Is this in the right place? Not sure what Xanathar's Guide is.
No it's not the right place. This ruleset is for the D&D 3.5 d20 system, Xanathar's is a rules suppliment for the D&D 5e system.
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Is this in the right place? Not sure what Xanathar's Guide is.
I noticed that Aasimar race get Knowledge: Religion as Class Skill with every class (i.e. for fighters should be Cross Class Skill)
The complete list of "wrong" class skill for the Aasimar, in case you need:Thanks for the report. Looks like this was done intentionally based on the rule that all skills listed in a monster's stat block are considered class skills. However, the exception to this rule is when the monster has a class level, which the Aasimar clearly does, so the Aasimar shouldn't have any skills that are always considered class skills. I'll get this fixed.
The complete list of "wrong" class skill for the Aasimar, in case you need:
Heal,
Knowledge Religion
Listen
Spot
I am seeing the same errors reported in the 5E D&D forums also. Meaning I would go with this is a bug in the new binary program. I sent an email to powers that be to maybe take a look....Guys,after 8.5b patch,i started having problems with all kind of spells.Did anyone also get that?
Error:Table portal 'sThing' makes use of an agent reference but no agent pick is present
Or any solutions?
Two Weapon Rend does not work properly with Ranger. It is telling me I need a Dex 15, even though in the very description of the feat it says that all a Ranger needs is a base BAB of +11, be in the TWF track, and wear light or no armor
Made a Paladin/Ranger character, and took the Devoted Tracker Feat. Wild Empathy did not add up properly, where it should have been +29 (14 lvls Ranger/5 lvls Paladin, +8 Charisma mod and +2 from Handle Animal at 5 ranks) and was a +24.
The feat is also supposed to combine Animal Companion and Special Mount (if you take 5 levels of Paladin), and neither the Special Mount or the Animal Companion were able to be improved beyond the base 5 Paladin or 14 Ranger, much less somehow combined. I have a suggestion of making it's own tab.
I also had Multi-class issues in character creation while leveling when Devoted Tracker is suppose to eliminate that with Ranger and Paladin. I was forced to take all 5 levels of Paladin in a row instead of breaking it up as I wanted.
The Smite worked correctly at +8 to hit and +19 damage, so was the only part of the feat working properly.
I also took the Feat Extra Smite, but instead of giving the character 3 Smites a day, it only had 2 Smites a day listed. For some strange reason Extra Smite seems to have a category selection (that gave me no options) in the Feats category, when it just gives a flat bonus to any Smite ability of +2 a day, specially when you can take it multiple times and it stacks.
It seems that the Stone of Good Luck does not work properly with giving it's +1 Luck Bonus to Saves, Skills, and Ability checks.
Practiced Spellcaster feat- It increases your CL as it should, according to the notes on the side of the Wizard tab, but it doesn't seem to allow for actually putting those CLs to use by allowing for the new spell levels by increased CL, which is the whole point of the feat. Any ideas?
I'm not sure I understand. This feat increases your caster level, but it doesn't provide additional spells. This increase only effects your ability to penetrate SR and increases spell duration.
I believe this is the correct place and I apologize if it is not, I have found the the Totemist Chakra Bind (+1 capacity) does not function correctly on the Manticore Belt but seems to work fine on any other soulmeld bound to your totem chakra. For the Manticore Belt the +1 capacity appears correctly in the In-Play tab but when applied does not give a bonus to jump and spot nor does it give an extra spike. Thank you and I hope you have a great day.
Thanks for the report. I'll take a look.
Update: This is working correctly. Once Manticore Belt is selected, the bonuses to Jump and Spot are applied. The bonuses increase when you add Essentia to the Belt (which can be done on the In-Play tab). The spikes will also appear once you've added essentia. This is because the description indicates you can fire your spikes a number of times equal to the amount of essentia applied to the belt, which implies that if you have no essentia, you can't use that weapon.
I am seeing another bug pop up when applying essentia to the belt which I will try to track down.
Edit: To clarify as an example if I am personally being unclear (sorry if i am..) If I had Bloodtalons bound to totem and no essentia invested I would have a +0 to hit and no bleed. I invest 1 point via the standard method it would become +1 to hit and 1 bleed, and if I invested in the totem chakra it would become +2 to hit and 2 bleed. For Manticore Belt, when bound and no essentia you are correct there would be no spikes, and if I invested as standard it would become +2 to jump and spot as well as 1 spike. Totem chakra does not give me anything however it should grant me a total of 2 spikes and +4 to jump and spot when invested. So there is a total of 2 essentia invested yet hero lab says only 1 spike and only +2 to jump and spot.
AHA! Thanks for the clarification. I apparently wasn't fully understanding the issue. This is a timing problem, which I have fixed for the next release. If you want, you can also fix this yourself with a simple 2-step process.