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Creating New Weapon Materials or Mods

MKaminski

Member
Hi,

I'm looking for a way to add things like an increased die stepping or critical threat range or a critical threat multiplier to a custom weapon. What I'm thinking is that I'd use custom materials and apply them as necessary. What I'm not seeing is any way short of scripting (which I am woefully inadequate with) to make these possible.

For die step it'd be a "material" that forced Masterwork and increased damage die type by one step - so d4 --> d6 --> d8 etc etc.

Die multiplier would be a variable, up to +5, that would apply to the number of damage dice rolled for the base weapon damage. (i.e the 2 in 2d6).

Critical Threat Range would apply a stackable Keen effect.

Critical Threat Multiplier would increase the base crit multiplier by 1 (so an x2 becomes x3, x3 becomes x4, etc etc).

Is this possible? I know I can go in an build a whole new weapon but it'd be nice to have them instead as something I can just apply to a base item. Preferably being able to apply all of them if need be.
 
Hi,

I'm looking for a way to add things like an increased die stepping or critical threat range or a critical threat multiplier to a custom weapon. What I'm thinking is that I'd use custom materials and apply them as necessary. What I'm not seeing is any way short of scripting (which I am woefully inadequate with) to make these possible.

For die step it'd be a "material" that forced Masterwork and increased damage die type by one step - so d4 --> d6 --> d8 etc etc.

There are materials that reduce damage dice by 1 step (for example, Inubrix), and if you look there you should be able to guess how to increase it 1 step. Forcing Masterwork is just a checkbox on the materials tab in the editor.

Die multiplier would be a variable, up to +5, that would apply to the number of damage dice rolled for the base weapon damage. (i.e the 2 in 2d6).

I don't understand, could you explain further? Are you saying that this mod, when applied to a dagger (1d4), would multiply it to 2d4, 3d4, 4d4, or 5d4?

Critical Threat Range would apply a stackable Keen effect.

You can handle this by replacing the weapon's wCritMin tag with a tagreplace.

Critical Threat Multiplier would increase the base crit multiplier by 1 (so an x2 becomes x3, x3 becomes x4, etc etc).

You can handle this by replacing the weapon's wCritMult tag with a tagreplace. For an example, look at the Fighter's Weapon Mastery ability.

Is this possible? I know I can go in an build a whole new weapon but it'd be nice to have them instead as something I can just apply to a base item. Preferably being able to apply all of them if need be.

If you have further questions, feel free to post them here.
 
Also my Adjustments addon does some similar stuff with changing the crit range and multiplier. So feel free to look at those adjustments and see how the scripts work. They may give you good jump forward. :)
 
I don't understand, could you explain further? Are you saying that this mod, when applied to a dagger (1d4), would multiply it to 2d4, 3d4, 4d4, or 5d4?
That's exactly what I mean. And thanks for all of the other pointers, I'll check them out.

One other: Would it make sense to do it using materials? Seems I can only stack one of those on, but they also don't fit too cleanly with Powers.
 
That's exactly what I mean. And thanks for all of the other pointers, I'll check them out.


Unfortunately, multiplication like that isn't easily doable. The way damage works is by being bumped up a track, so the step above 1d4 is 1d6, then it's 1d8 and so on. You could sort of do it by using a series of if/thens checking for each starting damage tag, and then applying another tag based on the multiplier. However, there are no existing damage tags for some of the one's you'd want (like 3d4, or 5d8, or lots of other odd ones), and it'd be a huge pain in the butt with all those branches anyway.

One other: Would it make sense to do it using materials? Seems I can only stack one of those on, but they also don't fit too cleanly with Powers.

What are these? Are they like, enhancements to existing weapons like a sharper blade, or a reinforced grip? If that's the case, then Item Powers would be the way to go. There are already several nonmagical power options existing.
 
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