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Issues in current release:
- Headband of Intellect: does not assign ranks to selected skill anymore
- Wayfinder, basic: with ioun stone placed in it still provides light at will when it should not
Question #3 of the FAQ has your answer how to do this.
Because a White Haired Witch at level 10 has access to Rogue Tricks. So its correctly telling you that until level 10 you don't have access to Rogue Tricks.The bug occurs when you add the Witch archetype, White Haired Witch, to a Level 1 Witch.
Click into the Witch tab and you'll see that instead of Hexes, it says, "No More Rogue Tricks allowed."
Looks like I messed up the Int boosting items last time (Sorry! Brain fart!), so I've got that fixed now for the next release.
The Wayfinder issue is something I will look at when I do my next catch-up for the bug thread (certainly not this next release, unfortunately).
The other wayfinders have similar issues, special powers that become inactive if stones are placed in them.
Also some stones also provide special powers (which I currently use the personal tab to add to the character)
Not sure if your going to implements seeker of secrets wayfinder enhancements.
Also for the int boost items, are the skill ranks and the skill points for a higher attribute separate or the same.
i.e. +2 headband increase int by 2 giving +1 skill point per level as a permanent increase to intelligence after 24 hrs, plus providing 1 rank per level in selected skill?
- can this be optional if its not how it actually works?
Because a White Haired Witch at level 10 has access to Rogue Tricks. So its correctly telling you that until level 10 you don't have access to Rogue Tricks.
P.S. - This archetype removes all hexes so it shouldn't be showing hexes.
Code:Attempt to access non-live child pick 'manDrag' from script Location: 'eval' script for Thing 'fcFtrOread' (Eval Script '#1') near line 4 - - - Attempt to access non-live pick via script fails for pick 'manDrag' Location: 'eval' script for Thing 'fcFtrOread' (Eval Script '#1') near line 4 - - - Attempt to access non-live child pick 'manDrag' from script Location: 'eval' script for Thing 'fcFtrOread' (Eval Script '#1') near line 4 - - - Attempt to access non-live pick via script fails for pick 'manDrag' Location: 'eval' script for Thing 'fcFtrOread' (Eval Script '#1') near line 4
Just a thought: There's feats which boost the save DCs of spells - can you give the class an ability that does that?This really should be separated, since I didn't see a way to adjust save DCs by themselves (ie, on the Adjust or InPlay tab).
Go to the "Adjust" tab and click on "Other Adjustments" then look for "Saving Throw or Saving Throw, All". These will give a generic "Bonus" or "Penalty" to saves.This really should be separated, since I didn't see a way to adjust save DCs by themselves (ie, on the Adjust or InPlay tab).