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Bug Reports - Version 3.14

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In trying to answer someone's question on the forums I have found that monster classes are broken now. I made a test class and got the following error. Same error for all previously made classes.

Attempt to access field 'cSpellExpr' that does not exist for thing 'rPsueTest'
Location: 'eval' script for Component 'Totals' (Eval Script '#6') near line 7
- - -
Attempt to access field 'cSplBkExpr' that does not exist for thing 'rPsueTest'
Location: 'eval' script for Component 'Totals' (Eval Script '#6') near line 8
- - -
Attempt to access field 'cSplScExpr' that does not exist for thing 'rPsueTest'
Location: 'eval' script for Component 'Totals' (Eval Script '#6') near line 9

I'm getting this exact same error. Create a new monster class in a new user file, either by copying or blank. The editor creates the monster class, adds one level to the (also blank) hero in the background, then complains as above. Current version of HL 4.0b

Anyone know any workarounds?

The workaround is to run data file debugging OFF
LOL
 
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Occassionally I have this problem. I create a new thing, and for some reason or another, it doesn't recognize the unique id, calling it invalid. I have no idea why it ends up doing this, I usually have to start from scratch on the thing I'm creating to make it work, which is annoying. Again, I can't seem to reproduce this reliably, it just seems to happen spontaneously and for no real reason. I make a thing, and it comes back with an invalid unique id error. This is the first image.

Then I duplicate it and give it a totally unique id, where it still continues to call it invalid. Essentially, unless I delete it, it is totally useless. Any idea why that keeps happening (rarely)?

Forgot to mention, I can't just save the thing and reload everything. While this is going on, I can't save anything I do, I have to delete the entry completely, and restart the whole program. Funny thing is, I save things when I create their id and Test Now, which worked just fine, so the entry for this thing (rThoqqua) is there in the list, and I can load it as a copy, but it's completely empty of data (as I saved it originally). When I save the thing now, it saves, but it doesn't overwrite anything. It just reports no error on saving, only when I hit Test Now. Far as I can tell, it's not saving either. Super glitch!
 

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The updates are posted when enough work has been done to justify one. Unfortunately, we are a pretty small company, and have to focus our efforts strategically. This means d20 has not been updated in some time, though I hope that I can push one out in the next few months.

With the latest Pathfinder release now out the door, is there a chance of seeing a bugfix release for d20 in the near future?
 
Found another bug, Far Shot is not correctly being applied to thrown weapons. It is giving the range increment a multiplier of 1.5 (the same as projectile weapons) when it should be doubling it for thrown weapons.
 
Quote:
Originally Posted by Nigel Fogg The Wayfarer
Also, I've found a glitch when you select the javelin as a custom magic weapon, in this case a +1 Javelin with the extra enhancement of 'Returning'.

A regular javelin correctly applies a -4 to the Melee Attack scores as per the weapon's description however, the above described magical version does not factor in the penalty.

Nigel Fogg, aka The Wayfarer

Quote:
Originally Posted by Nigel Fogg The Wayfarer
The Feat: Far Shot increases the range increment of a projectile weapon, such as a bow, by a multiple of 1.5 and for a thrown weapon the range increment should be increased by a multiple of 2.

For the Net and Javelin specifically, and I suspect other thrown weapons as well, HL is using the projectile muliplier when it should be using the thrown weapon multiplier (x2).

Another weapon-related glitch to add to the javelin one above and my earlier report about the Feat 'Far Shot' not working properly with weapons that are thrown. I'm sure you guys haven't forgotten and that those will be fixed in the next update. ;)

...
Hoping this is in time to be added to the next update,
Nigel Fogg, aka The Wayfarer :)

Since Far Shot is being brought up, I hereby add my 2 cents with the reminder above of my earlier postings to this thread since both the Far Shot glitch is still happening AND the continued failure to apply the -4 to melee attacks with a Custom Made javelin. :(

Nigel Fogg, aka The Wayfarer :)
 
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:)
Ah, I did a search for Far Shot, this didn't come up for some reason.

Yeah back on page 4 of this thread, entries are in the low thirties, way back in 2010.

I had hoped they'd been resolved by now but when I went to update my "back up" fighter for the current 3.5 campaign that I'm in, I saw that wasn't the case & then you, Kendall-DM, posted your observation on one of the two issues. So hopefully this'll get the notice of 'The Powers That Be' and fixes will be put into place. :D

Nigel Fogg, aka The Wayfarer :)
 
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Zombies have no HP?

The pre-made Human Zombie Commoner seems to have no HP displayed, is this due to the lack of any Constitution? In the box defining its' Hit Point value, the number is present, but do the program does not seem to recognize it, thereby using the Tactical Console to subtract HP does not function correctly.

I've tried to make a level one human commoner and then add the Zombie template, but the Zombie template does not seem to be available. Building a "Custom Race" from scratch works as a short term fix, but is there no way to remedy the issue? It's totally possible to subtract from 0 the damage dealt the Zombies, and as undead are graced no negative 10 HP, it's not the biggest problem in the world.

Anyone have a file with the Zombie Template fixed or a Human Zombie Race created?

Edit: Found that I had some files not selected in the Configure Hero screen. Was able to use the Zombie Template and all stats are correct, so no help needed. Maybe it has just been a while since the Undead.stock has been updated?
 
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Found another bug, didn't find it in a search so I'm posting it. It appears that magical shield spikes are experiencing the "live state" problem with its parent. It is resolving the a script I don't have access to before the parent pick has been resolved. You can easily test this by putting masterwork shield spikes on a shield and getting the error.
 
As reported in the community bug thread:

Phylactery of Undead Turning is incorrectly listed as a Neck slot, should be Head slot.
 
As reported in the community bug thread:

The portable hole for d20 system does not seem to be a container or for some reason I just can't add items to it.

Editor's Note: The portable hole is not set as a container. It is also missing the code to ignore weight for items placed inside it.
 
Dragon Disicple bug?

I have a sorcer that I have taken levels of Dragon Disciple. I have added the +1 to levels, but it is giving me the error that I have to assign it to a spell class. I cannot find where I need to go to do that, and it is not adding the levels to my spells per day for those levels.

Is this some kind of bug? Any help would be appreciated.
 
Yes, it looks like there's a core bug here. When setting up a class with extra spell levels, there's an option for "Extra Spell Instead?" that is checked for the Dragon Disciple. It appears this option is not quite implemented correctly. Unfortunately, I'm not sure there's a way to work around that issue. If it wasn't already reported, I'll add it to the bug report thread. In the meantime, you can use the spells known adjustment to add a bonus spell to the appropriate level. This won't get rid of your validation error, but it might be the best you can do right now.
 
The bonus spell for the Dragon Disciple prestige class isn't getting added properly. When selected, there is a validation error message asking you to choose a class to add the spell to. There is no method available for choosing that class so no spell slot is ever added. This appears to be a bug with the "Extra Spell Instead?" feature. There should be a drop down to choose which class to add the bonus spell to.
 
Bug Reports - Version 4.0c

I triple checked my version#, and it is not the same as the sticky thread here so I'll simply start a new thread with the correct version. I apologize if this is not correct.

When printing my Journal, it looks like the game date fields are not shifted correctly.

-> Date in game: 0597/05/13
-> Date printed: 5970/51/30

I didn't do any further testing to see how it's all wrapped, likely a slip of the code and hopefully trivial to fix. Thank you! :)
 
FYI their are multiple versions when dealing with Hero Lab as you have the application (ie .exe) and the data sets (ie d20, Shadowrun, Pathfinder). These have different versions. So currently the d20 data set is v3.14 but Hero Lab the program is running at 4.0c.

Same as Pathfinder is running currently at v7.1 but Hero Lab the program is still running 4.0c.

Just an FYI is all about the version information. :)
 
Thank you for the clarification. I suspect this is a bug in the app and not the data set, but I can't be sure. I'm using the updated d20 data set, I just purchased this Friday morning.
 
There are two spells showing up in the Cleric spell list that I think are from one of the Pathfinder sources. The problem is that they are showing up without any Pathfinder sources being checked:

Dream Feast (sPFClr1000)
Traveling Dream (sPFClr4000)

I don't know which source they are from exactly. I do think, though, that they probably aren't sourced correctly if they are showing up without any PF sources being checked. If anyone knows differently, let me know.

Note: There may be other spells like this, but I haven't made it through all the spell lists yet. If I find others, I will post them.
 
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