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Community Dungeon Project

That's bloody brilliant!

I'm going to let others chine in on what his role should be.

Get involved people.
 
He's definitely the village chief or leader of a band of mercenaries. From his pose, he should be someone who is doing some negotiating with the PCs - wether as quest giver or owner of something the PCs want.
 
Perhaps he could be introduced running back into the village having returned from a fierce fight defending the mouth of the cave. Turn the first combat encounter into a push them back and follow them in scenario.
 
Looks like Vampires are going to be moving a sect into the dungeon based on the results of the current survey!

If vampires aren't your thing... you need to vote!
 
Good evening all,

Round #2 of the Barbarian Village is now ready for scrutiny. The village has grown in size and population. There's now farm-land and a paddock for the horses. There's a few big buildings that need labelling. The cave entrance is now included with some defensive positions.

Please provide feedback. Do we need any more structures, features, etc.

It's a 5"x5" grid.

Link to High Res
Barbarian_Village_Cave.jpg
 
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Had some time to do a 2nd NPC image.

This is something to encounter and is an enemy. Pretty easy to figure out what this is or is it so is it.

So is she a low level demon/devil, a major demon/devil, some sort of vampire queen (a little stretch with the horns), the reason most good alignment characters turn evil (LOL), or something else?

I wasn't too happy with the way the way this image came out.

Any comments are welcomed.
 

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Looks like we have a clear winner - a Vampire cult has just moved into the cave. Using it's significant history of the land they are preparing to move against the living folk. The dungeon is a defense system designed to keep adventurers from stumbling onto their plans.

14mcdgx.jpg
 
I wasn't too happy with the way the way this image came out.

Any comments are welcomed.

I'd consider changing the background color. The current color does nothing for the images contrast. Black might be best or a charcoal maybe. Anyway I'd switch up the background to see if anything works better before messing with the vampire/demon. The blade of the weapon in her hand seems to suffer the most from the close color matching with the background.
 
Thanks,

This is it with out the sepia tone added in.

How does it look as a just black and white style image?


I'd consider changing the background color. The current color does nothing for the images contrast. Black might be best or a charcoal maybe. Anyway I'd switch up the background to see if anything works better before messing with the vampire/demon. The blade of the weapon in her hand seems to suffer the most from the close color matching with the background.
 

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I reached out to the owner of Hero Machine 3 out of curiosity. Looks like we can use that to generate npc art also!

Hi Josh,

Whoever creates the character has total IP control over it and can use it as they wish. I generally request a credit link of some sort (though that's not a requirement) but otherwise you're good to go.

Good luck!

Jeff

wrote:
Hi Team,

I would just like to query how your commercial policy of Hero Machine 3 works.

I'm personally not looking to sell any content but I am leading a community project to release free dungeons for Realm Works and we are investigating options for including NPC art.

Any information would be greatly appreciated.

Josh
 
Thanks,

This is it with out the sepia tone added in.

How does it look as a just black and white style image?


I think that looks better, although I would consider one of two things (either/or and not both together).

1. remove the grey background altogether if you can, just leave it white.
2. add a glint or starburst type of effect on the weapons edge somewhere. I think that might make the weapon look even more dangerous looking.

I'm not sure the glint on the weapon would work so well against a pure white background though.
 
Sorry for getting this reply back a bit late guys. I've got several major health issues and wasn't able to reply back because of them and still am feeling very bad.

I've used a couple of different programs to do the art.

The main ones are:

Lightwave 11.6.3, GIMP with G'MIC (I do most of my filtering in it, Adobe Elements 8 (Most of my custom brushes are in it.) and assorted 3D resources.

Lightwave and the 3D models are the most expensive things used. My Lightwave copy is an old one one from several years ago. The 3D assets in each one run from $60 and up if I remember correctly, I think I git some of them on sale about 5 years ago.

Usually I do a render bring render into a graphics editor and apply filters and brush over it and the main image is the render or something based on it and the render is sort of rough guide.

I've used and do have other 3D programs and graphics ones.

If you want to get into doing 3D art based stuff send me a PM as that would be a very long discussion on where to start and what to get and common problems to avoid so renders don't look like plastic people, etc. Also the EULAs for some models can have restrictions and stuff to watch out for.

2 final things before moving on is that you can spend hours just on the render. If you look at the attached image the outpost. That took only about 1 hour-90 minutes to set up for rendering in a 3d program. (One of the guy's on the ProFantasy forum made the sci fi base model that I used.).Rendering it took over 6 hours. I think it was like 12 total. And the final result isn't that great.

The other thing is that you can tweak 3d stuff to do no realistic looking renders but that also is time consuming.

The other attached image is a render of a3D model. No postwork. It took me over an hour to adjust the model and so stuff with the textures and to play with render settings so that when rendered it would look like an animation cell.

Now some other options do exist for doing art that I have used and have recommended to others:

ComiPo! this program lets you do Japanese Manga art and you need no drawing skills as it uses models.
It has several add on packs and one is for Wetern fantasy RPGs.

Layered clip art.
This got brought up and covered in good detail in 2 threads on the ProFantasy forum.

The 1st shows some examples and talks about how this works and shows that you can do several different genres.

http://forum.profantasy.com/comments.php?DiscussionID=5796

The 2nd thread has a big list of books in it

http://forum.profantasy.com/comments.php?DiscussionID=5448

The EULA in those books does say that you can use the recorded art you make with the PSDs for games, projects, etc. so

I'll do some work on image over the weekend. I have a female half-orc in good sensible armor and a female magic user to finish up.

Removing the grey background won't be a problem.

An effect on the weapon is something I'll mess with when I'm feeling better. I have a set of Photoshop brushes I bought just designed to do spell and magic effects.
 

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Gday team!

The Mad Cartographer had some free time and whipped us up a map for the cave entrance!

The concept being that directly through the cave entrance is a massive cave. Within that cave wooden platforms have been built. Those wooden platforms are setup defensively (keeping in mind that there is a constant fight between the Barbarians and the cave dwellers).

Looking for a volunteer to take this to the next level. Someone to populate the defence. Maybe install a trap or two. The stairs should lead to the next level.

Direct Link
Cave_Entrance_S2.jpg
 
My first thoughts were...

Is there anything stopping anyone from jumping from one platform to the next.
How deep is the cave?
Wooden structures... anything that will stop them from burning? :D
 
I imagine this as a storm the castle scenario. Entrance under fire. But hey, looking for a volunteer to tell us how they see this occurring :)
 
Ok I had tried to fix the NPC2 image with the suggestions that were given.

The weapon sparkle didn't work at all. I tried that on about 3 different retouch ups. The sparkle problem is that the sparkles block out other detail on the weapon.

I'll let the community decide if anything is usable.

Also, a quick additional thing. One of my health problems are getting worse. Was in the ER last Thursday and what they did isn't working. So I'm not sure when I'll be able to post or work on art and stuff.
 

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I like the redo c and redo d images, although I think d outshines c.

As to the sparkle or glint, I guess I misrepresented it. I was thinking a single glint or shine off of a single edge of the blade. Think of it as a stylized cross or 'X' shape where the corners near the center are rounded off while the ends come to a point... but it's hallow or white on the center with only a black or grey outline. I guess I was thinking more of what is done in some cartoons or comics with flashing swords or axes.
 
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