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osopolare
Junior Member
 
Join Date: Apr 2011
Posts: 21

Old August 12th, 2015, 08:45 AM
My character just acquired a Magus ability that allows him to enchant his weapon with the brilliant energy weapon ability.

http://www.d20pfsrd.com/magic-items/...illiant-energy

Key to it's powers is ignoring "non-living" metal armor and thus ignoring lots of different armor bonuses.

"Dexterity, deflection, dodge, natural armor, and other such bonuses still apply."

I pity my GM who is going to have to figure out what the "Brilliant Energy AC" is for a lot of his baddies now.

Is there any way in HeroLab to displace this value?

I would love it if we could display that value in the "Basics" tab.
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AndrewD2
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Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975

Old August 12th, 2015, 09:10 AM
Pretty sure its just ignorning the armor bonus granted by the armor itself
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ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old August 12th, 2015, 09:52 AM
Quote:
Originally Posted by AndrewD2 View Post
Pretty sure its just ignorning the armor bonus granted by the armor itself
Correct. Meaning your DM only has to worry about NPCs with Armor/Shields and simply remove those values.

Of course I am a bastard DM and I would only throw undead and constructs at you now. hehehehehe

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