Is it possible to count hit dice as class levels? I wish to give a monster with 20+ hit dice the ability to take mercies even if they are only for Paladins with 12+ levels.
I have this so far (post levels 10000 and first 100):
perform hero.findchild[BaseRace].setfocus
doneif (state.isfocus = 0)
var iX as number
~Add number of tags here
for iX = 1 to focus.field[rHitDice].value
perform hero.assign[ClsCountAs.cHelpPal]
next
I have this so far (post levels 10000 and first 100):
perform hero.findchild[BaseRace].setfocus
doneif (state.isfocus = 0)
var iX as number
~Add number of tags here
for iX = 1 to focus.field[rHitDice].value
perform hero.assign[ClsCountAs.cHelpPal]
next