Hi,
I'm looking for a way to add things like an increased die stepping or critical threat range or a critical threat multiplier to a custom weapon. What I'm thinking is that I'd use custom materials and apply them as necessary. What I'm not seeing is any way short of scripting (which I am woefully inadequate with) to make these possible.
For die step it'd be a "material" that forced Masterwork and increased damage die type by one step - so d4 --> d6 --> d8 etc etc.
Die multiplier would be a variable, up to +5, that would apply to the number of damage dice rolled for the base weapon damage. (i.e the 2 in 2d6).
Critical Threat Range would apply a stackable Keen effect.
Critical Threat Multiplier would increase the base crit multiplier by 1 (so an x2 becomes x3, x3 becomes x4, etc etc).
Is this possible? I know I can go in an build a whole new weapon but it'd be nice to have them instead as something I can just apply to a base item. Preferably being able to apply all of them if need be.
I'm looking for a way to add things like an increased die stepping or critical threat range or a critical threat multiplier to a custom weapon. What I'm thinking is that I'd use custom materials and apply them as necessary. What I'm not seeing is any way short of scripting (which I am woefully inadequate with) to make these possible.
For die step it'd be a "material" that forced Masterwork and increased damage die type by one step - so d4 --> d6 --> d8 etc etc.
Die multiplier would be a variable, up to +5, that would apply to the number of damage dice rolled for the base weapon damage. (i.e the 2 in 2d6).
Critical Threat Range would apply a stackable Keen effect.
Critical Threat Multiplier would increase the base crit multiplier by 1 (so an x2 becomes x3, x3 becomes x4, etc etc).
Is this possible? I know I can go in an build a whole new weapon but it'd be nice to have them instead as something I can just apply to a base item. Preferably being able to apply all of them if need be.