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Change GP? (Noob question)

Kizan

Well-known member
I can't figure out how to edit a PC's gp. I've looked and looked. Someone please point it out to me?

Thanx,

Kizan
 
There are a couple ways to edit a Player Character's gold. The most direct ways are to:

1. Go into the "Configure Hero..." window and edit the character's starting gold (right under the starting level selection).

2. In the journal tab, you can give a PC money. To take money away, just enter a negative value.

If you are using an NPC and don't want to switch him over to a PC temporarily to use the options above, there are two ways that you can "trick" HL into giving your NPC gold.

1. In the Gear tab, add an item and pay "negative" gold for it. (For example, choose to add "Custom gear" and then give it a value of -200 gold pieces.) Then, go back and remove the item. Even selling it for 100% of its value will yield a return of 0 gp, but you'll still have the money in your Wealth total and HL will automatically calculate the weight.

2. Under "Configure Hero", temporarily make the NPC into a PC to restore the Journal tab. Add your required wealth and then go back into "Configure Hero" to make the character an NPC, again.

Both of these methods require a few more clicks, but they accomplish what you're looking for without too much trouble.

I hope these help!
 
Thanx Paris!

I think I was looking for a spot that was just "this is how much money the PC has in their pocket". I guess that doesn't exist. Seems like it should.

Thanx,

Kizan
 
Thanx Paris!

I think I was looking for a spot that was just "this is how much money the PC has in their pocket". I guess that doesn't exist. Seems like it should.

Thanx,

Kizan

It's a bit of a change in thinking. In most character generators, equipment is just added without any real accounting on the intake side. Hero Lab is designed to account for each session (or even each encounter if you want to get that granular) via the Journal section. This takes a little getting used to, but in the end it's a big step forward because you can go back to each entry and look up how much money and XP you made from each encounter. This allows you to easily tell the forgetful guy who didn't write something down, or the absent guy who the GM ran last week how much money and XP they should be adding.

It's especially great for GMs, because it helps them be able to check up and catch any "mistakes" that players may have made on a session by session basis (we've all had "that player" in a game who manages to somehow afford more stuff than everyone else).
 
Also, when you're looking for "cash on hand" you can always look at the character's wealth information at the top of the page. If you mouse over that number, a "help text" window will pop up with the breakdown of how many of each type of coin the character has. This is separate from the Gear value, which tells you how much your PC's gear is worth, which is helpful when comparing against the Wealth by Level chart.
 
I want to be able to easily CHANGE the gp in hand not just see it.

Thanx,

Kizan

There are three ways to legitimately change the gold in hand: earning more (done via the Journal tab), losing what you have (also done via the Journal tab, via negative numbers), or spending it (done via the Weapon, Armor, Magic Item and Gear tabs). All leave nice historical records of the process that you and your GM can reference.

If you want a fast way to modify gold on hand, buy a 1GP item, and then sell it for whatever gold amount you want by manually entering that amount (+1 for the original gold). This will update the cash on hand and total equipment value fields, still tracking the change.

It's a LOT simpler to just create a new journal entry, tho.
 
you mean assign 0 gold to start with? when you create the char it comes up with a little screen asking about name and levels and such, just make sure all the money slots are set to 0. i dont think is a default method of giving 0 gold to all new chars though.

although someone should check, i am at work and cant look now, but NPCs might start with 0 gold and players start with 150g.
 
There are three ways to legitimately change the gold in hand: earning more (done via the Journal tab), losing what you have (also done via the Journal tab, via negative numbers), or spending it (done via the Weapon, Armor, Magic Item and Gear tabs). All leave nice historical records of the process that you and your GM can reference.

If you want a fast way to modify gold on hand, buy a 1GP item, and then sell it for whatever gold amount you want by manually entering that amount (+1 for the original gold). This will update the cash on hand and total equipment value fields, still tracking the change.

It's a LOT simpler to just create a new journal entry, tho.

I guess I will put in a feature request then. In this case I am the GM I don't need or want a paper trail in my character character sheets. All I want to do is easily edit the amount of gp in the PCs pocket. We don't track item costs and transfers the way HL seems to want to force me to.

We don't want to use the journal at all really.

The best thing I've found so far is to check the box that "buys for free" and
then use the main hero config screen to set "starting" money to however much is in their pocket. This is really clunky way to do this but it works. Partly because the "buy for free button doesn't stay checked for a character you have to check it every time you load a PC.

Thanx,

Kizan
 
There are a couple ways to edit a Player Character's gold. The most direct ways are to:

1. Go into the "Configure Hero..." window and edit the character's starting gold (right under the starting level selection).

---snip -----
Both of these methods require a few more clicks, but they accomplish what you're looking for without too much trouble.

I hope these help!

They helped me just what i needed ability to go back to starting cash after a class is chosen.

This is in the wrong place tho..should appear as a die roll after 1st level is picked with the ability to overwrite then
 
I guess I will put in a feature request then. In this case I am the GM I don't need or want a paper trail in my character character sheets. All I want to do is easily edit the amount of gp in the PCs pocket. We don't track item costs and transfers the way HL seems to want to force me to.

We don't want to use the journal at all really.

The best thing I've found so far is to check the box that "buys for free" and
then use the main hero config screen to set "starting" money to however much is in their pocket. This is really clunky way to do this but it works. Partly because the "buy for free button doesn't stay checked for a character you have to check it every time you load a PC.

Thanx,

Kizan

I have a problem with the starting cash work around. I created an 8th level character and gave him 1,369 PP, zero the gold and 5 SP.

Now it gives me an error saying that I have -13,671 GP and I cannot have negative amount of gold pieces. When I hover on it it says 1,369 PP, -20 GP, 5 SP.

Clearly there is a bug if you zero out the GP in starting cash.
 
Yeah I haven't had the best of time getting the program to make change out of PP. Basically using the journal tab under your pp gp sp cp entry boxs you can easily do the changes yourself by using the -value on the PP and then adding that into the boxes you wish to distribute the money around to. No plus sign is needed obviously to add in values, but if you use the - sign in front of those values it will subtract from those currency values.
Sure I can see your point not wanting to use a journal but the only reason I can think of the wealth boxes being there is it would make sense in the form of "bookkeeping" your funds. Yeah I admit though it was a bit of a trick when I first started learning it myself.
 
i don't see what the problem is with just implementing boxes that you can put straight cash into. Journal is really clunky. How about just a "purse" with PP, GP, SP and CP on it?
 
ShadowChemosh has expressed interest in implementing the coin types in the Community Basic Pack, so you can have GP, CP, SP, and PP as items to manipulate in the inventory.

I have no idea how close that is to release, though.
 
Getting currency in a state where different piles of coins can be used to pay for this or that, and even just renaming existing coin types, much less defining new ones with relative values linked to a standard has been something I was asking for when I was just a user. Believe me when I say that this project is complicated.
 
ShadowChemosh has expressed interest in implementing the coin types in the Community Basic Pack, so you can have GP, CP, SP, and PP as items to manipulate in the inventory.

I have no idea how close that is to release, though.
I have it all incorporated into the Basic Pack. Should provide a bit of a stop-gap measure because as Aaron said "cost" is not easy. :)

Some of my crazy work stuff should slow down now that we are past Valentines day. I am "hoping" this weekend get the Packs out.
 
Nice.

The stuff Aaron is describing seems like over-kill in some ways, but never let it be said I turned down a cool-if-complicated simulation when I could have it :)

Actually, something like that was requested in the RealmWorks forums. I really think that's the wrong place for something like that, and HeroLab is more appropriate.
 
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