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Savage Worlds Adventure Edition

I'm currently working full-steam to finish Savage Pathfinder, and all the changes are together.
What's taking a little longer is that I compared the new SWADE Fantasy Companion, and saw how similar a lot of the changes are, so they won't be exclusive to Pathfinder. That means the changes for Pathfinder will have even deeper support.
The differences in how they handle magic items is what I'm doing now. I have all the items in, and I'm coding up the back ends for those items that need it.
 
What do you need specifically, knight?
I'll have to dig into my notes to see what I was running into.

I know at the time I was working on the new Savage Rifts dataset, so probably something from that.

I can hold off, and get back to work on it knowing any fixes are coming. :)

Thank you very much! I know I and everyone else using HL for SW appreciate all you do!
 
I'll have to dig into my notes to see what I was running into.

I know at the time I was working on the new Savage Rifts dataset, so probably something from that.

I can hold off, and get back to work on it knowing any fixes are coming. :)

Thank you very much! I know I and everyone else using HL for SW appreciate all you do!

That's for sure! I play using Fantasy Grounds, but I prefer to have my character in HL so I can track and make sure I've not over spent.
 
The reason this is taking longer is that I took a look at the new SWADE update for the Fantasy Companion and realized how much they had re-used from Pathfinder. So I'm centralizing it a bit and making it a little more robust, since it will support everything going forward, not just Pathfinder. It was set up so all this was for Pathfinder exclusively. That forced some re-coding.
 
The reason this is taking longer is that I took a look at the new SWADE update for the Fantasy Companion and realized how much they had re-used from Pathfinder. So I'm centralizing it a bit and making it a little more robust, since it will support everything going forward, not just Pathfinder. It was set up so all this was for Pathfinder exclusively. That forced some re-coding.

I completely understand. I check back weekly, but I honestly don't expect anything for a few more months lol I JUST got my Pathfinder group to even be willing to LOOK at SW, so I got time lol.
 
I have been away for quite awhile, even from gaming, just recently got back into it. Looking over the forums here...so is this dead? Still coming?

I think there are even new Companion books out now for SWADE, so behind here for HeroLab Classic.
 
No, not dead. Just dealing with my day job and fact that they used a lot of the new Pathfinder material for the new Fantasy Companion as well. I have everything done but the detailed stuff for magic items like scrolls and potions.
 
Glad to see it still moving along, Caped.

I tried out the Pathfinder SW with my old gaming group. Some stuff we liked but made it too much like Pathfinder. I wasn't pleased with so much of it moving over the new Fantasy Companion.

Good luck with the work. I am looking forward to some future update, so I can update all of my custom files :)
 
Just Wondering

Getting ready to start a Savage Worlds Adventure Edition campaign, & was hoping that I could use the new Fantasy Companion rules. Is there any update on when that might arrive? Saw there hasn't been any word since July, so didn't know if I missed anything. :)
 
I'm working with the changes in the magic items, and finding a way to make it easier on players. The addition of the spell modifiers is a curve ball. I think I have a good solution, and I'm putting it together. And making sure it works for both Pathfinder and the new Fantasy Companion.
 
October and November have been unfun. Missed automation deadlines are painful. So are 6-7 day work weeks. They tell me we're almost done working weekends.
Still making the new magic item system work for all those spell modifiers. What a pain.
 
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