any non checked wield types such as 2h for a longsword and showing unarmed and shield.
 
Some things I would like to see:

1) When I create a portfolio with multiple enemies, I would like to see the Encounter Level of the combined Challenge Ratings.

2) I would like to see the CMB for each weapon listed since this can vary based on feats and weapons.

3) I would like to see the hardness and hit points for each weapon.
 
another vote for weapon enhancement bonus. I can parse the name of the weapon to pull that out, but that won't work in all cases.

<weapon name="+1 Blowgun" enhancement="+1" damage="1+1" ...>
 
One more. I'd like to see the primary attribute associated with the weapon as part of the weapon output; ie,

<weapon name="+1 Blowgun" attribute="Dexterity" enhancement="+1" damage="1+1" ...>

if its a greatsword or some other 1.5xstrength weapon, would be good if that were there too, ie:


<weapon name="+1 Greatsword" attribute="Strengthx1.5" enhancement="+1" damage="1+1" ...>
 
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another: it would be good to the line items for the penalties introduced by armor. for example:

<penalties>
<penalty name="Armor Check Penalty" value="-6" text="-6"/>
<penaltyitem dueto="Field Plate" value="-5" text="-5">
<penaltyitem dueto="Steel Shield" value="-1" text="-1">
</penalty>
</penalties>

Reasoning: if a player has weapon finesse + rapier in mainhand, and is using a shield in his off hand, then only the shield AC penalty applies, not the armor penalty.

EDIT: another, probably better way to do this, is to just put the armor check penalty in the item itself.

<armor name="Shield, Light Steel" ac="+1" quantity="1" equipped="yes" penalty="-1">
-<armor name="Field Plate" ac="+7" quantity="1" equipped="yes" penalty="-5">
 
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Has anyone requested a Custom Output in the style of the Beginner Box character sheets? Something like that, if it's a possible option would be a great help in the whole bridging the gap between Beginner Box games and full PFS games.
 
Has anyone requested a Custom Output in the style of the Beginner Box character sheets? Something like that, if it's a possible option would be a great help in the whole bridging the gap between Beginner Box games and full PFS games.
I would "assume" the Beginner Box data set HL is going to put out will do exactly that.
 
A request, or if it is in there please let me know.

I would like to print out all of the Eidolon's evolutions somewhere on the standard character sheet.

Thanks,
James
 
I scanned through the thread and was surprised that I didn't see this one... maybe I just missed it.


I'd like the generated XML to indicate when an item is contained within another item (i.e., the crowbar is in the backpack, the stick of chalk is in the belt pouch).

You could either have a new child element within the container that lists the contained items, or you could give each contained item an attribute that refers to the containing element... either would work for me.

EDIT: Oops... now I see that thedarkelf007 did already ask for this. Consider it seconded!
 
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I scanned through the thread and was surprised that I didn't see this one... maybe I just missed it.


I'd like the generated XML to indicate when an item is contained within another item (i.e., the crowbar is in the backpack, the stick of chalk is in the belt pouch).

You could either have a new child element within the container that lists the contained items, or you could give each contained item an attribute that refers to the containing element... either would work for me.

EDIT: Oops... now I see that thedarkelf007 did already ask for this. Consider it seconded!

Add another request for this one!
 
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