Senior Member
Join Date: Jun 2010
Location: Sunny WA State
Posts: 141
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Nope, if you look in the main book you will see that most things are based upon levels or hit dice. Class abilities are specifically spelled out as an exception and based upon class level only and not total level. You can find this on the PRD under Classes near the bottom of the page under the multiclassing section.
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#11 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
Here is another example that uses Rage: "Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds." So when reading this its really saying each Barbarian level gives her 2 additional rounds. This is one way that Paizo was trying to save word count by not repeating the name of the class again. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#12 |
Senior Member
Volunteer Data File Contributor
Join Date: Jun 2010
Posts: 623
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Unless the ability says "character level" then the ability is limited by levels in the class you gain the ability.
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#13 |
Senior Member
Join Date: Jul 2006
Posts: 380
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Im not sure if the program takes these two things into account
But Furious Focus feat doesnt effect my first attack. and there is no way to turn Overhand Chop on or off from the two handed fighter |
#14 |
Senior Member
Join Date: Dec 2010
Posts: 468
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I think there is a bug in the Class editor, as all the save type dropdowns have Fast, Medium, and Slow rather than Good, Average, Poor (or whatever they should have).
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#15 |
Senior Member
Join Date: Dec 2010
Posts: 468
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The class editor has another bug. The class skills list has 'skBalance' at the very bottom instead of 'Balance' in the proper alphabetical point.
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#16 |
Member
Join Date: Sep 2010
Posts: 30
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For the Free-hand Fighter Archetype (Advanced Player's Guide), the Elusive replacement ability is showing up at 2nd level instead of 3rd. While my player's very happy about this, I figured you'd want to know.
Rabit |
#17 |
Member
Join Date: Jul 2010
Posts: 75
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Not sure if this has popped up in previous bug reporting threads, but I only noticed it after the 4.18 release (first time I statted up a level 20 fighter).
Keep getting an error along the lines of 'invalid tag expression specified for 'foreach' statement: eval script for thing FtrWepMas (eval script #1) near line 18' (not verbatim). Looking at the cFtrWepMas object the problem area seems to be thus: Code:
foreach pick in hero where id perform eachpick.assign[Broadcast.CritMult] nexteach |
#18 |
Junior Member
Join Date: Dec 2010
Posts: 6
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Created a fighter with archetype 'two weapon fighter' (this is titled 'two weapon warrior' in the advanced players guide) and the system allowed me to add the 'mobile fighter' archetype too. These two archetypes overlap and should be exclusive.
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#19 |
Junior Member
Join Date: Nov 2010
Posts: 7
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1x Itching powder (Adventurer's Armory) has 0/0 on tracked resources.
Other alchemical items doesnt seem to have entry there at all. |
#20 |
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