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Community Dungeon Project

daplunk

Well-known member
Realm_Works_Community_Dungeon_Project.jpg


Hi Team,

So... we have the ability to import and export! WHICH IS AMAZING! However right now we don't have any content. Since we have a bit of time before the content market is released I figured why don't we all work together to create some content that can later be released to the entire community!

I propose that we, the collective group of RW Game Masters, work together to create a dungeon that can later be shared with everyone!

Think of it as an opportunity to really give this new functionality a good and proper test while also showing the amazing potential that exists within Realm Works to create, manipulate and share content!

How To Participate
If you want to join in, simply do the following:

  • Post below indicating your interest.
  • Create a one-shot dungeon designed to last 2-4 hours.
  • Draw a map up using what ever means you have available. I have a CC3+ and will work with users to transform your map into something similar to below.
  • Create the dungeon within Realm Works and import your map, put pins on the map and link to the content contained within that location.
  • Game System = System Neutral (So it will work for everyone)
  • Export the dungeon from Realm Works
  • Zip the export up and find a way to share it with us (Google Drive, OneDrive, Drop Box, etc).
  • Submit a New Issue at the RW_Community_Repositor.
  • Volunteers will then work to merge the content into a master realm which will then be shared with the community.

Content Restrictions
No copyright content can be used.
Content should be suitable for all ages (lets keep it appropriate for the kids).

Content Standards
Content Sharing Guidelines

Game System
Please use the 'System Neutral' game system to build your dungeon realm. Having consulted with LW on this they suggest this as the best game system to use for compatibility with all other game systems.

Game Setting
The aim will be a generic fantasy setting since that is a popular setting that people use.

Timeline
Dungeons don't create themselves over-night and we all have work and RPG's to run. Therefore dungeon entries will be accepted from now until the start of March 2017.

Theme
Personally I don't think we need one. Lets focus on making something random and fun.

Handling Monster Stats
I suggest we don't attempt to handle monster stats. Lets assume the user will already have the monsters at their disposal. We can therefore type monster names and make them bold indicating the user should refer to the bestiary of their game system. RW should links to the content anyway should the user have those monsters entered.

To get us started here is a generic overland entrance that should be easy enough for any of us to slide into just about any setting and hopefully get those creative juices flowing.

CLICK HERE to discuss the overland map and make suggestions on the content of the overland map.
RW_Community_Dungeon_Project_Overland.jpg
 
Last edited:
:D I'm designing a puzzle level. Going to focus it completely on puzzles and traps. See if the players can kill themselves without my involvement.
 
Great to see some discussion starting to happen over at the GitHub.

I've created an issue to start tracking the level I'm working on. It's a huge puzzle that could prove rather deadly to a party who fails to think it through.

Need some opinions on suitable damage for such a puzzle. To make it so the player's can't reach the end by simply soaking damage it really needs to do some serious damage. But is it going to be too hard for the party?

Don't Cross The Same Color Twice!
 
I'm totally loving this idea! I'm interested and will be putting time aside to work on this throughout the weeks. Thanks, daplunk and LW for including the community in a fun and engaging way :)
 
Great to see some discussion starting to happen over at the GitHub.

I've created an issue to start tracking the level I'm working on. It's a huge puzzle that could prove rather deadly to a party who fails to think it through.

Need some opinions on suitable damage for such a puzzle. To make it so the player's can't reach the end by simply soaking damage it really needs to do some serious damage. But is it going to be too hard for the party?

Don't Cross The Same Color Twice!

Hmm, that depends on the system - it sounds like you are planning for a system where people have a ton of hit points (a fighter in D&D). Other systems might be different - one good hit = one kill.

It also depends on whether you are the GM-type to easily kill your PCs or you tend to keep them alive because they are important to the epic story that is unfolding.


Edit:
Read your bit on github - that could work. 25% is 25% :-)
 
Sorry I thought the idea behind this wasn't to create a 2 to 4 hour adventure. I thought it was to design a level of a dungeon to be put in a master dungeon and creating a larger scale quest. I would say this would be akin to ruins of undermountain where it was a massive multi leveled dungeon that would take several sessions to complete.
 
The idea is to make many dungeons and combine them together so that the party would have to move through several different dungeon complexes with very different layouts (read: layouts made by different people).

Daplunk's idea for a dungeon would be for one (tiny?) part of the overall dungoen complex.

Re. killing the PCs:
In some systems it is not a big deal. The surviving members grab the deceased and withdraw. Then it is a matter of resurrecting. In other systems you tend to stay dead when you reach that state.
 
daplunk/Vargr,

I have one word for you: Grimtooths


Dave

Dave... you're a bad bad man!

Thankfully Grimtooth's comes with a copyright designed to protect players from you :rolleyes: Yes I totally checked because this would be a great opportunity to finally use one of those traps mwahaha.
 
Sorry I thought the idea behind this wasn't to create a 2 to 4 hour adventure. I thought it was to design a level of a dungeon to be put in a master dungeon and creating a larger scale quest. I would say this would be akin to ruins of undermountain where it was a massive multi leveled dungeon that would take several sessions to complete.

Correct, all participants create a 2-4 hour long dungeon and at the end we will merge it into a mega dungeon.

Although is appears we have openings for the following also:
  • One person to create a forest encounter in the lead up to discovering the town.
  • One person (or perhaps we all chip in on this one) to build the town and populate it with NPCs.
 
I'm pretty sure I've got a couple of town interior building maps I did that were never used or can knock up something in the next few days. To contribute to the town development.

How are NPC stats going to be handled? Monster got covered in the 1st post, but I'm talking about specific townsfolk that they could interact with.

Also, how are magical items and spells being handled? Maybe put in a different color and in bold entries that will use a generic item name. So a "minor healing potion" and the user could replace it with what ever that is in a game system.
 
Good questions.

How about for NPCs we don't handle stats. Most systems should have generic stats that the DM can apply quite easily.

Still note down what weapons the NPC carries, race, alignment, size.

What we should definitely handle is RP (personality). I really liked how Storm King Thunder did this. Here's an example:

Roleplaying Information
As the Lord Protector ofTriboar and a secret agent of the Harpers, Darathra has sworn an oath to defend the town. She takes her duty very seriously. In addition to her gear, Darathra has an unarmored warhorse named Buster.
Ideal: "Good people should be given every chance to prosper, free of tyranny."
Bond: "I'll lay down my life to protect Triboar and its citizens."
Flaw: "I refuse to back down. Push me, and I'll push back."

Just enough information for the DM to quickly identify with the character allowing them to build on it from there.

Magic Items should be easy enough. Put in a name and description letting the DM replace them with suitable items from their system.
 
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