If you want to give this a try I pulled it out my house rules data set. The attached file once added adds another "Claw Blades" weapon on the gear tab but when you buy it a Customizable weapon will appear on the Weapons tab.
Here is what it looks like with a +1 Flaming Claw blades. You can see I equip the Claw blades and the natural attack claws now correctly show the -5 to hit. If you add the gear item twice you will have two sets of claw blades and you will be able to two-weapon fight like normal with them.
View attachment 2499
Thank you so much for providing this file with your take on how to overcome the problem with Claw Blades being a gear item, rather than a weapon.
However, I am still having a couple of problems getting these to work as I feel they should. The first problem that I'm coming across is that damage doesn't scale from d4 to d6. This happens naturally for catfolk who have both the cat's claws racial trait or the claws of the beast manifestation and the catfolk exemplar (sharp claws) feat. Let me explain... The reason I think Claw Blades were made a gear item in the first place is that they have no damage associated with them, giving me reason to believe they should do the same damage as the catfolks claws do but offer the additional benefit of allowing those claw attacks to be enchanted as any manufactured weapon can be. Which is further supported by the type changing from natural to light melee, thus allowing other feats to come into play that otherwise would not be useful. In an attempt to make this work as I feel it should, I have taken ShadowChemosh's code and tried to add various iterations of the following code:
Code:
[B]Pre-levels; 10000[/B]
if (hero.childfound[raCatClaws].tagis[HasAbility.raCatClaws] + hero.childfound[fAspBeaCla].tagis[HasFeat.fAspBeaCla] <> 0) then
foreach pick in hero from BaseNatWep where "thingid.wClaw"
if (eachpick.root.tagis[thingid.fAspBeaCla] + eachpick.root.tagis[thingid.raCatClaws] <> 0) then
~ Upgrade damage of this weapon
perform eachpick.assign[Helper.DamageUp]
endif
nexteach
endif
The other problems are extremely minor by comparison but include the addition of 300 gp gear value when selecting the masterwork quality on the generated equipment. Thus making it appear as if the character has 605gp worth of equipment for a single set of Claw Blades.