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Bug Reports - Community Created 3.5 D&D data set

Coming back to this one. It seems to only trigger when you remove a class skill that is part of a skill group (Knowledge, Craft, etc.).

I suspect this is because those skills may not be on the character when the variant is added, but I'd have to look into it. Not sure when I'll get to that. Somehow, working from home has not afforded me more free time.
 
Hi,

I am not sure if this is really a bug or just a missing feature, and maybe this has already been discussed and I couldn't find it.

I am building a Cleric in 3.5e, using the Divine Metamagic feat from Complete Divine.

If I pick the feat, and chose eg. Quicken Spell as the "Metamagicaly Divined" feat, I should then be able to memorize a spell of, say, lvl 2 (Aid), apply Divine Metamagic - Quicken Spell to it, and it should remain a lvl2-slot spell, consuming 3 Turn UD charges as well.

However, when I try to add a Custom - Metamagic Spell to my memorized spells, I can't add Divine Metamagic - Quicken Spell as the added Metamagic Power. I can only find the normal Quicken Spell, and the spells become a higher level-slot spell, which I don't want !

Sorry if this is a known issue !

Thank you for your work, this custom 3.5 pack is absolutely awesome.

Trion
 
Hi,

I am not sure if this is really a bug or just a missing feature, and maybe this has already been discussed and I couldn't find it.

I am building a Cleric in 3.5e, using the Divine Metamagic feat from Complete Divine.

If I pick the feat, and chose eg. Quicken Spell as the "Metamagicaly Divined" feat, I should then be able to memorize a spell of, say, lvl 2 (Aid), apply Divine Metamagic - Quicken Spell to it, and it should remain a lvl2-slot spell, consuming 3 Turn UD charges as well.

However, when I try to add a Custom - Metamagic Spell to my memorized spells, I can't add Divine Metamagic - Quicken Spell as the added Metamagic Power. I can only find the normal Quicken Spell, and the spells become a higher level-slot spell, which I don't want !

Sorry if this is a known issue !

Thank you for your work, this custom 3.5 pack is absolutely awesome.

Trion

First of all, thanks for the report. Don't be shy about reporting even if they may have already been reported. :)

Based on the description of this feat it appears that it's intended to allow the character to use the metamagic feat on any prepared spell as a free action, thus it is not applied to prepared spells ahead of time. As a result, I think the current behavior is the correct behavior. As a player, you would just announce you are using the feat then deduct the appropriate number of Turn/Rebuke Undead charges from the In-Play tab and cast your quickened spell.

One change that can be made to this feat is) to provide a dropdown list to select metamagic feats from as opposed to freeform control.
 
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Hi,

After a bit of searching on the forum i could not find a solution to my issue (however i'm not don't think is a bug per say).

I added the "draconic bloodline" feat to my bard which is supposed to grant specific spells.
However, some of these spells are nto on the bard spell list (ie Darkvision as the 1st level spell).
Thus i cannot add them and since the bard spell list is limited, i am also not allowed to create custom spells to match these.

Thanks in advance for your help.

Apaa
 
Hi,

After a bit of searching on the forum i could not find a solution to my issue (however i'm not don't think is a bug per say).

I added the "draconic bloodline" feat to my bard which is supposed to grant specific spells.
However, some of these spells are nto on the bard spell list (ie Darkvision as the 1st level spell).
Thus i cannot add them and since the bard spell list is limited, i am also not allowed to create custom spells to match these.

Thanks in advance for your help.

Apaa

Sorry for the delay. I believe I have fixed this for the next release. Please add the following to the eval script on the feat in the meantime as a workaround:

Code:
~ Add spells to our spell list just in case they aren't already there.

field[fChosen].chosen.field[cSpellExpr].text &= " | (thingid.spComLan1 | thingid.spDarkvis2 | thingid.spProEnrg3 | thingid.spFear4 | thingid.spMindFog5 | thingid.spTrueSee6 | thingid.spVision7 | thingid.spMndBlnk8 | thingid.spDomMon9)"
 
I was creating the Fang Dragon entry and found a super small bug in the White Dragon (my base that I'm working from). While changing the HD, Stats, and Age Category names I found that the HD in the Script for the White Dragon is off. I'm not in front of my computer but it is in one of the older categories. The HD is supposed to be 27 but is 17. So as you go up in categories it will go from like 24 to 17 and then like 30.

Like I said a simple fix. Just go into the script button and in the first script update that category's HD to 27.
 
I was creating the Fang Dragon entry and found a super small bug in the White Dragon (my base that I'm working from). While changing the HD, Stats, and Age Category names I found that the HD in the Script for the White Dragon is off. I'm not in front of my computer but it is in one of the older categories. The HD is supposed to be 27 but is 17. So as you go up in categories it will go from like 24 to 17 and then like 30.

Like I said a simple fix. Just go into the script button and in the first script update that category's HD to 27.

Thanks for the report. Fixed.
 
Found another one in the White Dragon. Not sure this even shows at any time but it is there.

The Very Old category again. The CR is set in the same script. It is supposed to be 17 but is set to 21.

Another super easy fix.
 
Ok. Really, really, really unimportant bug in the white dragon.

In the ~ statement in the 3rd script in the statement "Dragon flight speeds are based on size." Categories is spelled wrong. It is "cagegories" instead.
 
Depths of the Void class skill for Inkyo (Rokugan Campaign), the Condition for the bootstrap needs to be changed from 100 to 500. 100 is too early for it to recognize when conditions are met.
 
Found another one in the White Dragon. Not sure this even shows at any time but it is there.

The Very Old category again. The CR is set in the same script. It is supposed to be 17 but is set to 21.

Another super easy fix.

Fixed.

Ok. Really, really, really unimportant bug in the white dragon.

In the ~ statement in the 3rd script in the statement "Dragon flight speeds are based on size." Categories is spelled wrong. It is "cagegories" instead.

Fixed.

Depths of the Void class skill for Inkyo (Rokugan Campaign), the Condition for the bootstrap needs to be changed from 100 to 500. 100 is too early for it to recognize when conditions are met.

Fixed.

Thanks for the reports.
 
The coding for the Hida Defender's Critical Focus ability (Oriental Adventures) doesn't function quite right. Please adjust to the following:

Code:
if (field[usrChosen1].chosen.tagis[thingid.wBattleaxe] <> 0) then
  foreach pick in hero from BaseWep where "WepFocus.? & IsWeapon.wBattleaxe"
    perform each.delete[wCritMult.?]
    perform each.assign[wCritMult.4]
  nexteach
elseif (field[usrChosen1].chosen.tagis[thingid.wWarhammer] <> 0) then
  foreach pick in hero from BaseWep where "WepFocus.? & IsWeapon.wWarhammer"
    perform each.delete[wCritMult.?]
    perform each.assign[wCritMult.4]
  nexteach
elseif (field[usrChosen1].chosen.tagis[thingid.wGreatclub] <> 0) then
  foreach pick in hero from BaseWep where "WepFocus.? & IsWeapon.wGreatclub"
    perform each.delete[wCritMult.?]
    perform each.assign[wCritMult.3]
  nexteach
endif

Also, the coding for the binder's Binding ability (Tome of Magic, xBind) is still calculating wrong. Please change to:
Code:
      var level as number
      var check as number
      var difficulty as number
      level = hero.childfound[xBind].field[Value].value
      check = level + #attrmod[aCHA]
      difficulty = round(level/2,0,-1)
      difficulty = difficulty + 10 + #attrmod[aCHA]

      field[xSumm].text = "EBL = " & level & ", Binding Check 1d20 + " & check & ", Special DC = " & difficulty & "."
 
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Need to add class variant from book Unearthed Arcane page 58.
Cant find the enchantment "Splitting" from Champions of Ruin can somebody help me find it?

These aren't bug reports. The splitting weapon enhancement (FR: Champions of Ruin) has not been coded - it's not in HL. You can request that things be added to the community files (in the thread: Community Created 3.5 D&D data set, for for example), but that doesn't mean that they will be. Someone needs to have the book they come from, and both the time and interest to create it in HL. You can always try to create them yourself using the editor.
 
The coding for the Hida Defender's Critical Focus ability (Oriental Adventures) doesn't function quite right. Please adjust to the following:

Code:
if (field[usrChosen1].chosen.tagis[thingid.wBattleaxe] <> 0) then
  foreach pick in hero from BaseWep where "WepFocus.? & IsWeapon.wBattleaxe"
    perform each.delete[wCritMult.?]
    perform each.assign[wCritMult.4]
  nexteach
elseif (field[usrChosen1].chosen.tagis[thingid.wWarhammer] <> 0) then
  foreach pick in hero from BaseWep where "WepFocus.? & IsWeapon.wWarhammer"
    perform each.delete[wCritMult.?]
    perform each.assign[wCritMult.4]
  nexteach
elseif (field[usrChosen1].chosen.tagis[thingid.wGreatclub] <> 0) then
  foreach pick in hero from BaseWep where "WepFocus.? & IsWeapon.wGreatclub"
    perform each.delete[wCritMult.?]
    perform each.assign[wCritMult.3]
  nexteach
endif

foreach loops are powerful, but also notoriously slow. As a modification, please try this:

Code:
~ Assign the appropriate tag to all weapons that meet the criteria
  foreach pick in hero where "WepFocus.? & (thingid.wBattleaxe | thingid.wWarhammer | thingid.wGreatclub)"
        perform each.delete[wCritMult.?]
    if (eachpick.tagis[thingid.wGreatclub] <> 0) then
        perform eachpick.assign[wCritMult.3]
    else
        perform eachpick.assign[wCritMult.4]
    endif
  nexteach
 
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