Senior Member
Join Date: Jan 2011
Posts: 455
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If you choose weapon focus unarmed strike for a monk it does not add the +1 to flurry of blows. It remains unchanged.
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#281 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
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An old report of a problem with the "Dark Adept" feat was fixed, but the tail end of that thread mentioned the "Umbral Scion" feat having the same problem. That appears NOT to have been fixed yet.. instead of listing the separate spell-like abilities granted, the feat just lists itself in the spell-like abilities section of the spells tab.
Original report: is here |
#282 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
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Planar Binding appears on the 6th level Wizard spell list twice. There is no visible difference in the two entries.
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#283 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Book: APG and Core
Classes: Vivisectionist Alchemist and Rogue. So this strange Archetype gives Sneak Attack in sort of a strange way. It reads (so an alchemist 1/rogue 1 has a +1d6 sneak attack like a 2nd-level rogue, an alchemist 2/rogue 1 has a +2d6 sneak attack like a 3rd-level rogue, and so on) So it should be a 2nd level Vivisectionist / 1 Rogue to get 2d6 SA. Unfortunately a level 1 Vivisectionist / 1 Rogue is being given +2d6 Sneak Attack. Just wanted to add I think the wording of this Archetype is stupid. The way this interacts with PrC's is so screwy now. So much easier to just say it adds +1d6 SA at the same levels. Who cares if a level 1 Alchemist / 1 Rogue has 2d6 SA? Sigh.... Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. Last edited by ShadowChemosh; September 10th, 2012 at 09:45 PM. |
#284 |
Junior Member
Join Date: Apr 2012
Posts: 8
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Hero Lab lets me create An Amulet of Mighty Fists w. the Agile property (and, correctly, does not require a +1 enhancement before letting me apply the Agile property).
But even with the item equipped the damage from my Monk's unarmed attack (and flurry of blows) is being calculated using my (+2) STR bonus, not my (+5) DEX bonus. Last edited by JohnF; September 11th, 2012 at 09:37 AM. Reason: Add name of item |
#285 |
Senior Member
Join Date: Apr 2012
Location: London, England
Posts: 176
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Quote:
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#286 |
Junior Member
Join Date: Dec 2011
Posts: 6
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Quote:
I took a bipedal form, and it is saying I'm immune to trip(???) and have a base speed of 40 in the Basics column. AC is also wonky For example my 5th Level Synthesist AC is coming up as 20 (10 +6 Dex +2 Natural Armor +2 Shield) My Dex is 16 (gives me a +6 to AC for DEX for some reason, should be +3) Natural AC is +2 (that is correct) Shield of +2 is correct due to Shielded Meld By 5th Level, you get to add +4 as an Armor Bonus or to Natural Armor (or divided as you wish), but I see no way to distribute that...except maybe use Barkskin in Adjustment. But still have to remove 3 points of that extra Dex. Gods bless HL! |
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#287 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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#288 |
Senior Member
Join Date: Apr 2012
Location: London, England
Posts: 176
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Quote:
Sure thing. I left most of it incomplete (just changed the alignment so I could see whether "Syntax error in dynamic 'candidate' tag expression" still popped up (it did)). edit: Just tried this a few classes. Wizard - no problem Witch - lists more options than just spells. Begins with "-none- no primary weapon" followed by "Choose - Add An Additional Ab...". If selecting any option (in this case Fireball) then Quote:
Cleric - No problems Druid - As sorcerer Thanks Last edited by radionausea; September 12th, 2012 at 01:06 AM. |
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#289 |
Member
Join Date: Aug 2010
Posts: 50
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I could not find if this was covered somewhere else or not, but my issue is with printing to the standard character sheet output. If this was covered somewhere else, please direct me to this thread.
The problem is that the In Play tab (where you mark the resources used) does not get applied to the PDF output under Tracked Resources. For example, I have a wand with 32 charges and in the In Play tab I have 5 used. When printing the PDF character sheet though, it shows 32 white boxes. It should either (Under Tracked Resources): 1) Show 32 boxes but color in the first 5 2) Show 27 boxes |
#290 |
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