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Bug Reports - Community Created 3.5 D&D data set

Agile Shield Fighter

The feat replaces the penalties of mainhand and offhand attacks to -2 when using a shield. Instead, it's a -6/-10 instead of a -2/-2.

-S
 
The feat replaces the penalties of mainhand and offhand attacks to -2 when using a shield. Instead, it's a -6/-10 instead of a -2/-2.

-S

I'm getting a -4/-4 penalty when testing this, instead of the -2/-2 that it should be, as if the ASF feat isn't active - so something is wrong. I only get the -6/-10 penalty that you have if my character doesn't have 2-Wpn Fighting. (Tested with a heavy shield and Hvy Shield Spec.)

The Agile Shield Fighter feat isn't Community created - I'd report this as a Lone Wolf bug.
 
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@Sendric
I guess the title of my post didn't show.
Agile Shield Fighter.

-S

Yes, you can't title posts within a thread. Also, when posting a bug please also include the source of the feat/class/spell/etc. It makes it easier to locate for fixing. Thanks.

I'm getting a -4/-4 penalty when testing this, instead of the -2/-2 that it should be, as if the ASF feat isn't active - so something is wrong. I only get the -6/-10 penalty that you have if my character doesn't have 2-Wpn Fighting. (Tested with a heavy shield and Hvy Shield Spec.)

The Agile Shield Fighter feat isn't Community created - I'd report this as a Lone Wolf bug.

Thanks for the research, Dami. Are you certain this isn't community created? Looks like it's from PHB2 which would have to be a community-created feat. Either way, I'll take a look when I get the chance...probably next week.
 
Thanks for the research, Dami. Are you certain this isn't community created? Looks like it's from PHB2 which would have to be a community-created feat. Either way, I'll take a look when I get the chance...probably next week.
It don't show up on a search of d20srd and if its not there I can't add it. PHB2 where I just found it is a no go. :(
 
If I find more feat/items/ect bugs, shall I post them here? There have been a number of bugs I located through out my fiddlings with the program.

-S
 
Thanks for the research, Dami. Are you certain this isn't community created? Looks like it's from PHB2 which would have to be a community-created feat. Either way, I'll take a look when I get the chance... probably next week.

Yes, you're correct - it IS community content. I did a web search on the feat to check the details, which said it was D&D 3.5 and I noted that it wasn't in the Players Handbook 1 community file. I didn't think to check PH2. I've looked at it in the editor now (thank goodness for holidays!):

The feat as defined, is little more than a description. There's really only checks on prerequisites - no script, etc to actually make it treat a shield as a light weapon. EDIT: I note that you have added it to the list of things to be fixed.
 
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If I find more feat/items/ect bugs, shall I post them here? There have been a number of bugs I located through out my fiddlings with the program.

-S

Yes, please. This is the community set bug thread so it is the perfect place to report any issues. Thanks.
 
Sendric. My current plan is I am going to be adding official Shield Bash's into d20 hopefully in this next update. At that time I can create a new "Helper.xxx" tag that will mimic the behavior you need for "Agile Shield Fighter" using the components. That will make things very easy on your side (ie perform hero.assign[Helper.ShieldTWF]) and less overhead if the background components take care of it correctly.

I can't add the actual "feat" or text but I can add the logic into d20. Will that work? You will also be able to remove the "shield" bash fixes you have in the community pack then.

During this change I think I am going to be adding a new "weapon group" type tag into the system. Something to group together common weapon types like shields, bows, and crossbows. Would it be worth it to expand to blades, maces, polearms? Does anything in 3.5 break down the weapon types like this that you know of? This does mean to have everything work right you may need to go through all the community weapons and "tag" them as the right types. Well at least the shields at first. Thoughts?
 
Swordsage Shadow Hand stance type-o. "Asassin's Stance" should be "Assassin's Stance"

Dragonwrought feat should change the type to Dragon instead of Humanoid. Due to the lack of dragonblood subtype, Dragon Wings and Dragon Tail are red in the feats. Another note on the Dragonwrought feat, it doesn't give the proper skill bonus to the associated dragon of the feat. I built that list. How would you like for me to send/share it?

I already mentioned the Dragon Tail not adding a natural attack in the weapon section In this thread. Sendric and ShadowChemosh already know about it.

Regenerate Adjustment doesn't regen hp each round. Though it can be managed manually, it was something I didn't notice for a few sessions.

When modifying a custom magic item, I'm unable to charge the character with the modified gold. I have to sell the item at full cost then recreate it exactly how it was plus the new ability to get the proper amount used. Otherwise, I get a pop-up window saying "attempt to access transaction pick from script when no transaction context exists" after I equip/remove it.

On the top of my head, that's all I can think of. I'll post more when they come about.

-S
 
Sendric. My current plan is I am going to be adding official Shield Bash's into d20 hopefully in this next update. At that time I can create a new "Helper.xxx" tag that will mimic the behavior you need for "Agile Shield Fighter" using the components. That will make things very easy on your side (ie perform hero.assign[Helper.ShieldTWF]) and less overhead if the background components take care of it correctly.

I can't add the actual "feat" or text but I can add the logic into d20. Will that work? You will also be able to remove the "shield" bash fixes you have in the community pack then.

That works for me. Thanks! Happy to remove the Shield Bash fix too since it was incomplete anyway (didn't work on specific magical weapons if I recall correctly).

During this change I think I am going to be adding a new "weapon group" type tag into the system. Something to group together common weapon types like shields, bows, and crossbows. Would it be worth it to expand to blades, maces, polearms? Does anything in 3.5 break down the weapon types like this that you know of? This does mean to have everything work right you may need to go through all the community weapons and "tag" them as the right types. Well at least the shields at first. Thoughts?

I can't think of anything off the top of my head that groups blades, maces and polearms together, but that doesn't mean there isn't something. Perhaps deity favored weapons, which I haven't looked at. If anyone knows of anything, please post about it. In any case, I would go with the bows, crossbows and shields for now unless someone else comes up with something.
 
I just remembered, there is a bug when it comes to coin conversion. For example, I made a character start off with 100 pp. I bought and sold some equipment. Then I went back to CTRL+K and took out the platinum and converted it into gold (so 1000 gp). It says I'm in the negatives in platinum thus making my cash red.

-S
 
Psychic Rebirth troubles

If you choose the Rebirth psychic discipline, your phrenic pool does not adjust for Charisma bonus; nor is there a place to choose the extra spell gained from Mnemonic Esoterica.
 
I just remembered, there is a bug when it comes to coin conversion. For example, I made a character start off with 100 pp. I bought and sold some equipment. Then I went back to CTRL+K and took out the platinum and converted it into gold (so 1000 gp). It says I'm in the negatives in platinum thus making my cash red.

-S

If this is a bug, then it's a core bug, not a community bug. That said, I suspect this may be user error. You can have negative PP and positive GP that results in a positive amount of money, but HL doesn't add them together so if you have a negative amount of PP, it will pop an error.
 
If you choose the Rebirth psychic discipline, your phrenic pool does not adjust for Charisma bonus; nor is there a place to choose the extra spell gained from Mnemonic Esoterica.

I believe you want the Pathfinder Forum. Also, report bugs through the sticked thread at the top of that forum, to our automated system.
 
It seems that there is a bug in the window when you create an intelligent item. As I was creating the staff, the purpose and power bars stretched all the way across the window an interfering with other windows (much like the magic item creation and the abilities overlapping the delete/info buttons). In fact, the powers go into the same place as the languages overlapping one another.

-S
 
It seems that there is a bug in the window when you create an intelligent item. As I was creating the staff, the purpose and power bars stretched all the way across the window an interfering with other windows (much like the magic item creation and the abilities overlapping the delete/info buttons). In fact, the powers go into the same place as the languages overlapping one another.

-S

This would be a core issue. Please post any problems with the core software or core data set here: http://forums.wolflair.com/showthread.php?t=54293
 
Swordsage Shadow Hand stance type-o. "Asassin's Stance" should be "Assassin's Stance"

Fixed

Dragonwrought feat should change the type to Dragon instead of Humanoid. Due to the lack of dragonblood subtype, Dragon Wings and Dragon Tail are red in the feats.

Fixed

Another note on the Dragonwrought feat, it doesn't give the proper skill bonus to the associated dragon of the feat. I built that list. How would you like for me to send/share it?

Fixed

I already mentioned the Dragon Tail not adding a natural attack in the weapon section In this thread. Sendric and ShadowChemosh already know about it.

Fixed

Regenerate Adjustment doesn't regen hp each round. Though it can be managed manually, it was something I didn't notice for a few sessions.

I don't know what this is. There is no adjustment in the core data set or community data set called "Regenerate". Also, I would advise against using scripts to modify HP's. HL isn't a fan.

When modifying a custom magic item, I'm unable to charge the character with the modified gold. I have to sell the item at full cost then recreate it exactly how it was plus the new ability to get the proper amount used. Otherwise, I get a pop-up window saying "attempt to access transaction pick from script when no transaction context exists" after I equip/remove it.

Can you provide a process to reproduce this issue? I would think this would be a core issue, but I'd like to see it first.

On the top of my head, that's all I can think of. I'll post more when they come about.

Thanks. Feel free to post whatever you come across. Also, just a reminder, please include source information for feats, classes, etc. It makes it a lot easier to locate things that way.
 
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@Sendric
To reproduce the issue, create a custom magic weapon or armor. You don't have to add any magical traits (+'s, enchantments, ect). So long as the item is in your inv, the stage is set. When you select the hammer/wrench button to add/modify the magic item. After adding/modifying the item and the amount is changed, when I push the "Set" button, the bug is set. When you equip (or de-equip) the item, a bug window pops up. The window reads "Attempt to access transaction pick from script when no transaction context exists" four times (separated with three dashes). No gold has been taken out of (or given to) the character's file.

I'll report potential bugs in the appropriate forum. I didn't realize this was a community forum.

In regards to the Regenerate adjustment, I realized it was an unfinished adjustment on my personal file (for the trolls [not internet], vigor spells, ect). Ops

Thanks for your time in fixing the bugs I reported.

-S
 
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