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Bug Reports - Version 3.14

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Rake attacks are being listed as secondary, which means that their attack bonuses are 5 lower than they should be. See my other post about needing a new damage tag.
 
Hot dang, I figured out how to fix Wild Shape. The ExtraWild tag has to be assigned to the hero twice to get the tagcount 2 higher to add to Wild Shape uses per day. Unfortunately, that doesn't fix the problem with the Elemental Wild Shape uses per day (you get 1 extra with Extra Wild Shape) nor does it fix the same problem with Smite, as neither has a tag like ExtraWild associated with it. In those, a static number is added in, and since that static number is a temporary variable, it can't be changed externally. Applies to Remove Disease and Rage as well, and probably a few of the srd prestige class powers, but I didn't check these.
 
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When creating a double weapon, when designating the secondary critical modifier for the other end of the weapon, it lists 2 and 4 but is missing 3.
 
When creating a Duskblade I found that it gives me bonus 0 level spells known for high int mod, which will never be used.
 
Sorry...I was directed here for bug reports from the the thread for Lawful G's big compilation of stuff...
 
The Hill giant base attack bonus is showing +8 / +19 grapple in text description and +7 BAB on the creation screen but monster manual states BAB +9 / +20 Grapple.
 
I just did new (copy) of the Hill Giant, and its listed BAB in HL is 8. However, in the monster manual, its BAB is 9. So even with the size modifier concern, HL still appears to be incorrect.
 
Also, the label on that bonus is "Attack Bonus", not "Base Attack Bonus".

Check D20 srd website!
Check special edition Monster Manual 2004 printing!
Check Monster Manual normal printing no errata included!
All state Base attack bonus as +9 size modifier doesn't factor on base attack bonus.
Hero Lab is incorrectly displaying BAB on Hill Giants!
 
When using the Natural Bond feat, there is an error that keeps cropping up:

"Attempt to access non-live child pick 'cAnimComp' from script."

"Attempt to access non-live pick via script fails for pick 'cAnimComp'"

"Attempt to access non-live child pick 'cAnimComp' from script."

"Attempt to access non-live pick via script fails for pick 'cAnimComp'"

Just letting you know.
 
Natural Bond isn't an SRD feat, so its likely this is a user content bug. Having said that, I don't get the errors you are seeing. However, the feat is not complete because it doesn't cap at HD, but that's a separate issue.
 
When using the Natural Bond feat, there is an error that keeps cropping up:

"Attempt to access non-live child pick 'cAnimComp' from script."
"Attempt to access non-live pick via script fails for pick 'cAnimComp'"
"Attempt to access non-live child pick 'cAnimComp' from script."
"Attempt to access non-live pick via script fails for pick 'cAnimComp'"

Just letting you know.
Do you have an animal companion at the time of taking this feat?

Update: Was able to duplicate the error. This is fixed for the next release(1.3).

Thanks for the report.
 
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Nevermind. My HL crashed, and I really don't know why, but doing the same edit this time around didn't crash it, even though I couldn't restart HL until I had deleted the offending (but same code I have now) from the user XML file.
 
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Here it is, completely harmless as far as I can tell, yet it crashed HL on me. I've since recreated the languages, it has exactly the same code, but doesn't crash because of it now. I'm baffled as to what happened.

<thing id="lMerTongue" name="Merchant&apos;s Tongue" description="Typically spoken by peoples throughout Daelund." compset="Language" replaces="lCommon" uniqueness="unique">
<containerreq phase="PreLevel" priority="5000">!Settings.HouNoComm</containerreq>
</thing>
<thing id="lDruar" name="Druar" description="Typically spoken by subterranean peoples in Daelund." compset="Language" replaces="lUndercomm" uniqueness="unique"></thing>
 
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