I just found that the feat 'Draconic Arcane Grace' is missing, from Races of The Dragon pp. 102.
Thanks. I'll look into it.
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I just found that the feat 'Draconic Arcane Grace' is missing, from Races of The Dragon pp. 102.
So can we set up the community data set for 3.5 the same way they do it for 5th edition? Have it on Github so anyone can correct errors and update the data set and just have version rollouts for everyone else.
I have almost zero experience with coding, but although struggling I'm getting to create some stuff. I intend to have all PHB combinations in Gestalt if people want to (I'm already getting this, at least, mostly right and have some I'm using at a current game) and I'm trying now to make the Blackspawn Stalker from MM IV, but on thi one I need some serious help.
For now the only thing I'm managing with the Blackspawn is to check boxes and put numbers into its own "Race" thing.
It is not too large, but I'll try to also explain here all my problems with the Blackspawn.Gestalt has been a hot topic for years. Anything you can add in that regard I'm sure would be greatly appreciated.
As for the Blackspawn, I'm sure we can help you out with that. Feel free to ask questions, or if you're completely stuck, zip the file and attach it here. If it's too large, let me know and I'll get you my email address.
It is not too large, but I'll try to also explain here all my problems with the Blackspawn.
First of all, I don't know where I would create the Things to add in the Special Abilities section of the Race, so for now everything I can do is to select Things that exist already.
It have a +1d6 Acid damage on the Bite attack and +5' reach on Tail Slap. By seeing how the Fire Elemental handles this I think I would have to add both observations as self-explaining specials, but I did'n saw nothing like already in the list.
Web and Acid Spit work a little differently to it. I copied the Bebilith Web for now, but I don't know where to set its daily charges and it have different range and Hit Points. Its Acid Spit is a ranged touch attack and instead of fixed damage roll it causes (1/2 HD * 1d6) Acid, and I don't know how to code that even when I find how to create Special Abilities for the race.
Get me your e-mail if you think that would help, the file isn't big but my browser isn't attaching it either.
I did zipped, though it says here that the forum does accept .user. But the problem was my browser alright. It went as far as to say it is uploading, then got stuck there.I'm pretty sure you need to zip up the user file to attach it. The forum doesn't accept attachments of the .user type.
Racial specials are created in General -> Specials.
I'm quite dumb for some things, but at least I can do my little contributions. If it is ok to share my file here, I'll update when I have something interesting to add to the database or doubts on how to do something.Racial specials are created in General -> Specials.
I'm quite dumb for some things, but at least I can do my little contributions. If it is ok to share my file here, I'll update when I have something interesting to add to the database or doubts on how to do something.
The Blackspawn is basically done. I have a little problem with the Web stating twice that it have 8 charges/day (it is saying (8/day) (DC 20) (8/day) (Ex)), but it is pretty minor. I would like to make the Spit Acid state the damage like the Web does for the DC, but it isn't a major concern, either.
Let me know how I can share my data to help.
Been trying to figure out how to keep the Ex special abilities when adding a skeletal template while deactivating the rest but can't seem to come up with the right generic script. Been working on this for the Skeletal Dragon and Zombie Dragon templates.
So I think that I came up with an option that will be a great work around. I'm going to start working to get the actual idea put in and let you know how it goes. But it will be a lot of work.
~ Go through all type specials and feats and assign a tag to disable them.
foreach pick in hero from BaseSpec where "!SpecSource.Undead & !SpecSource.Skeleton & !thingid.fSimple"
perform each.assign[Helper.SpcDisable]
nexteach
Have you looked at the current Skeleton template in MM1?
Code:~ Go through all type specials and feats and assign a tag to disable them. foreach pick in hero from BaseSpec where "!SpecSource.Undead & !SpecSource.Skeleton & !thingid.fSimple" perform each.assign[Helper.SpcDisable] nexteach
You can modify the above to get what you need. Look for a generic tag on Ex abilities and put that in between the "" in the first line.
OK. I'm not wrapping my head around it for some reason. I've seen that script and it disables all special abilities for a skeleton. For some reason it just isn't clicking how to make it go from all special abilities to just Supernatural and Spell Like abilities while leaving the Extra abilities active.
My work around was to let it disable all of them and then bring them back through an adjustment category that would let you pick the base dragon type. Crude and extra work but doable.
foreach pick in hero from BaseSpec
where "!SpecSource.Undead & !SpecSource.Skeleton & !thingid.fSimple"
perform each.assign[Helper.SpcDisable]
nexteach
where "!AbilType.Extra"
Hi, I've been searching through the forums and haven't found an answer. Did anyone ever make the Lasher prestige class from Sword and Fist? If so, where can I find it?