Most likely cause adding things like Racial bonuses was one of the first things I did in d20. I don't think I have everything correctly moved over yet to use the new bonus fields.
Is there a shortcut for adding Racial bonuses (ie #skillbonus)?
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Most likely cause adding things like Racial bonuses was one of the first things I did in d20. I don't think I have everything correctly moved over yet to use the new bonus fields.
Just as an FYI, several PrC's show up even when their data file isn't selected for use. I don't think their source tags were put in properly.
Classes are: Chameleon, Demonologist, Diabolist, Force Missile Mage, Frost Mage, Knight of the Chalice, Lifedrinker, Master Specialist, Mortal Hunter, Red Wizard of Thay, Shadow Sentinel, Talontar Blightlord, Teflammer Shadowlord, Ultimate Magus, Urban Soul, War Wizard of Cormyr
Also, several templates do the same. These are: Blooded, Dark, Draconic Creature, Dragonscale Husk, Ice Beast, Ju Ju Zombie
Not really big items, but easy fixes for whenever you do your next release
Hi Sendric,
I have another bug report (I believe it's from the community files... if I'm wrong, please let me know.
.
.
.
from a different character. shrug. Any help or assistance would be GREATLY appreciated.
Thanks,
Corwyn
It is.... Was just about to post that...Generally speaking when you see something like this its because something didn't compile. You should have received an error while loading HL. That said, this looks like it's Pathfinder-related.
Off-handing a light-crossbow is giving me a damage bonus.
Two-handing or one-handing is giving no damage bonus, as it supposed to.
Noticed an error with the item 'Composite Elvencraft Longbow'
When equipped in standard form the weapons section displays both the bow configuration with hit/damage and the quarterstaff configuration with hit/damage as a single or double weapon.
When equipped in magic form (in this case +1 Composite Elvencraft Longbow) the weapons section does not display the quarterstaff configuration.
Hello,
I noticed that the template Dragonborn of Bahamut has a bug in its skill set. It overrides all synergies and adjustments to skills. Not only that, but if you pick the aspect of wings, it doesn't even add the +10 to jump.
Thanks,
-S
Thanks for the report. The first issue is a two-part problem. Just looking at the Halfling race, it appears the racial bonuses provided by that race are being put into the "Bonus" field instead of the "Racial" field. That means the person who scripted the template had to remove bonuses from the "Bonus" in order to remove the Racial skill bonuses, which in turn also removes other bonuses. If the Halfling is the only race that does this, this will be an easy fix. Something tells me that's not the case, so this may take a while to truly resolve.
The second part should be an easier fix which I will have resolved for the next release.
Thank you for the reply. However, it overrides all manual adjustments that show in the character sheet. Even when I noticed the +10 jump was missing, I tried to put it in via adjustment, but it didn't show up. When I deleted the template, the manual adjustment showed up.
-S
I encountered a problem with the Dragon Disciple class in Hero Lab. When
the class is first assigned to a Sorcerer, I selected the "Add more magic
levels (1 left)" option to add a bonus spell to the sorcerer, and there is
no option to pick the Sorcerer class to assign the magic level. This
appears to be a mistake, because I can select an adjustment to the spells
per day for the Sorcerer without a problem.
Going to assume you meant to put this in the d20 Bug Report thread for me instead of the community one.We received this bug report through our own bug tracking system:
I've checked it on the most recent download of the d20 files, and I can't seem to select a class, myself - it appears to be adding the "Bonus Spell Increase" pick in the Magic Levels table, instead of the pick to let you select a class.
I think I found a couple of feats that are missing from the most recent build:
Shadow Weave Magic (Player's Guide to Faerun, p. 43); and
Mindsight (Lords of Madness, p. 126)
Any idea if those can be added to the next release?
Shadow Weave Magic is in the community set. Turning on either the Forgotten Realms Campaign Setting or the Players Guide to Faerun sources should allow you to see it in the feat selection menu.
I will add the Mindsight feat. It appears to have been over-looked, probably because it's in a different location than the other feats of that book.
I built a Wood Elf Druid with an animal companion(riding dog) and I was wondering, is it normal for the Wood Elf to lose Immunity to Sleep and my animal companion to gain Damage Reduction(5/Magic)?