Junior Member
Join Date: Apr 2011
Posts: 21
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My character just acquired a Magus ability that allows him to enchant his weapon with the brilliant energy weapon ability.
http://www.d20pfsrd.com/magic-items/...illiant-energy Key to it's powers is ignoring "non-living" metal armor and thus ignoring lots of different armor bonuses. "Dexterity, deflection, dodge, natural armor, and other such bonuses still apply." I pity my GM who is going to have to figure out what the "Brilliant Energy AC" is for a lot of his baddies now. Is there any way in HeroLab to displace this value? I would love it if we could display that value in the "Basics" tab. |
#1 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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Pretty sure its just ignorning the armor bonus granted by the armor itself
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#2 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Of course I am a bastard DM and I would only throw undead and constructs at you now. hehehehehe Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#3 |
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