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Thanx Paris!
I think I was looking for a spot that was just "this is how much money the PC has in their pocket". I guess that doesn't exist. Seems like it should.
Thanx,
Kizan
I want to be able to easily CHANGE the gp in hand not just see it.
Thanx,
Kizan
you can also use the configure hero option and just add what gold you would like.
There are three ways to legitimately change the gold in hand: earning more (done via the Journal tab), losing what you have (also done via the Journal tab, via negative numbers), or spending it (done via the Weapon, Armor, Magic Item and Gear tabs). All leave nice historical records of the process that you and your GM can reference.
If you want a fast way to modify gold on hand, buy a 1GP item, and then sell it for whatever gold amount you want by manually entering that amount (+1 for the original gold). This will update the cash on hand and total equipment value fields, still tracking the change.
It's a LOT simpler to just create a new journal entry, tho.
There are a couple ways to edit a Player Character's gold. The most direct ways are to:
1. Go into the "Configure Hero..." window and edit the character's starting gold (right under the starting level selection).
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Both of these methods require a few more clicks, but they accomplish what you're looking for without too much trouble.
I hope these help!
I guess I will put in a feature request then. In this case I am the GM I don't need or want a paper trail in my character character sheets. All I want to do is easily edit the amount of gp in the PCs pocket. We don't track item costs and transfers the way HL seems to want to force me to.
We don't want to use the journal at all really.
The best thing I've found so far is to check the box that "buys for free" and
then use the main hero config screen to set "starting" money to however much is in their pocket. This is really clunky way to do this but it works. Partly because the "buy for free button doesn't stay checked for a character you have to check it every time you load a PC.
Thanx,
Kizan
I have it all incorporated into the Basic Pack. Should provide a bit of a stop-gap measure because as Aaron said "cost" is not easy.ShadowChemosh has expressed interest in implementing the coin types in the Community Basic Pack, so you can have GP, CP, SP, and PP as items to manipulate in the inventory.
I have no idea how close that is to release, though.