I've made a new version which can be downloaded from HERE.
It seems your link does not work - there is a "..." that I think means something has been cut out of the link.
Or maybe it is just me?
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I've made a new version which can be downloaded from HERE.
If the planet has axial tilt that the people understood enough to have astrolabes then that means they could measure the solar year, the tilt is measured against the plane of the elliptic after all. But there can't be a conventional plane of the elliptic because that would mean a stable solar year and stable seasonal lengths.Sure are wrong there. Ya know that metal thing they keep showing at the beginning of Game of Thrones? It's an Astrolab that hangs in the great library, they have focused on it in episode. I think that it is reasonable to say, It's axial tilt is likely variable (ie it wobbles) and that the "current" scholars in Westeros have no idea how it works, but to say that it can't be understood humans is a bit reaching IMO.
I've made a new version which can be downloaded from HERE.
I would say "feature rich" can still be lacking -- even lacking important features. Yes, there's no denying that RW has a lot of nifty management capabilities (like linking) but from a mechanical standpoint, custom calendars are an important feature of managing a campaign and campaign events, and not having it also hobbles other features. For example, timelines and even linking are less useful without custom calendars. From a role-playing standpoint, as some folks on this board have already pointed out, they really add to the immersion.For what we pay for RealmWorks we get a very useful and feature-rich campaign manager. We are not owed anything else.
As Kbs666 pointed out, custom calendars were more than a "possible" feature. Custom calendars are highlighted as an existing feature in the Kickstarter video (at the 6:40 mark) and they're listed on the Kickstarter page under the "summary of the most important features" (note the phrase, "most important"):Calendars have long been asked for, a desire fueled by it being a possible feature that was highlighted in the Kickstarter (if I remember correctly).
There isn't enough data to support this assertion. The only thing we know(?) is that other features seem to have been voted higher in a survey. That does not necessarily indicate "most users." Surveys are notorious for receiving a small number of responses relative to the number of potential respondants.... for most users this is apparently not a priority. Other features have been voted for over calendars.
Similarly, I obviously can't speak for others but I, for one, started using World Anvil because they support custom calendars and integrated timelines.Also, custom calendars do not seem to be enough of a competitive advantage nor something that is going to draw lots of new users and drive much revenue. No, I don't have any numbers to back this up. Just conjecture on my part based on years of conversation with other users and the devs in this forum.
These are all good, useful, and desireable features (customizable pins!), but none of them are integral to a campaign setting/information, itself. I can't reveal date/time information to my players -- individually or all at once -- if I can't record the information to begin with.Then you have individual player reveal, enhanced and customizable pins, and many more features that have equally vocal users.
I'm sure at least some people purchased RW believing the tool supported custom calendars. This sort of feature is prominent -- and well-implemented -- in other world/campaign managers, such as World Anvil
I'm sure at least some people purchased RW believing the tool supported custom calendars.
I would say "feature rich" can still be lacking -- even lacking important features. Yes, there's no denying that RW has a lot of nifty management capabilities (like linking) but from a mechanical standpoint, custom calendars are an important feature of managing a campaign and campaign events, and not having it also hobbles other features. For example, timelines and even linking are less useful without custom calendars. From a role-playing standpoint, as some folks on this board have already pointed out, they really add to the immersion.
I was not part of the kickstarter
Create custom calendars for your world. Link multiple calendars together and see how all the dates translate to your master calendar. Calendars can reflect different in-game cultures, lunar calendars, and worlds.
Thanks for providing the link to that, Farling. But, as I pointed out earlier, that's not just a list of proposed features. The page introduces the list as,From the Kickstarter's list of proposed features at https://www.kickstarter.com/projects/610004753/realm-works-streamlined-rpg-campaign-tools:
I'm sure at least some people purchased RW believing the tool supported custom calendars.
Given the planned development arc for Realm Works, I would like to strongly encourage...
There is no planned development arc for RW at present. Nothing is being done, nor will it for the foreseeable future. I'm quite sure there's another thread that says that even a 'beta' of calendar's can't be made available.