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Calendars

Lexin

Well-known member
I could be doing something wrong, and I'm prepared to be told that I am, but quite often when I need to insert a date my calendar will have reset itself to year 20,000.

It takes a little while to click through to the dates I need (today 1923 but sometimes I have to go back to 1400).

Is there any way of programming RW so that it automatically goes to the year specified in some kind of setting? That would be really useful.
 
A fully fledged calendar function including custom calendars will soon(TM) be implemented. I.e. we have been waiting for improvements of this feature since the beginning of time. Many things are already prepared in the code, but - as far as I know - the GUI has to be completely overhauled. As we have been told, a programmer will have to work at least a complete month on it. Since RW understandably needs the revenue, the calendar features will have to wait until after the opening of the content market.

:(

So, all we can do is wait more or less patiently, remined the good folks at Lone Wolf of our needs regularly, and hope.
 
You can make your own quite easily. Not ideal but its a work around.

LZbOnNH.png
 
I did find a calendar tool I can use as workaround.

https://fantasy-calendar.com/

https://www.youtube.com/watch?v=MFvYR4BSKz4&feature=youtu.be

It does almost all I want. But the tool
  • exists outside of RW, so that I still cannot use the date snippets etc.
  • needs a work-around to simulate different worlds with a common calendar (i.e. I set up the planet we play on and its moon as additional moons, so that I can at least track the beginn of seasons and the moon phases).

:(


Hopefully, when the Custom Calendar feature finally arrives, it will work somewhat like this, including the settings for sunrise and sunset (on a variety of worlds) and weather.

:D
 
at this point i would rather have the Gregorian calendar removed from realm works entirely and any drop down menus for date or time span to just be text boxes.
 
Hopefully, when the Custom Calendar feature finally arrives, it will work somewhat like this, including the settings for sunrise and sunset (on a variety of worlds) and weather.

:D


Regarding sunrises and sunsets throughout the year, there is one other option I hope RW includes one day:

An easy integration of axial tilt, i.e. I enter the axial tilt of a given game world into a field of the Calendar GUI and the tool uses it to calculate the day legnths.
 
To determine the length of a day, you need to know the axial tilt, the latitude of where you want to know the length of a day, and the calendar day you want to know the day length of.

To determine time of sunrise and sunset, you additionally need to know either the absolute longitude, or at least the relative longitude within the band for which the time zone applies (in fantasy world terms, there would have to be a location that is the standard to which regional times are defined). In a world without standards-setting bodies, this could be very chaotic, where a large, powerful realm might have its capital govern the time standard and every other location within the sway of this realm would have its time anchored to that. So, in the very east of such a realm (assuming counterclockwise rotation of the planet relative to the ecliptic), the sun might rise at 3AM (using an earth-like time scale), while it might rise at 12PM in the very west end (for a large realm, e.g.). Remember, even on earth, there are some locations that observe a daylight savings time and some that don't; locations where there are 30 minute time zones and hour time zones; and locations where time zones are widely distorted from a strictly longitudinal basis for the sake of convenience [usually so a small country does not need to have separate time zones].

Another common practice in fantasy cultures would be to reset your chronometer (mechanism would vary depending upon whether the chronometer is a sundial, hourglass, or mechanical device) to some standard reticle value when the sun first touches the horizon (or when the first cock crows, the first cricket chirps, or some other observable phenomenon).

And this all assumes there is only one sun in the system.

If Realmworks is attempting to capture such aspects within its calendar system, it is no wonder it is taking so long to develop.
 
Yes, I know it is a rather complex topic, so I am hoping only for an approximating solution to be integrated someday.

My current work-around tool does do just that (from minute 6:00 onwards):

https://www.youtube.com/watch?v=MFvYR4BSKz4&feature=youtu.be

It does almost all I want. But the tool
  • exists outside of RW, so that I still cannot use the date snippets etc.
  • needs a work-around to simulate different worlds with a common calendar (i.e. I set up the planet we play on and its moon as additional moons (of the campaigns homeworld, where the calendar system in use was developed), so that I can at least track the beginn of seasons and the moon phases (on the planet, where most of the atcual action takes place) ).

:(


Hopefully, when the Custom Calendar feature finally arrives, it will work somewhat like this, including the settings for sunrise and sunset (on a variety of worlds) and weather.

:D

And, I do not expect it to be integrated all at once, if those features ever get integrated at all.

But it is incredibly usefull dealing with spot/observe test modificators, nocturnal creatures, magic cycles, tracking of seasons (e.g. on different worlds) and the like.

And, this is the feature request / wish section, after all.
 
Keep in mind every campaign world won't have axial tilt.

The Known World from a Song of Fire and Ice does not have axial tilt in a way that can explain its seasons in any way that can be understood by humans for instance.
 
Keep in mind every campaign world won't have axial tilt.

The Known World from a Song of Fire and Ice does not have axial tilt in a way that can explain its seasons in any way that can be understood by humans for instance.

Sure are wrong there. Ya know that metal thing they keep showing at the beginning of Game of Thrones? It's an Astrolab that hangs in the great library, they have focused on it in episode. I think that it is reasonable to say, It's axial tilt is likely variable (ie it wobbles) and that the "current" scholars in Westeros have no idea how it works, but to say that it can't be understood humans is a bit reaching IMO.
 
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