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Community Created 3.5 D&D data set....

Strange, it didn't satisfied the pre-req on my HL when I checked it.

The Tainted condition on the Adjustments works as in OA/UA, that is, it causes an equal penalty on Con and Wis scores, while the Corruption/Depravity conditions from HoH should be enough for the feat and just apply effects called Taint Symptoms, instead of direct ability penalty.

Basically:

1- the feat should work only on HoH material, to begin with. In the Adjustments it is taken care by Corruption and/or Depravity scores, by HoH rules. It shouldn't require the Tainted condition from OA/UA.

2- the Tainted from OA/UA causes ability penalties, what is an undesired effect on top of not being native to HoH material. So this would cause the necessity of three adjustments non-native to the feat source just to make it work: a non-native Tainted score, and two ability bonuses of equal value to correct an incorrect penalty.

3- either way, on my HL not even this last correction worked to satisfy the pre-req. I'm sending a version with the Tainted selected and set to 8 in Adjustments, to no avail with the feat, at least for me (it is still red, and still reads "Must be suffering from Taint" as the error on the feat).

4- Optimally, HoH Corruption/Depravity should check positive for Taint even on OA/UA "taint" material, as per being confirmed in the book as alternate rules for the same effect (and with similar possible scores and the very same acquisition ratio).
 

Attachments

Ah, I see the confusion now. I was not referring to the Tainted Adjustment from OA/UA. Tainted Fury, as written, doesn't know anything about that. What I was referring to is the Tainted Condition as seen here:

tainted.png
 
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Cool. I've added notes to the Depravity and Corruption adjustments that will hopefully help reduce confusion in the future. Sorry about that.
 
I tried the Chahar-Aina from OA on a Githzerai, and it not only didn't stacked with the Inertial Armor (it supposedly should), but actually reduced the AC by -1. Also tried the Dastana, but it just didn't changed anything.

All that could be corrected (as far as it goes) by an Armor Adjustment, and I'm not 100% sure it should stack (but it is an NPC, so it will, anyway), but there goes the bug, anyway.
 
Does the Tainted checkbox satisfy the conditions that ask for the Taint Adjus from OA?

Unlikely. The Taint condition removes the tag "User.NoTaint" which is what most things looking for the Taint condition are actually looking for. The Taint adjustment from OA/UA doesn't appear to do the same thing. I haven't delved into the OA/UA stuff, but my guess is they are are completely separate.
 
I tried the Chahar-Aina from OA on a Githzerai, and it not only didn't stacked with the Inertial Armor (it supposedly should), but actually reduced the AC by -1. Also tried the Dastana, but it just didn't changed anything.

All that could be corrected (as far as it goes) by an Armor Adjustment, and I'm not 100% sure it should stack (but it is an NPC, so it will, anyway), but there goes the bug, anyway.

Where does it say that it stacks with Inertia Armor?
 
Not directly, since my doubt, but it says that it stacks with some types of armor.

From OA, page 75:

"Chahar-Aina: This “four mirror armor” can be worn over certain other types of armor to provide an additional armor bonus that stacks with both the foundation armor and any shield worn. A character can wear a chahar-aina effectively over padded, leather, or chain shirt armor. A character needs Armor Proficiency (medium) to wear a chahar-aina without penalty."

"Dastana: These large metal bracers can be worn in addition to some other types of armor to provide an additional armor bonus that stacks with both the foundation armor and any shield worn. A character can wear dastana with padded, leather, or chain shirt armor. A character needs Armor Proficiency (light) to wear dastana without penalty."

I'm more worried about the Chahar-Aina reducing the AC (it certainly shouldn't do so). The stacking with Inertial Armor is indeed my interpretation, though I'm not sure if it should by the rules (badly written rules, on my opinion).
 
Not directly, since my doubt, but it says that it stacks with some types of armor.

From OA, page 75:

"Chahar-Aina: This “four mirror armor” can be worn over certain other types of armor to provide an additional armor bonus that stacks with both the foundation armor and any shield worn. A character can wear a chahar-aina effectively over padded, leather, or chain shirt armor. A character needs Armor Proficiency (medium) to wear a chahar-aina without penalty."

"Dastana: These large metal bracers can be worn in addition to some other types of armor to provide an additional armor bonus that stacks with both the foundation armor and any shield worn. A character can wear dastana with padded, leather, or chain shirt armor. A character needs Armor Proficiency (light) to wear dastana without penalty."

I'm more worried about the Chahar-Aina reducing the AC (it certainly shouldn't do so). The stacking with Inertial Armor is indeed my interpretation, though I'm not sure if it should by the rules (badly written rules, on my opinion).

The Githzerai special ability explicitly states that it doesn't stack with other armor bonuses. Both of these armors indicate they stack with armor bonuses from other "foundation" armor. Since Inertial Armor is a special ability and not physical armor, my interpretation is that it doesn't stack.

Chahar-Aina appears to have a script that reduces the AC by the amount of its own AC bonus if it is not legal to wear (such as if the character is wearing full plate or something). This does appear to be a bug. I will see what I can do with it.

Thanks for the report.
 
Unlikely. The Taint condition removes the tag "User.NoTaint" which is what most things looking for the Taint condition are actually looking for. The Taint adjustment from OA/UA doesn't appear to do the same thing. I haven't delved into the OA/UA stuff, but my guess is they are are completely separate.

OA/UA taint is just a numerical value. Anything that checks for this taint just checks the value of your adjustment, such as maho-tsukai requiring a taint score of 4.
 
I'm working a personal archive to make the list of Rokugan's languages. Can someone says me how can I work with the requisites for learning a starting language? I did the main work, but none of them can be learned as starting right now...
 
Hello there!

I am new here and I just downloaded HeroLab. I followed the instructions to install the dataset and it was succesful. When I try to create a character in d20 system it gives me an error saying that there were duplicates and will try recovery something. After that creation process begins but I don't see any of the additional content.

What could be the issue here? :confused:
 
I'm working a personal archive to make the list of Rokugan's languages. Can someone says me how can I work with the requisites for learning a starting language? I did the main work, but none of them can be learned as starting right now...

After you have created the languages, you need to make them available to the race(s). This is done by adding langauges as "Automatic Languages" (what I presume you mean by starting language) and "Languages allowed" on the race itself in the editor.
"Automatic Languages" can also be added to a Class.
If you want to add this to already existing race, you may be able to do it with an Archetype or Mechanic.
 
Hello there!

I am new here and I just downloaded HeroLab. I followed the instructions to install the dataset and it was succesful. When I try to create a character in d20 system it gives me an error saying that there were duplicates and will try recovery something. After that creation process begins but I don't see any of the additional content.

What could be the issue here? :confused:

Did you created or downloaded other user-created content for d20? If the HL finds conflicting tags, it stops applying both, as far as I understood.

Or using the *Extend tab which would be easy way to do this.

How do I use the Extend? I looked into it, and just found three spaces to add tags. What tags should go where?
 
How do I use the Extend? I looked into it, and just found three spaces to add tags. What tags should go where?
Lets say I want to give a "allowed" language of Abyssal to the core Elf race. Well you can't normally change the tags of existing races but the Extend tag lets you do exactly this.

If I go to the editor "Race->Race" tab I can do "New (Copy)" to find the elf and I need to record its Thing ID (rElf). You don't actually need to select the Elf race we just wanted its Thing ID.

Now do a "new (blank)" on the "Race->Race" tab and look for the "Languages Allowed". Click the edit button and select Abyssal. Now you see in the TOP right corner the blue button "Tags" has 3 tags. Take a look at them and you see one is Group ID "Language" and Tag ID "lAbyssal". Write these down and go ahead and delete this new race. We just wanted to find the group/tag.

Go to editor tab "General->*Extend Thing" and press "New (Blank)". You can now enter "three" values.

Thing Unique ID - is the rElf race id you recorded above.
Group ID - is the "Language" value you recorded above.
Tag ID - is the "lAbyssal" value you recorded above.

Do a test now and after HL restarts you will see that "Elf" now has an allowed language of Abyssal. :)
 
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Hello there!

I am new here and I just downloaded HeroLab. I followed the instructions to install the dataset and it was succesful. When I try to create a character in d20 system it gives me an error saying that there were duplicates and will try recovery something. After that creation process begins but I don't see any of the additional content.

What could be the issue here? :confused:

You can right-click on the error window, copy it to clipboard and paste the error messages here. That will help us debug the issue.

As pointed out above, if HL encounters any errors when compiling, then none of the user data will be available.
 
Help!

So being new to Hero Lab, naturally I want to program in my Epic Level 41 character for D&D 3.5, which involves biting off more than I can chew.

I am taking the route of making my character as it was at level 20, and then hard coding in all the changes beyond level 20 (since Hero Lab can't directly handle epic levels for 3.5).

Heroic:
12 Monk
4 Custom Prestige Class with special abilities at 1,4
2 Rogue
2 Fighter

Epic:
1 Rogue
4 Kensai
6 Same Custom Prestige Class with special abilities at 7,10
10 Perfected One (dragon magazine)

Amazingly everything is working except for one thing...

Is there is a way to script some code to assign two additional special abilities from my custom prestige class and allow the user to choose them? (they would normally be obtained at levels 7,10 but those are past level 20).

I don't want to alter the prestige class itself, such as giving 3 special abilities at level 1.

I can't really code, so a direct example or referral I can manipulate is appreciated!

My special abilities are named
cFstSpec1 (@ lvl 1)
cFstSpec2 (@ lvl 4)
cFstSpec3 (@ lvl 7)
cFstSpec4 (@ lvl 10) and are currently working within level 1-20.
 
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