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Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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I've actually cleaned up Natural Bond by reducing alot of the code. If interested in a cleaner version, here it is.
First/498 Code:
~ If we're disabled, do nothing doneif (tagis[Helper.FtDisable] <> 0) ~ If we are within range of our effective druid level. var bonus as number bonus = #totallevelcount[] - hero.childfound[cAnimClass].field[CompClLev].value bonus = minimum(bonus,3) ~ Add bonus to our companion level. hero.childfound[cAnimClass].field[CompClLev].value += bonus |
#1 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
Thanks Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#2 |
Senior Member
Volunteer Data File Contributor
Join Date: Feb 2009
Location: Virginia
Posts: 364
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So I downloaded Lawful G 1.5 and upon firing up my current d20 character I got:
Pick 'sWizCAReMD' has been orphaned due to missing thing in batch '117' Pick 'sWizCAReMD' has been orphaned due to missing thing in batch '127' Did a "save as" on the character with a different name and the error doesn't happen when I open that new version but does trigger when I re-open the original file. So is this something I need to fix on my end or is it something that needs to be fixed with LG 1.5? Sorry to be a fly in the ointment, Nigel Fogg, aka The Wayfarer |
#3 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
Will have to work on a better way of doing this in the future maybe by hiding the Thing instead. Quote:
Simply make any change to your character and save it again as that will fix it so that HL no longer tells you about the missing cantrip when you open your character. Sorry about this everyone. Will see if we can work on a better way of doing this in the future. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#4 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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Quote:
First/499 Code:
~ If we're disabled, do nothing. doneif (tagis[Helper.FtDisable] <> 0) doneif (hero.childlives[cAnimClass] = 0) doneif (hero.childlives[cAnimComp] = 0) ~ If we are within range of our effective druid level. var bonus as number bonus = #totallevelcount[] - hero.child[cAnimClass].field[CompClLev].value - hero.child[cAnimComp].field[CompLevAdj].value bonus = minimum(bonus,3) ~ Add the bonus to our companion level. hero.child[cAnimComp].field[CompLevAdj].value += bonus |
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#5 |
Junior Member
Join Date: Nov 2011
Posts: 3
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Hi,
I have come across this strange behavior in 3.9b + Lawful_G_1.6: When I enable the "Monster Manual in my hero's config, the base reflex value of my characters goes up by +2, which should not happen. Disabling it again brings it back to the correct value. However the Monster Manual is required to build characters with non-default races and animal companions. Could you have a look at this ? Greetings, Mathias Last edited by mpirunner; March 6th, 2012 at 02:56 AM. |
#6 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Quote:
Update: I have found the source of this issue. In the file "MM - Creature types Compiled.user" each type is having its saving throws calculated. I took a look at the Type-Humanoid script and made one change to the bottom of the second eval script: Code:
else each.field[rFort].value = round(HD/3, 0, -1) each.field[rRef].value = round(HD/2, 0, -1) + 2 each.field[rWill].value = round(HD/3, 0, -1) endif Bodrin, I believe this is your code. I am not sure if you intended to have it all sourced or not. I also don't know if there was a reason for the +2. Before I go mucking around with it, do you want to take a look or just let me know what you were looking to do here? I don't have a problem with editing it, but I don't want to ruin anything you may have been trying to do here. Last edited by Sendric; March 6th, 2012 at 06:30 AM. |
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#7 |
Junior Member
Join Date: Oct 2011
Posts: 29
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I am having the same issue after realizing that my humans had extra numbers on their reflex saves...Once MM was removed it corrects the error of course, but then my players mounts are hosed.
I really don't want to start fiddling too much with the eval scripts as I will most likely jack something up.... Any advice would be greatly appreciated. Thanks! LordV |
#8 |
Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
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Quote:
Dormio Forte Somnio Community Created Resources : Data Package Repositories : d20pfsrd Custom Character Sheets Community Server Setup (Packs) Hero Lab Help- Video Tutorials and Pathfinder FAQ Created by the community for the community
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#9 |
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