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[Bug Reports] High Elves

Champion Errors

I noticed a bug relating to champions when working with a High Elf army, although this bug may be present elsewhere as well, I did not look.

Essentially, if you upgrade a unit to have a champion, the champion itself is not listed as having the army wide special rules (Valour of Ages & Speed of Asuryan), and the unit specific special rules (causes Fear For a Keeper of the Flame, for example). The weapon choices and other such options seem to all propagate correctly though.

This is overall cosmetic, since most people should understand that a champion acts under the same rules and abilities of the rank and file in his unit (except the fact that he is a champion of course), but there are some situations where people can be confused or accidentally mislead.

The first example of this was the one that caused me to notice the bug and test to see how far it reached: A Bladelord (Sword Masters of Hoeth champion) will be listed as having Always Strikes Last (which is not true, despite having a Greatsword, because like all High Elves, he has Speed of Asuryan). Again, mostly cosmetic on the program and printouts, but can cause confusion.

A more prominent example of this that I noticed was a High Helm (Silver Helm champion) will have the 6+ Ward save for close combat from hand weapon + shield listing in his statistics. Which means it's not registering the fact that he is on an Elven steed like the rest of his unit, so he cannot claim that Ward Save (it shows correctly on the rank and file).

Overall, it looks as though specials are not propagating down properly to a champion's entry, so misleading, or erroneous statistics are popping up.

Hopefully my description gave enough detail for you to find the problem.

Thanks, for the great Data File,

~AntaresCD
 
Yes, I see what you mean. It was, as you stated, assumed that it was unnecessary to repeat everything for the champion. However, I overlooked the error that would occur with mounted champions and shields, so this is something I will address. This is no small feat, as every single champion entry will need to be edited. I will get round to it, but it may take a while...
 
in high elves roster , magic armour, enchanted shield is costed 10 pts rather than 5 that is in the book.
 
in high elves roster , magic armour, enchanted shield is costed 10 pts rather than 5 that is in the book.

10 points is correct. The price in the Army book overrides price in Rule book. I'm sure when High Elves get a new book, it will use Rule book pricing.
 
High Elf Question/error

Greetings,

Thank you for the awesome work done with the Army Builder.

I noticed using the High Elf Hero Eltharion that he only has a 4+ armour save. The rules for Eltharion give him heavy armour (5+)+ the helm of Yrvesse (6+) armour save giving him a total of 4+. Now, he is also mounted which should give him an additional armour point of +1 for a total of 3+ armour save.

Hope this helps!

Peace,
Ambrose
 
Greetings,

Thank you for the awesome work done with the Army Builder.

I noticed using the High Elf Hero Eltharion that he only has a 4+ armour save. The rules for Eltharion give him heavy armour (5+)+ the helm of Yrvesse (6+) armour save giving him a total of 4+. Now, he is also mounted which should give him an additional armour point of +1 for a total of 3+ armour save.

Hope this helps!

Peace,
Ambrose

Hi, you are welcome :)

Eltharion is behaving for me. I don't mean to sound condesending, but you are selecting Stormwing?
 
Aaaaaah,

Many thanks. Although that just completely changed the points for my army, it makes the armour save correct. I apologize for the misstep.

Ambrose
 
I have 1 bug and 1 I-think-it's-a-bug.

Bug: The High Elf Talisman "Amulet of Fire" just needs a description change. Currently reads:
"Magic Resistance (1). Bearer is immune to flaming attacks"
Due to the current errata, it should read:
"Magic Resistance (1). Bearer has a 2+ ward save against flaming attacks"

Possible Bug: Any time any character is given a shield, the 6+ parry ward save is added. If any weapon aside from an extra Hand Weapon is added, the save is lost. This is correct. However, if you add a Great Weapon, the 6+ save remains. I checked the book and errata and I'm pretty sure this isn't correct, i.e. the Great Weapon should also remove the 6+ parry ward save. This occurred with any army's character that could be given a shield and a great weapon.
 
I have 1 bug and 1 I-think-it's-a-bug.

Bug: The High Elf Talisman "Amulet of Fire" just needs a description change. Currently reads:
"Magic Resistance (1). Bearer is immune to flaming attacks"
Due to the current errata, it should read:
"Magic Resistance (1). Bearer has a 2+ ward save against flaming attacks"

Possible Bug: Any time any character is given a shield, the 6+ parry ward save is added. If any weapon aside from an extra Hand Weapon is added, the save is lost. This is correct. However, if you add a Great Weapon, the 6+ save remains. I checked the book and errata and I'm pretty sure this isn't correct, i.e. the Great Weapon should also remove the 6+ parry ward save. This occurred with any army's character that could be given a shield and a great weapon.

Talisman fixed, will get to Great Weapon soon.
 
Talisman of Loec states that 'all successful saves are rerolled' however in army builder it says to reroll successful armor saves.

So in the book armor saves AND ward saves are rerolled.
 
With the new update, Dragon Armour and Shield of the Merwyrm give an error for too many pieces of armour worn. Thanks for the update!
 
Most of Lords not in the program.
Loremaster of Hoeth doesn't have access to Magical Armor upgrades as it states in MRB if a mage is aleady wearing armor it may take magical armor. Loremaster wears heavy armor.
 
Found 3 minor errors, no big deal really. And 1 bigger. (I'll keep editing this post, and not make new ones with errors I find.)

Anointed of Asuryan is missing the 4++ ward save (shown in the rules, but doesn't appear like on Pheonix Guards).

Frostheart Pheonix is missing the 5++ ward save.

Shield of the Merwyrn count as armour and not a shield.

Also, when you do add a pheonix to your AoA, it goes points both into Lord and Rare choise, so it becomes REALLY expensive :)
 
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Found 2 minor errors, no big deal really. And 1 bigger.

Anointed of Asuryan is missing the 4++ ward save (shown in the rules, but doesn't appear like on Pheonix Guards).

Frostheart Pheonix is missing the 5++ ward save.

Also, when you do add a pheonix to your AoA, it goes points both into Lord and Rare choise, so it becomes REALLY expensive :)

I suspect that UltraPrime will be tracking and fixing these things for the mid-month release.
 
Magic items:
Shield of the Merwyrm takes the slot of an armour, instead of the shield that it is.
Moranion's Wayshard description has a typo ("cannotnleave")
Banner of the World Dragon has an incorrect description (doesn't state that it applies to spells), and a typo as well ("ny" should be "by").

Lords:
Loremaster should be allowed to take magic armour.
Anointed of Asuryan does not show his 4+ WSv.
Phoenix mounts deduct rare points when they shouldn't.

Heroes:
Dragon Mage should be allowed to take magic armour.

Rare:
Frostheart Phoenix is missing its 5+ WSv.
 
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