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[Bug Reports] Lizardmen

Hi

When I choose staff of the last sun as a magical weapon on my skink chief and then give him a spear I get an error (Magical weapon + normal) but the staff counts as a short bow so I should be able to take a mundane CC weapon.

Thanks

Fixed for 2.62
 
Coding Report: 95% of it works fine, its just making it locking out some the Slann stuff challenging. Expect on time Sep release 2.63.
 
Thank you so much!

Thank you so much for your continued support! I really appreciate it! Armybuilder would be worthless without you!

For my old 7th Edition lists how do I keep those from updating to the new LM rules? (total n00b question I know, a link to the right thread is probably the answer)
 
Thank you so much for your continued support! I really appreciate it! Armybuilder would be worthless without you!

For my old 7th Edition lists how do I keep those from updating to the new LM rules? (total n00b question I know, a link to the right thread is probably the answer)

Hard print then before updating to the new dataset.
 
New LM list

First off, thanks for the new update. I've been going through and I testing out things and mostly it looks very good.

I did notice a few things:
-It would be nice if the Slaan with the 8 sig spells displayed like the loremaster does.
-A mounted scar vet on a carn that chooses a shield and spear gets an "x" that would imply a bad weapon combination
-Terradons/Ripperdactyl's are T3 so the rider's T should be ignored. Same with the 2 wounds. This currently isn't set properly in either the unit selection after you select them.
-MC across various armies generally show the proper total when you select the unit (putting a - by the mount info) though it's inconsistent if they display the rider or the highest S when looking at the top pane for selection.
 
First off, thanks for the new update. I've been going through and I testing out things and mostly it looks very good.

I did notice a few things:
-It would be nice if the Slaan with the 8 sig spells displayed like the loremaster does.
-A mounted scar vet on a carn that chooses a shield and spear gets an "x" that would imply a bad weapon combination
-Terradons/Ripperdactyl's are T3 so the rider's T should be ignored. Same with the 2 wounds. This currently isn't set properly in either the unit selection after you select them.
-MC across various armies generally show the proper total when you select the unit (putting a - by the mount info) though it's inconsistent if they display the rider or the highest S when looking at the top pane for selection.

-It would be nice if the Slaan with the 8 sig spells displayed like the loremaster does. - Will review
-A mounted scar vet on a carn that chooses a shield and spear gets an "x" that would imply a bad weapon combination - Fixed for 2.65
-Terradons/Ripperdactyl's are T3 so the rider's T should be ignored. Same with the 2 wounds. This currently isn't set properly in either the unit selection after you select them. - Fixed for 2.65
-MC across various armies generally show the proper total when you select the unit (putting a - by the mount info) though it's inconsistent if they display the rider or the highest S when looking at the top pane for selection. - I agree and will modify and scan for other occurrences for 2.65, This will require some background coding but I think I can find a way to make the 'Available Unit' section display the adjusted To/Wo as well.
 
Skink Chief

Hi,

When I give a skink chief a spear both the javelin and blowpipe are then greyed out. I should be able to still take either with the spear since it is a melee weapon and the blowpipe/javelin are ranged weapons.

Regards
Brandon
 
Hi,

When I give a skink chief a spear both the javelin and blowpipe are then greyed out. I should be able to still take either with the spear since it is a melee weapon and the blowpipe/javelin are ranged weapons.

Regards
Brandon

WF8 Lizardmen pg 89. Entry: Skink Chief: "May be armed with one of the following."
Extra Hand..........2 (unless mounted)
Blowpipe.............6
Lustrain Javalin....2
Spear.................2

That means the model cannot take more then one of these choices reguardless if one is a melee and one is a ranged weapon. Unless the term "May take one means more then one".
 
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Ahh, I took that statement as those were the valid options he could choose from not that he could only choose ONE of them.

Thanks Ed
 
Just noticed when giving my Temple Guard the Jaguar Standard, in the book it is listed at 50 points, in Army Builder it is only listed at 25 points.
 
Ahh, I took that statement as those were the valid options he could choose from not that he could only choose ONE of them.

Thanks Ed

We aim to please so tell me where to shoot :) On a more serious note: Keep trying to break the files, I will keep trying to fix them.

Ed
 
Well then I have a new question for you. If I take a Slann priest and give him the discipline "Wandering Deliberations" how do I link all the signature spells to him. I tried selecting each signature spell one at a time but I get an error saying "Too many lores".

Brandon
 
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Well then I have a new question for you. If I take a Slann priest and give him the discipline "Wandering Deliberations" how do I link all the signature spells to him. I tried selecting each signature spell one at a time but I get an error saying "Too many lores".

Brandon

Yes, this is still an outstanding issue, I have yet to solve. Expect it for the oct release to be solved. I have gone at it two different ways one mirroring the high elf route, failed. One fresh code I thought would work, failed. So back to the drawing board.
 
Ye it is a bit of a hard one to code, I was quite surprised I could actually select from 3 different lores before I got the error.
 
Ye it is a bit of a hard one to code, I was quite surprised I could actually select from 3 different lores before I got the error.

Well check out 2.64 and add the Discipline then you can use it to select add all spells plus lore attributes. Enjoy <o
 
Hi I tried it out and now I can pick 4 of the signature spells before I get an error:
Unit 'Slann Mage-Priest': Only spells from one 'Lore' may be selected.
This is with Wandering Deliberations selected.
 
Hi I tried it out and now I can pick 4 of the signature spells before I get an error:
Unit 'Slann Mage-Priest': Only spells from one 'Lore' may be selected.
This is with Wandering Deliberations selected.

Select the wandering deliberation then go to it on your roster to add the spells using it not your core spell list. The spell are part of the item/upgrade not character base character listing, try that

Slann-Priest
Wandering Deliberations
Sword of Striking

Select the item it adds to your character to find its spells.

Let me know if that works
 
Lizardmen Big Reporting

Jaguar Standard is listed for 25 points in the armybuilder, it should be 50 points.
War Banner is listed for 25 points in the armybuilder, it should be 35 points.
 
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