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Custom output requests

Colen

Ex-Staff
Hi all,

We just did an update to add some missing feats and such to the custom output format, to help everyone get started with custom output. What other stuff is missing from the output that you want to use? Let us know, and I'll see if we can get it added. :)
 
Here are a few things I would like to see:

  • Modified CMB/CDM for combat maneuvers.
  • Custom weapon/armor special abilities. Basically the info in iCustSumm
  • An equipped field for weapons

This is what I can think of at the moment.
 
Something I found that does appear to be strange is that the following XML always says no armor equipped even when I have armor equipped.
Code:
  <armor name="No Armor Equipped" ac="+0">You need to equip armor to have its bonus apply to your Armor Class. Check the box to the left of the armor's name to equip it.</armor>
  <armor name="No Shield Equipped" ac="+0">You need to equip a shield to have its bonus apply to your Armor Class. Check the box to the left of the shield's name to equip it.</armor>
Not huge as I can always check for that Name and exclude them from print. Though it would be nice to actually know which suite of armor the character is actually wearing.

Something for a wish list to add would be the Adjustments/In-Play things that are activated and affecting a character. Some of my players have sheets that are for Rage or Enlarge or other Buff spells. So be nice to easily see this on the sheet as they have several printed at the game. This is a nice thing if you are guys are you know bored one day with nothing to do. :p

So I did notice after I updated last night that the hero validation report information now shows on the XML output. That is very nice actually. Gives me some ideas. :)
 
I would like to see the breakdown of the all the numbers and where they came from for all the skills, CMB, CMD, as well as the To hit numbers and AC breakdown too. It is kind of a good thing to see the breakdown in both the GUI and the character sheets :)


If this has already been implemented already then ignore this :)

Thanks!! I really do appreciate the custom output!!
:)
 
I just noticed that the @baseattack only provides the first attack.

7th lvl Fighter:
should be: 7/2
shows: 7
 
I would like to see the breakdown of the all the numbers and where they came from for all the skills, CMB, CMD, as well as the To hit numbers and AC breakdown too. It is kind of a good thing to see the breakdown in both the GUI and the character sheets :)

:)

Most of these are in there. I've seen all the numbers for skills and AC. I am playing around with the BAB and all those now.
 
I would like to see weapon and spell dice breakdowns beyond the default basics.

such as...

+1 Flaming Longsword, 1d8+1 +1d6, 19-20/x2

Red text is missing...


Magic missile shows as 1d4+1 at level 1 and at level 20, shouldn't this update as you level, it does in heroforge which is just an excel spread sheet.

I would like a short description output that shows the basics.

(Spell level) Spell Name, (Dice number modified to current level with adjustments that would alter the number of dice), type of damage or effect, duration, VSMDF?, Cast Time, Range touch/range touch/area, Range, save DC, spell resist?, BookPagenumber.

(1) Magic Missile, 3d4+3, Force Damage, Instant, VS, 1SA, Sight, 160feet(32sq), None, Yes, PHBXXX
 
I second Nanan00's weapon and spell dice breakdown.

Some things I think are helpful.
  • Modifier breakdowns for skills, AC, in addition to the CMB/CMD request earlier in the thread.
  • Attacks could be broken down as well - i.e. main-hand, off-hand, etc. HL already does this on the character sheets, just not statblocks.
  • Full feat descriptions. I like what ShadowChemosh has already done.

Statblocks are harder for me to read for some reason, but I realize that a full sheet will be further down the line. I want to thank all of you who are working on new output for putting in the time and effort. Those of us who have no time to do this (or, like me, are looking at this in puzzlement in spite of knowing HTML and CSS) are grateful to all of you who do. So Thanks in advance.
 
The damage reduction section only provides the full text. Example: it displays "You have damage reduction from cold iron" instead of DR 6/Cold Iron.

The short name would be great.
 
Currently working my way down a full sheet. Hopefully I can have it done soon but somethings are going to take a little more time.


I second Nanan00's weapon and spell dice breakdown.

Some things I think are helpful.
  • Modifier breakdowns for skills, AC, in addition to the CMB/CMD request earlier in the thread.
  • Attacks could be broken down as well - i.e. main-hand, off-hand, etc. HL already does this on the character sheets, just not statblocks.
  • Full feat descriptions. I like what ShadowChemosh has already done.

Statblocks are harder for me to read for some reason, but I realize that a full sheet will be further down the line. I want to thank all of you who are working on new output for putting in the time and effort. Those of us who have no time to do this (or, like me, are looking at this in puzzlement in spite of knowing HTML and CSS) are grateful to all of you who do. So Thanks in advance.
 
Found the the following that would be really nice to have:
  1. For Skills it would be nice to have the Ability score type (ie Str, Dex) that the skill is tied too.
  2. Range weapons are missing the Range Increment information (ie Dagger is 10ft; a Longbow is 100ft).
 
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In the "Special" tab and output right now "Poison" does not tell what saving throw to use (Fort, Reflex, Will) to save vs the poison. It also does not tell what cure there is too.
 
So it appears that in the Health element for the damage and nonlethal fields don't ever change from zero. In this example here my character has 5 points of lethal damage applied and 5 points of non-lethal damage applied but the xml output still shows 0.

Code:
<health hitdice="2d6+2" hitpoints="15" damage="0" nonlethal="0" currenthp="10" />
 
Could we also have item locations. As it handy to use containers in hero lab to sort where everything is. But none of this goes to the output.
 
For the spells would it be possible to get Hero Lab to sort the spell output by class and level instead of alphabetical order?

Not sure if that is easy to do on your side or not. Why I can sort easily in XSLT 1.0 trying to do Group By with level breaks is a nightmare.

Thanks

---Update: Never mind I figured out how to do this in XSLT 1.0....
 
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It would be really great if the source of a feat, spell, power, etc. could be printed with the feat, spell, power, etc. for easy reference.

Power Attack (PFCR 131) - Full text or summary text of feat here.

Kizan
 
I would love it if it were possible to show the specific CMBs for weapons, especially for someone with both the appropriate feats and weapon property.

Trip, Disarm & Sunder would be the most appropriate; and would reduce my at-the-table calculations. This would hold true, even for HeroLab itself, by the way.
 
For experience I would love to see something for number of xp req for next level. Since there are 3 different leveling speeds there is no easy way to have the sheet do that. Also, something for listing the leveling speed would be cool too.
 
I would love it if it were possible to show the specific CMBs for weapons, especially for someone with both the appropriate feats and weapon property.
One of the features of my Adjustment addon is to do exactly this. Its currently still manually set but that was because so many different views on exactly what stacked with what.

What you do is a put in say a Weapon CMB Trip Adjustment. Then you select your weapon and set the counter the amount of Bonus you get for Trip with that weapon. So in example your Longsword is +5 and your CMB is +15. So for Trip you would get a +5 Bonus to Trip. So you would select Longsword and set the adjustment Counter to +5.

Your weapon will now say:
+5 Longsword CMB Trip +20

Its not perfect but my players have found it very handy for at least having some of the values right there by the weapon. This will print correctly to the Custom Sheets or HL core sheet. Also adding +1d6 Fire, another adjustment in the addon, does correctly print on custom/core sheets when printed.
 
I found what appears to be a bug. For Wizard spells that get added for their specialized school the XML is missing the class info. In this example the spell "Devolution" was added as a specialized spell for Transmutation.

Code:
<spell name="Devolution" level="3" casterlevel="20" save="DC 28 Will negates" castsleft="1" descriptortext="" subschooltext="" schooltext="Transmutation" componenttext="Verbal, Somatic, Material" dc="28" resist="Yes" duration="1 round/level" effect="" area="" target="one eidolon" range="Close" casttime="1 action" class=""><description>This spell causes an eidolon to lose one evolution plus one additional evolution for every five caster levels. Evolutions with the highest total cost are lost first. If there is a tie, randomly determine which is lost. If this spell causes an eidolon to fail to meet the prerequisites for other evolutions or abilities, those evolutions or abilities are lost as long as this spell persists.</description><spellcomp>Verbal</spellcomp><spellcomp>Somatic</spellcomp><spellcomp>Material</spellcomp><spellschool>Transmutation</spellschool></spell>
You can see the class element has no info.
 
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