Coming back to this one. It seems to only trigger when you remove a class skill that is part of a skill group (Knowledge, Craft, etc.).
Can you send me a user file with an example of this?
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Coming back to this one. It seems to only trigger when you remove a class skill that is part of a skill group (Knowledge, Craft, etc.).
Hi,
I am not sure if this is really a bug or just a missing feature, and maybe this has already been discussed and I couldn't find it.
I am building a Cleric in 3.5e, using the Divine Metamagic feat from Complete Divine.
If I pick the feat, and chose eg. Quicken Spell as the "Metamagicaly Divined" feat, I should then be able to memorize a spell of, say, lvl 2 (Aid), apply Divine Metamagic - Quicken Spell to it, and it should remain a lvl2-slot spell, consuming 3 Turn UD charges as well.
However, when I try to add a Custom - Metamagic Spell to my memorized spells, I can't add Divine Metamagic - Quicken Spell as the added Metamagic Power. I can only find the normal Quicken Spell, and the spells become a higher level-slot spell, which I don't want !
Sorry if this is a known issue !
Thank you for your work, this custom 3.5 pack is absolutely awesome.
Trion
Hi,
After a bit of searching on the forum i could not find a solution to my issue (however i'm not don't think is a bug per say).
I added the "draconic bloodline" feat to my bard which is supposed to grant specific spells.
However, some of these spells are nto on the bard spell list (ie Darkvision as the 1st level spell).
Thus i cannot add them and since the bard spell list is limited, i am also not allowed to create custom spells to match these.
Thanks in advance for your help.
Apaa
~ Add spells to our spell list just in case they aren't already there.
field[fChosen].chosen.field[cSpellExpr].text &= " | (thingid.spComLan1 | thingid.spDarkvis2 | thingid.spProEnrg3 | thingid.spFear4 | thingid.spMindFog5 | thingid.spTrueSee6 | thingid.spVision7 | thingid.spMndBlnk8 | thingid.spDomMon9)"
OK. I think I see what's happening here. I'm not entirely sure that the implementation was completed or what happened. I'll take a look and see if I can come up with a cleaner solution.
I was creating the Fang Dragon entry and found a super small bug in the White Dragon (my base that I'm working from). While changing the HD, Stats, and Age Category names I found that the HD in the Script for the White Dragon is off. I'm not in front of my computer but it is in one of the older categories. The HD is supposed to be 27 but is 17. So as you go up in categories it will go from like 24 to 17 and then like 30.
Like I said a simple fix. Just go into the script button and in the first script update that category's HD to 27.
Found another one in the White Dragon. Not sure this even shows at any time but it is there.
The Very Old category again. The CR is set in the same script. It is supposed to be 17 but is set to 21.
Another super easy fix.
Ok. Really, really, really unimportant bug in the white dragon.
In the ~ statement in the 3rd script in the statement "Dragon flight speeds are based on size." Categories is spelled wrong. It is "cagegories" instead.
Depths of the Void class skill for Inkyo (Rokugan Campaign), the Condition for the bootstrap needs to be changed from 100 to 500. 100 is too early for it to recognize when conditions are met.
if (field[usrChosen1].chosen.tagis[thingid.wBattleaxe] <> 0) then
foreach pick in hero from BaseWep where "WepFocus.? & IsWeapon.wBattleaxe"
perform each.delete[wCritMult.?]
perform each.assign[wCritMult.4]
nexteach
elseif (field[usrChosen1].chosen.tagis[thingid.wWarhammer] <> 0) then
foreach pick in hero from BaseWep where "WepFocus.? & IsWeapon.wWarhammer"
perform each.delete[wCritMult.?]
perform each.assign[wCritMult.4]
nexteach
elseif (field[usrChosen1].chosen.tagis[thingid.wGreatclub] <> 0) then
foreach pick in hero from BaseWep where "WepFocus.? & IsWeapon.wGreatclub"
perform each.delete[wCritMult.?]
perform each.assign[wCritMult.3]
nexteach
endif
var level as number
var check as number
var difficulty as number
level = hero.childfound[xBind].field[Value].value
check = level + #attrmod[aCHA]
difficulty = round(level/2,0,-1)
difficulty = difficulty + 10 + #attrmod[aCHA]
field[xSumm].text = "EBL = " & level & ", Binding Check 1d20 + " & check & ", Special DC = " & difficulty & "."
Need to add class variant from book Unearthed Arcane page 58.
Cant find the enchantment "Splitting" from Champions of Ruin can somebody help me find it?
The coding for the Hida Defender's Critical Focus ability (Oriental Adventures) doesn't function quite right. Please adjust to the following:
Code:if (field[usrChosen1].chosen.tagis[thingid.wBattleaxe] <> 0) then foreach pick in hero from BaseWep where "WepFocus.? & IsWeapon.wBattleaxe" perform each.delete[wCritMult.?] perform each.assign[wCritMult.4] nexteach elseif (field[usrChosen1].chosen.tagis[thingid.wWarhammer] <> 0) then foreach pick in hero from BaseWep where "WepFocus.? & IsWeapon.wWarhammer" perform each.delete[wCritMult.?] perform each.assign[wCritMult.4] nexteach elseif (field[usrChosen1].chosen.tagis[thingid.wGreatclub] <> 0) then foreach pick in hero from BaseWep where "WepFocus.? & IsWeapon.wGreatclub" perform each.delete[wCritMult.?] perform each.assign[wCritMult.3] nexteach endif
~ Assign the appropriate tag to all weapons that meet the criteria
foreach pick in hero where "WepFocus.? & (thingid.wBattleaxe | thingid.wWarhammer | thingid.wGreatclub)"
perform each.delete[wCritMult.?]
if (eachpick.tagis[thingid.wGreatclub] <> 0) then
perform eachpick.assign[wCritMult.3]
else
perform eachpick.assign[wCritMult.4]
endif
nexteach
Also, the coding for the binder's Binding ability (Tome of Magic, xBind) is still calculating wrong. Please change to:
Code:var level as number var check as number var difficulty as number level = hero.childfound[xBind].field[Value].value check = level + #attrmod[aCHA] difficulty = round(level/2,0,-1) difficulty = difficulty + 10 + #attrmod[aCHA] field[xSumm].text = "EBL = " & level & ", Binding Check 1d20 + " & check & ", Special DC = " & difficulty & "."
foreach loops are powerful, but also notoriously slow. As a modification, please try this:
Code:~ Assign the appropriate tag to all weapons that meet the criteria foreach pick in hero where "WepFocus.? & (thingid.wBattleaxe | thingid.wWarhammer | thingid.wGreatclub)" perform each.delete[wCritMult.?] if (eachpick.tagis[thingid.wGreatclub] <> 0) then perform eachpick.assign[wCritMult.3] else perform eachpick.assign[wCritMult.4] endif nexteach