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Savage Worlds Bug Reports

I tried doing that fix myself, and it must be more complicated than just renaming the thing. It didn't work for me. I'll wait for Erich's update. There's nothing stopping me from still selecting those edges, it just gives me a validation error.
 
Well, Arcane Backgrounds have several related items. So changing one thing can still have an effect on the others. Probably the best way would be to open the .user file in a text editor (or even better something like Notepad++ so you can tell it to present the lines as XML code for easier dealing with) and search for the edg89Weird text. You'd basically need to change it in all places where it appears to the new edg89Arc name you decided to use.
 
If you buy up an attribute with Super Attribute and then try to increase a skill related to that attribute, it doesn't seem to be accounting for the power.

Say, I have Agility d6, and buy it up to d10 with Super Attribute. If I have d6 Fighting and want to increase it, the skill point cost is still calculated as if my Ag were only d6.

I know it'll soon be a moot point once the SPC 2 files come out, but I'm trying to rebuild some characters using the current version, and it's skewing things a bit. :)
 
Thanks for the reply!

Yes, the Super Attribute checkbox in the In Play tab is checked. Having it checked or unchecked has no effect on the cost of skills linked to that attribute.
 
Are you referring to when the character is initially built, or are we talking about Advancements? For some reason, I was thinking Advancements.

If we're talking about Character Creation, that's how it's intended to work. Increasing an Attribute with the Super Attribute Power doesn't make increasing a Skill based on that Attribute cheaper when spending character build points.
 
Hmm... I'm not so sure it should be that way, Caped. Clint has said multiple times, though not specifically addressing this as far as I can see, that until "entire process is over, the character isn't finished and later steps can influence or alter earlier ones." The latest place he said that was in response to using things like Super Attribute as a way to get a pre-requisite for something else, but I think it also applies for making the cost of skills cheaper as well. The only time I think it wouldn't apply is if a power were limited to being Switchable since he's also stated in that case that the normal, not switched "on", version of the Attribute should be what applies for things like pre-requisites and such.
 
Emails sent to support@wolflair.com are being returned, FYI.

I was creating a character for the High Space plug in for Savage Worlds; amphibious alien with "glanding". When I attempted to "borrow weird science" gadget to represent his water-filled space suit, HL crashed and closed.

If you need to know any other info about this, please let me know at aardvark892@hotmail.com

Thanks!

Tim
 
Tim, I take you tried multiple times and it crashed every time you tried doing taht same thing? That probably as something support will have to look at, if so. I'm not sure of the folks who would need to fix it even read this thread but maybe CC can bump it up the chain, so to speak, if their support email isn't working.
 
Aardvark892 That's something I will look into for you, since I'm the one that did the High-Space files. I think it might have something to do with the weird science being precluded from it. Let me check it tomorrow and I will get back with you.
 
Aardvark892, I have tried to replicate the crash, but I can't seem to do it. I have sent an email to you for more information on what exactly you did and for a copy of your character portfolio. I have no problem in adding a weird science gadget to a character I make. So your response back would really be helpful. Thanks John
 
I was able to create a character with those specifications, and adding a Weird Science gizmo didn't cause it to crash for me. I'll contact you through email for further info.
 
Caped, I got it to do it, When I did High-Space, I made all the powers except the Glanding powers, invalid powers and because of that, It causes hero lab to crash at odd times after you make a weird science gadget pick. All I did on my file was open all powers to glanding and it doesn't crash anymore. So I gave instructions to Aardvark how I did it, I haven't heard back from Aardvark if it corrected his crashes or not.
 
Acc, Top Speed & Climb regarding Vehicles

Create two vehicles:

1. First just has Acc and Top Speed

In Vehicle list you will see: Acc/Top Speed: #/#

2. Second has Acc, Top Speed, and Climb

In Vehicle list will only see: Climb: #. Acc/Top Speed no longer shows up.

Seems odd to me. Climb is important for aircraft, yes, but so is the Acc and Top Speed.
 
Has anyone else noticed that on the printout the Damage field is sometimes too small? It needs to allow for one more value place. An example that I noticed it on is a Martial Artist with Martial Arts Master level 5. With level 4, the display is (correctly) "Str+d6+8". But when you add the 5th level, it makes it +10, and the printout drops the 0, so the printout incorrectly displays "Str+d6+1".
 
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